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Your Wallets: What Will It Take To Re-Open Them?


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#241 burns

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Posted 05 October 2016 - 02:59 PM

My wallet never really opened because expectations from closed beta were never met, quite the contrary my expectations have been kicked into the dust time & time again. Nowadays, about four years (?) later, jokes like "buy a mechpack" are the accustomed norm and we are still stuck with deathmatch, it´s not what i´d expected :D

#242 Bishop Steiner

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Posted 05 October 2016 - 03:17 PM

View PostDeathlike, on 05 October 2016 - 02:08 PM, said:


Look, I could be wrong on the demand for stock. I don't see enough people whining about stock modes back when it was even a discussion point to know if you guys gave enough of a loud damn to show you cared. When I've played in MW3+MW4, Stock was a rare sight to see, only having a significant disproportion # of lobbies, matches (league(s) or otherwise), and servers for them. I don't think that would change in terms of MWO.

Also, you would kill off FW if that was replaced with Stock FW only (besides, people would just troll you with "optimal" stock mechs anyways). I would touch it even less than I already do. That itself would be a tragedy (you'd piss off most of the already dedicated FW players, the few that are still around).

Boss, I'm not arguing with you, disagreeing with you or trying to undermine you here.

I'm just saying that I don't think we have enough info to really declare, either way. I get what you're saying, but I also get what he's saying... and at this time in MWOs life cycle, I honestly don't think any of us know which end of the spectrum is "rright", if any, aight?

#243 KodiakGW

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Posted 05 October 2016 - 07:22 PM

Wow, 13 pages. Will just reply to OP and topic.

Wallet never fully closed. Bought Spirit Bear not too long ago. But, I also processed refunds for PHawk, Night Gyr, Victor Master Pack. Last new mech was (duh) Kodiak. So none of the ones since then.

I wouldn't have processed refunds if it were not for one thing. Bad games. Getting sick and tired of being one of the "CARRY HARDER" player half the time, and seeing the enemy getting stomped so hard I can barely keep up the other half.

There have been plenty of suggestions made. All ignored. Not going to rehash them. When I sign on and do a couple of quick solo PUG drops, and have good games, I'll be buying a lot of the non-"CARRY HARDER" mechs.

#244 Omi_

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Posted 05 October 2016 - 07:52 PM

It's been a while since I logged in, but I read these forums out of interest every now and then.

The game is the same mech-shooty that we had two years ago. The new features such as Domination seem interesting, but they aren't enough to overcome how burned-out I feel playing MWO, so I haven't picked up the game much to try it.

I could probably come back to play, but it'll probably take some sort of metagame change in FP to get me interested. Those who called MWO a "stale experience" at this point have hit the nail exactly on the head.

I would like to feel more invested in the Battletech universe while playing this game. I feel that as interesting as Battletech lore is, MWO has shown me the same narrow view of it for too long.

FP is underutilized, but could seriously become a power to entice players to return if PGI could really figure out their metagame on the IS map.

#245 Bishop Steiner

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Posted 05 October 2016 - 07:54 PM

View PostKodiakGW, on 05 October 2016 - 07:22 PM, said:

Wow, 13 pages. Will just reply to OP and topic.

Wallet never fully closed. Bought Spirit Bear not too long ago. But, I also processed refunds for PHawk, Night Gyr, Victor Master Pack. Last new mech was (duh) Kodiak. So none of the ones since then.

I wouldn't have processed refunds if it were not for one thing. Bad games. Getting sick and tired of being one of the "CARRY HARDER" player half the time, and seeing the enemy getting stomped so hard I can barely keep up the other half.

There have been plenty of suggestions made. All ignored. Not going to rehash them. When I sign on and do a couple of quick solo PUG drops, and have good games, I'll be buying a lot of the non-"CARRY HARDER" mechs.

you and me both, brother. I think I would have tolerated the needless nerfs to my KDK4, etc..... but when you combined it and the other nonsense with just how bad average match play has become in QP?

*SMH*

I could put up with a lot, but the sheer weight of incompetence every match... is soul-crushing.

#246 Imperius

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Posted 05 October 2016 - 07:56 PM

View PostKodiakGW, on 05 October 2016 - 07:22 PM, said:

Wow, 13 pages. Will just reply to OP and topic.

Wallet never fully closed. Bought Spirit Bear not too long ago. But, I also processed refunds for PHawk, Night Gyr, Victor Master Pack. Last new mech was (duh) Kodiak. So none of the ones since then.

I wouldn't have processed refunds if it were not for one thing. Bad games. Getting sick and tired of being one of the "CARRY HARDER" player half the time, and seeing the enemy getting stomped so hard I can barely keep up the other half.

There have been plenty of suggestions made. All ignored. Not going to rehash them. When I sign on and do a couple of quick solo PUG drops, and have good games, I'll be buying a lot of the non-"CARRY HARDER" mechs.

I know the feeling dude haven't played since feb for many reasons that issue has always been one of them.
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View PostBishop Steiner, on 05 October 2016 - 07:54 PM, said:

you and me both, brother. I think I would have tolerated the needless nerfs to my KDK4, etc..... but when you combined it and the other nonsense with just how bad average match play has become in QP?

*SMH*

I could put up with a lot, but the sheer weight of incompetence every match... is soul-crushing.

Yup soul crushing I'd rather have AI then what I got in that match

#247 MadcatX

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Posted 05 October 2016 - 08:04 PM

The return of 8vs8. Ok, it doesn't fit the "realistically" criteria, but it would make me play much more often and probably actually buy the Bushwacker which I've said a few times in the past that it would be the one mechpak I would definitely buy but I don't play MW:O nearly as much anymore to really justify that purchase.

#248 LordKnightFandragon

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Posted 05 October 2016 - 08:10 PM

View PostImperius, on 05 October 2016 - 07:56 PM, said:


Posted Image


Yup soul crushing I'd rather have AI then what I got in that match


Yeah, every time I hear people pull the "But its just AI" card for why PVE should pay like ***, I just sit back and recall all my times in PVP games. then laugh.......

AI never AFK, they will fight, you can boss them around. Yeah, id rather have AI as well. They even "teamwork" better then players. Even if all it is is a proximity teamwork, they at least will work as a team....

Human players, yeah, hell only knows what they are doing half the time.

#249 Imperius

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Posted 05 October 2016 - 08:14 PM

View PostLordKnightFandragon, on 05 October 2016 - 08:10 PM, said:


Yeah, every time I hear people pull the "But its just AI" card for why PVE should pay like ***, I just sit back and recall all my times in PVP games. then laugh.......

AI never AFK, they will fight, you can boss them around. Yeah, id rather have AI as well. They even "teamwork" better then players. Even if all it is is a proximity teamwork, they at least will work as a team....

Human players, yeah, hell only knows what they are doing half the time.

At least they always shoot and have the ability to never miss if the programmer so deems it. I always here well AI is stupid...I'm like you do realize that AI is "made stupid" to mimic human error... right?

#250 War Beast

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Posted 05 October 2016 - 08:16 PM

Single player campaign options, with real chances to earn cbills and xp. Doesn't have to be as much as multiplayer, but some.

Then I would really open my wallet. Then I could for fun, without any pressure, explore all the mech options. Work my way up some basic skills before hitting multiplayer, etc. Even if they just let you unlock basics only in single player.

As it is now, this game encourages me to focus on an extremely small set of mechs, with extremely narrow build options, in order to remain competitive, and not be a boat anchor.

I have zero motivation to buy anything more than the core mechs I have now.

#251 Simbacca

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Posted 05 October 2016 - 08:18 PM

View PostMadcatX, on 05 October 2016 - 08:04 PM, said:

The return of 8vs8. Ok, it doesn't fit the "realistically" criteria, but it would make me play much more often and probably actually buy the Bushwacker which I've said a few times in the past that it would be the one mechpak I would definitely buy but I don't play MW:O nearly as much anymore to really justify that purchase.

First note: I was around since the days of 8vs8. With that said with my current experiences scouting mode 4vs4 - even though as IS (and in many cases Clan) is forced into 55 tonner mechs - the scout matches I find tend to be more fair and enjoyable.

I honestly believe changing Quick Play back to 8vs8 is a viable solution. Combine that with fixing the abomination of PSR and MM should lead to better matches - as MM has less variables to deal with AND should permit faster (and fairer) matches. As it stands with 12vs12 - with especially some of the mech chassis (and/meta) being fielded - I believe that is a contributing reason for the stomps. And definitely a contributor to the lower TTK.

#252 Imperius

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Posted 05 October 2016 - 08:22 PM

View PostWar Beast, on 05 October 2016 - 08:16 PM, said:

Single player campaign options, with real chances to earn cbills and xp. Doesn't have to be as much as multiplayer, but some.

Then I would really open my wallet. Then I could for fun, without any pressure, explore all the mech options. Work my way up some basic skills before hitting multiplayer, etc. Even if they just let you unlock basics only in single player.

As it is now, this game encourages me to focus on an extremely small set of mechs, with extremely narrow build options, in order to remain competitive, and not be a boat anchor.

I have zero motivation to buy anything more than the core mechs I have now.

Yup PVP you gotta play the best to compete if you want to win. I mean really who plays a game to lose?

#253 War Beast

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Posted 05 October 2016 - 08:25 PM

8 v 8 in pug play has my vote too !

#254 Imperius

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Posted 05 October 2016 - 08:29 PM

Tweet Russ about I'll tweet him too

#MakeQuickPlayGreatAgain #8v8

#255 MadcatX

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Posted 05 October 2016 - 08:44 PM

View PostImperius, on 05 October 2016 - 08:22 PM, said:

Yup PVP you gotta play the best to compete if you want to win. I mean really who plays a game to lose?


I don't want to become too good at this game, then I'll upgrade from Bitter Vet to Bitter "Carry Harder" Vet, and they don't even have a badge for that!

But in all seriousness, although of course I want to win a match, I can't take this game seriously enough to truly want to compete and always run meta. I'm rather content with being a slightly above average player in QP. The few times I've gotten competitive, usually when I want to complete an event quickly, that's when I really notice the big flaws of this game: the matchmaker starts really getting on my nerves, I facepalm more often when I see teammates do truly dumb things, Essentially my inner Bitter Vet which I've kept in check by not letting the many annoying things get to me, it starts to resurface and that's just a bad time for myself and anyone around me if I start going off on a rant.


EDIT: The many many typos.

Edited by MadcatX, 05 October 2016 - 08:46 PM.


#256 762 NATO

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Posted 05 October 2016 - 08:45 PM

QP Game modes

A new map every three months and fixing the imbalances on current ones that we have all talked about repeatedly

CW game modes

PSR changed to reflect actual match contribution

Solaris

Location specific quirks for all mechs in accordance with the stock load out (range/heat/CD for ppcs on WHM arms) instead of ghost heat or energy draw.

Feedback and communication from PGI on the forums


Pick any four of those and we can talk. Give me all and you get money again.

#257 LordKnightFandragon

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Posted 05 October 2016 - 09:00 PM

View PostImperius, on 05 October 2016 - 08:14 PM, said:

At least they always shoot and have the ability to never miss if the programmer so deems it. I always here well AI is stupid...I'm like you do realize that AI is "made stupid" to mimic human error... right?


AI is stupid and not as.....whats even the word anymore, as...ingenious and cant pick apart a situation like a human, it cant really "adapt" like a human, but there are times when I would rather have had AI with me then humans.

Battlefield 2, I took my team of AI vs other AI and pretty much bad a ball with em. Attacking with em, assaulting up hills, yeah, alot of fun was had with my AI.

I wish AI was coded to be a little smarter and less just "aimbot everything for max damage". Things like waypoints are a wonder for AI. Coordinate your waypoints and timers right and AI can give you a real run for your money. Can get AI to "coordinate" real well lol. I done did it in Men of war in my mod.

#258 Chuanhao

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Posted 05 October 2016 - 09:04 PM

I will pay (by buying mech packs) because I want to "experience" the pros and cons of each mech and play being one of the many nameless and quickly killed mechwarriors of those Stackpole novels.

I have no time to play CW. I hope the change to limited attack corridors will help. but as long as I have to wait a long time to die very quickly, I wont be able to play it. If this is a reality due to small player base, and previously separating pro and amateur CW/FP didn't work out, Let's drop the whole thing?


And I do not want to play a scripted PvE campaign. (After the first one, will people then ask for another?)

But mech packs aside, Modes / Events / Maps are needed to keep things interesting. If those three are missing, even piloting a "new" platform will get too stale too soon. A new mode every six months? I like how older maps are retired and replaced. The idea of updating "assault" will be will received.

But what I will really ask for is SOLARIS.

If it cannot be mainstream, let it be a limited event, say 4 times a year?

I don't miss the "scripted" content of MW4. and the same set of missions of MW2 Mercenaries. But what I want is pure unadulterated me vs the rest SOLARIS.

SOLARIS please. It had been mentioned that 2016 would have been the SOLARIS year.

Could we give up on CW/FP and go full fledge on SOLARIS with rankings and prizes? (First Place gets Solaris Champion Decal for all his mechs for 3 months / until the next season of SOLARIS)

PS: I really like 12 v 12. I didn't like the 4v4 of Scout or PTS.

Edited by Chuanhao, 05 October 2016 - 09:07 PM.


#259 Imperius

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Posted 05 October 2016 - 09:08 PM

View PostLordKnightFandragon, on 05 October 2016 - 09:00 PM, said:


AI is stupid and not as.....whats even the word anymore, as...ingenious and cant pick apart a situation like a human, it cant really "adapt" like a human, but there are times when I would rather have had AI with me then humans.

Battlefield 2, I took my team of AI vs other AI and pretty much bad a ball with em. Attacking with em, assaulting up hills, yeah, alot of fun was had with my AI.

I wish AI was coded to be a little smarter and less just "aimbot everything for max damage". Things like waypoints are a wonder for AI. Coordinate your waypoints and timers right and AI can give you a real run for your money. Can get AI to "coordinate" real well lol. I done did it in Men of war in my mod.

All I'm saying is AI is usually made for the lowest common denominator. Then they bump it up to give the more skilled a slight challenge.

Not sure if you're into MOBA's at all but check Paragon out. The AI in that game is fantastic. Sure you still always beat it because it's not aggressive, but it retreats when hurt, pushes you when you're hurt, double or triple teams you when possible, and of course it would never miss if it wasn't programmed to miss on purpose.

View PostChuanhao, on 05 October 2016 - 09:04 PM, said:

I will pay (by buying mech packs) because I want to "experience" the pros and cons of each mech and play being one of the many nameless and quickly killed mechwarriors of those Stackpole novels.

I have no time to play CW. I hope the change to limited attack corridors will help. but as long as I have to wait a long time to die very quickly, I wont be able to play it. If this is a reality due to small player base, and previously separating pro and amateur CW/FP didn't work out, Let's drop the whole thing?


And I do not want to play a scripted PvE campaign. (After the first one, will people then ask for another?)

But mech packs aside, Modes / Events / Maps are needed to keep things interesting. If those three are missing, even piloting a "new" platform will get too stale too soon. A new mode every six months? I like how older maps are retired and replaced. The idea of updating "assault" will be will received.

But what I will really ask for is SOLARIS.

If it cannot be mainstream, let it be a limited event, say 4 times a year?

I don't miss the "scripted" content of MW4. and the same set of missions of MW2 Mercenaries. But what I want is pure unadulterated me vs the rest SOLARIS.

SOLARIS please. It had been mentioned that 2016 would have been the SOLARIS year.

Could we give up on CW/FP and go full fledge on SOLARIS with rankings and prizes? (First Place gets Solaris Champion Decal for all his mechs for 3 months / until the next season of SOLARIS)

PS: I really like 12 v 12. I didn't like the 4v4 of Scout or PTS.


You already have Solaris is called quick play. Also you have a leaderboard. Just saying... go them tiger!

Edited by Imperius, 05 October 2016 - 09:19 PM.


#260 RestosIII

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Posted 05 October 2016 - 09:23 PM

View PostImperius, on 05 October 2016 - 09:08 PM, said:

All I'm saying is AI is usually mad for the lowest common denominator. Then they bump it up to give the more skilled a slight challenge.

Not sure if you're into MOBA's at all but check Paragon out. The AI in that game is fantastic. Sure you still always beat it because it's not aggressive, but it retreats when hurt, pushes you when you're hurt, double or triple teams you when possible, and of course it would never miss if it wasn't programmed to miss on purpose.



You already have Solaris is called quick play. Also you have a leaderboard. Just saying... go them tiger!


At this point, I'm getting extremely bored of PvP games. Sure, it's fun to fight other players to match wits, but usually you get either potatoes or someone that is one with the machine spirit when playing instead. So I'm sitting here playing almost solely co-op PvE games, since at least there, as long as the AI is balanced, you can have fun without feeling like your chances of winning are based on the whims of an uncaring god.

That, and I get stressed out enough by bad teammates in PvP that I want to strangle them. If you have bad teammates in PvE, they're a liability, but PvE environments are usually chill enough that you can laugh their terrible plays off instead of feeling like that person is actively trying to make your day worse.


TL;DR, PGI please give PvE so I can have fun again.

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