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Kerensky Bowl November Event


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#61 DGTLDaemon

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Posted 18 November 2016 - 01:47 AM

And here's another example of "thoughtfulness" on PGI's side: they are running a mechbay sale starting from November 28th, which is apparently intended to encourage players to buy more mechbays and, consequently, purchase and level more mechs. And they are also running a double XP event which would help greatly with leveling new mechs... except for it starts three days before the mechbay sale! So those three days of double XP will be wasted unless you already have spare mechbays and/or unleveled mechs. Perfect timing, PGI! Good job!

#62 Ducciojzr

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Posted 18 November 2016 - 02:06 AM

PGI dear, i bought the Gi before the nerf. Can i have the equivalent in MC rather than duplicate the gi?

#63 xengk

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Posted 18 November 2016 - 02:12 AM

View PostTesunie, on 17 November 2016 - 06:08 PM, said:

As much as the event sounds great, and wonderful end prize... I'm not overly fond of the achievements not associated with the Linebacker, such as the "protected light/medium" requirement. I say this only because, well, in a Linebacker event, I would expect just about everything to be generic actions or actions associated to Linebackers or something like it.

Not complaining so much as wondering how I'll split my time between playing my Linebacker for the event, and some Medium or Light mech for the completionist challenge.


Gotta have something for those of us without a Linebacker to do, like protecting the Linebackers.
That is what the Formation and Defense event are for.

#64 Thomas G Wolf

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Posted 18 November 2016 - 02:20 AM

No matter what they do, PGI will get flak from the players who have nothing better to do then whine and moan about the game. You just cannot please all the people all the time, but they are trying to please more people alot of the time and kundos for that. I am a former Whale that stopped buying stuff after feeling shafted by the last "thanks for buying our stuff award event" because I refuse to buy a Mech double, BUT I like what they are doing with the events, and I also have a GI that dates before the Gauss nerf and guess what, I have never bothered with the Flavour of the Month Mech loadout, so I could not care less what they do with the quirks because I play a mech how I like it, and if my loadout fits the quirks, more power to me, but then I play to have MY fun, and MY fun is not reliant on squeezing the last 1000te% of preformence out of a quirk, I had enough of that in my real life job and do not need it here to raise my self awareness.
So all spelling mistakes are my own under copyright and keep it up PGI I am going to buy about 40 mechs bays that will cost me a mere 6 odd $ because you were so generous with your MC handouts this year, s h i t that means over 300 mechs to master, thanks for the double EXP lol.

#65 ManOfAthens

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Posted 18 November 2016 - 03:46 AM

I like the event, but 12 out of 14 days might be a bit much this time. Remember that it is Thanksgiving in the US in the dead middle of this event... Anyone that goes away for the whole holiday weekend is going to miss out on completionist, which will discourage some from playing the full length of the event. 10 of 14 days may be more reasonable.

Edited by ManOfAthens, 18 November 2016 - 03:47 AM.


#66 Kshat

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Posted 18 November 2016 - 03:56 AM

View PostDGTLDaemon, on 17 November 2016 - 11:35 PM, said:

An observation: this is the third time this year that PGI is giving away special mech variants with a C-Bill boost for general, non-faction-specific achievements. And all of them are IS mechs. The only time PGI gave out special Clan mech variants was under the loyalty program, and you had to specifically purchase a Clan mechpack for that. Am I the only one seeing an issue here, or has the anti-Clan bias already become the norm in MWO?


There is no "anti-clan-bias".

If they decide to hand out hero mechs for free, which Clanheroes should they choose? The new ones they are advertizing right now or the new ones which they intend to sell right now?

Last month they handed out two summoners and a Hellbringer, whereas IS got only one Stalker and a Phract (discard the BJ, nearly anybody should've get it and it's the worst BJ anyway) - anticlan-bias... ridiculous thought...

#67 Pz_DC

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Posted 18 November 2016 - 04:06 AM

Great, one more challenge that i cant complete becouse unable to play the game every day. "Its so good to work in business travels with corporative laptop and try to make a money for my family". GG PGI, keep those stupid "play every day" politics and make MWO more and more like any of those "grind-based" MMO like WoW etc....

P.S. and again, whole "challenging" part of this event is "play every day"... Giving staff for free just to pop up online won't make game more popular and will change nothing in terms of global situation.

Edited by MGA121285, 18 November 2016 - 04:17 AM.


#68 DGTLDaemon

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Posted 18 November 2016 - 04:09 AM

View PostKshat, on 18 November 2016 - 03:56 AM, said:

There is no "anti-clan-bias".

If they decide to hand out hero mechs for free, which Clanheroes should they choose? The new ones they are advertizing right now or the new ones which they intend to sell right now?

There is no need for the mech to be specifically named "hero". What makes it valuable is the 30% C-Bill boost, not the "Hero" title. And it doesn't take much effort to take any random Clan mech, slap a 30% C-Bill bonus onto the CT, and add it as an alternative reward for the event for those who prefer Clan tech. They've already done the same with the Steam pack mechs - those aren't hero mechs, just "special" variants of the standard chassis. And since PGI is phasing the current Steam packs out, they could just as well offer one of those mechs as a reward. As it is, there is zero incentive for me as a Clan loyalist to complete all the event objectives. Most likely, i'll just grind out the MC challenge and ignore the rest, because the "Grand Prize" is meaningless and useless to me.

Quote

Last month they handed out two summoners and a Hellbringer, whereas IS got only one Stalker and a Phract (discard the BJ, nearly anybody should've get it and it's the worst BJ anyway) - anticlan-bias... ridiculous thought...

Yeah, that's the point: everybody - both the IS pilots and the Clan pilots - got the BJ. Nothing wrong with that, right? How does purchasing an MC pack automatically make you an IS pilot who wants an IS mech? As for the top-tier loyalty rewards, those were reserved for the select few who purchased the most expensive mech packs.

#69 SVTmk

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Posted 18 November 2016 - 04:13 AM

Why supply caches and keys are not presented as event rewards?

#70 Colonel ONeill

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Posted 18 November 2016 - 04:38 AM

View PostSVTmk, on 18 November 2016 - 04:13 AM, said:

Why supply caches and keys are not presented as event rewards?

Why don't you get flamers as rewards? Because no one wants to get tricks as a reward...

#71 TercieI

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Posted 18 November 2016 - 05:01 AM

View PostSVTmk, on 18 November 2016 - 04:13 AM, said:

Why supply caches and keys are not presented as event rewards?

View PostColonel ONeill, on 18 November 2016 - 04:38 AM, said:

Why don't you get flamers as rewards? Because no one wants to get tricks as a reward...


Indeed. This is a selling point IMO. Caches do not motivate me (and I've had better luck than most with them).

#72 Darrious Quinn

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Posted 18 November 2016 - 05:04 AM

I do like the structure of this event. I personally wish it was longer then 12 days to accommodate those with limited play times.
Besides that I am only disappointed in one thing and would like to make a recommendation to PGI about the Grid Iron reward.

As the prize for the Completionist, reward the Grid Iron Special Edition instead of the normal version.

For those who were not around when the Grid Iron was originally released, the SE came with the unique and now rarely seen Cheerleader bobble. The mech is identical except for the overhead label in a match and the cheerleader. I just feel that it would be more appropriate and suitable for the effort required to actually earn the reward itself since the SE can no longer be purchased.

It's something still in game, just not available to the masses which will add value to the reward itself while maintaining the SEs rarity and of course with the cheerleader would defiantly stick with the theme of things.

Unless of course the art team wants to take this a step further and design IS and Clan cheerleader cockpit items ... Hint hint, nudge nudge.

If you guys like this idea and would like to see the SE as the reward, like the thread and repost as needed. Lets make them hear it!

#73 Aramuside

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Posted 18 November 2016 - 05:22 AM

View PostSolahma, on 17 November 2016 - 06:05 PM, said:

Well you can destroy several components in a single match and they accumulate. You could destroy 5 torsos and 5 arms in a single match, that's 10 toward the total in just one match, with 14 days to complete... the other once also occur several times in a single match, ever 8 seconds for the light/med and every 15 seconds for the formation. If you make somewhat of an effort to purposefully get the awards, it shouldn't take long.


Super easy in group queue... solo not so sure on the pass protection part.

#74 Rebel Ace Fryslan

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Posted 18 November 2016 - 05:31 AM

So Faction WAR is included, just to state it again.

because people don't know it exists.


nice event

#75 D V Devnull

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Posted 18 November 2016 - 05:31 AM

If only PGI hadn't set that one requirement the wrong way... Now here I am again doing quote walls, and skipping personal usage of emotes because I would exceed the community limits...

View Postmp00, on 17 November 2016 - 03:57 PM, said:

For some reason I feel like the Grid Iron should be included somewhere...

Liking these new long format events.

View PostMovinTarget, on 17 November 2016 - 04:09 PM, said:

Before anyone whines about "Why the Grid Iron? Why not <insert other mech here>?" It is a football reference which totally goes with this theme.

View PostBLOOD WOLF, on 17 November 2016 - 04:41 PM, said:

oh, i see. the "grid iron" and linebacker.

It's like a bunch of bad puns, huh? I suspect we will hear a lot more before this Event is out.


View PostAnTi90d, on 17 November 2016 - 03:59 PM, said:

Oh, snap.. A free Hunchback hero! I guess I'll finally have to buy and basic two Hunchies so I can master the Grid Iron.

That's the best reward from an event since I started playing.

Eh, it got beat out by the NCIX Centurion. Can't beat +30% ... No, really. Why? You didn't have to play in-game to get that one.


View PostMovinTarget, on 17 November 2016 - 04:09 PM, said:

Daily component that is fairly easy to achieve to keep people coming back? check

Most other components are not requiring daily play and not necessarily encouraging specific playstyles? Check

Can be completed in FP or QP? check

Stretch goal with a real reward? check

Things to kvetch about?

Nah, I'm good.

Eh, I would be annoyed about one note-worthy thing, if I were you... That "12 of 14 days" requirement, for only a lame '2 Million' ... Like, that's punishment to people who can't safely do that, but were able to handle "10 of 14 days" as a requirement. Why? Many reasons, and here's some important ones...

View PostBMKA, on 17 November 2016 - 05:23 PM, said:

Damm you PGI , beautiful event. I NEED TO STUDY THOUGH!!!!!

View PostAppogee, on 17 November 2016 - 11:15 PM, said:

Nice event.

Unfortunately I have to travel on a couple of days during it, so I won't be able to complete all the requirements Posted Image

It would be good if such events required "9 of the 12 days" or something like that, to accommodate those of us who just can't be home 12 days straight.

But anyway, thanks for the event.

View PostManOfAthens, on 18 November 2016 - 03:46 AM, said:

I like the event, but 12 out of 14 days might be a bit much this time. Remember that it is Thanksgiving in the US in the dead middle of this event... Anyone that goes away for the whole holiday weekend is going to miss out on completionist, which will discourage some from playing the full length of the event. 10 of 14 days may be more reasonable.

...which range across several kinds of Real Life things. Stack on top of that the fact that those 12 days are part of what's required to get the Completionist Reward, and that's really overkill pressure. By now, anyone who's read enough of my posts on these forums knows I get really mad (probably insanely angered, but I'm trying to keep it toned down a bit) at "pressure cooker situations", because the game of MechWarrior Online and these Events should be fun, not an ugly grind. Previous Event, I thought "10 of 14 days" for a non-super-specific daily really happens to be right on the top end of risking going over into that rough territory of being too much. This time, PGI went over the limit and blew it, what with Real Life imposing itself on such a well-sized part of the player base.


View PostFerretboysRevenge, on 17 November 2016 - 04:11 PM, said:

Well this sucks, my Motherboard gave up the ghost, and I don't have a computer to play on.

Uhm, excuse me, but... HOW THE HELL ARE YOU EVEN HERE, THEN?!?!?


View Postbanana peel, on 17 November 2016 - 04:48 PM, said:

Just to make it clear with the pass protection challenge, Linebacker is a medium, right?Posted Image

Nope. I think you may have some severe eyesight issues. Get your eyes checked at https://mwomercs.com/linebacker. It's a 65-ton Heavy.


View PostTercieI, on 17 November 2016 - 05:01 PM, said:

Another different format. PGI has upped their event game.

Almost with perfection. See my reply to MovinTarget above.


View PostBandilly, on 17 November 2016 - 06:18 PM, said:

Looks like a good event with nice rewards. Objectives don't look too bad, a bit of play a day with some stuff that can be ground out.

There's one that's over the limit in terms of pressure. Please read my reply to MovinTarget above.


View PostBWS2K, on 17 November 2016 - 06:41 PM, said:

An event that encourages sticking together and acknowledging the lesser-appreciated facets of the rewards system? Rad. Posted Image

Yeah, maybe people will actually protect their Assaults and Heavies and not let them die this time around. I know I've gotten sick of being in a slow Dire Wolf, only to get picked off by Flanking Enemy Lights. Seems like anyone in a faster Mech is actively trying to make it hard to keep up with the group in a match, almost as if they want to die and lose.


View PostI_AM_ZUUL, on 17 November 2016 - 07:06 PM, said:

View PostRamrod AI, on 17 November 2016 - 06:56 PM, said:

I'd love to be enthused about this. I really would. But considering I've won 1 out of 25 games today it just kills the urge to play. I mean the game isn't even fun anymore. Even with these challenges. Sure wish PGI would sit everyone down and actually FIX the matchmaker. I'm sick of losing 48 out of 50 games. I guess Tier 1's get paired with tier 5's to even out to 3. And the other team is nothing but Tier 2 and 3. I can only carry so hard.

thats the real pain in the game... the matchmaker.

I second this, because it should be fixed. It ain't much fun to see the matchmaker making so many costly mistakes and screwing up matches before they begin.


View PostXaat Xuun, on 18 November 2016 - 01:06 AM, said:

oh great, gonna get more team damage, everyone just going for component , and running in front of you to be the first and most.
wouldn't be so bad if this was Faction play only. but since FP will not be happening,

can we count the team components we destroy from the team idiots running in front of you trying to component steal ?

There's likely to be activity on Faction Warfare, directly because it's easier to get 'Component Destroyed' many times during those matches. Oh, and I should probably note that PGI can't change the way to get that one before the Event, directly due to how it's tied into the game code. One hell of a patch would be required, and there's no time for that, plus you shouldn't be getting them in that manner anyway. Unless you like the MatchMaker keeping you from playing again for half-an-hour afterward? I wouldn't.


View Postxengk, on 18 November 2016 - 02:12 AM, said:

View PostTesunie, on 17 November 2016 - 06:08 PM, said:

As much as the event sounds great, and wonderful end prize... I'm not overly fond of the achievements not associated with the Linebacker, such as the "protected light/medium" requirement. I say this only because, well, in a Linebacker event, I would expect just about everything to be generic actions or actions associated to Linebackers or something like it.

Not complaining so much as wondering how I'll split my time between playing my Linebacker for the event, and some Medium or Light mech for the completionist challenge.

Gotta have something for those of us without a Linebacker to do, like protecting the Linebackers.
That is what the Formation and Defense event are for.

Also on the other side of that, those Light and Medium Mechs could be thought of as little footballs to be kept away from the enemy team.


View PostMGA121285, on 18 November 2016 - 04:06 AM, said:

Great, one more challenge that i cant complete becouse unable to play the game every day. GG PGI, keep those stupid "play every day" politics and make MWO more and more like any of those "grind-based" MMO like WoW etc....

I share your sentiments... Have a look at the reply I made to MovinTarget back up the way there.


View PostColonel ONeill, on 18 November 2016 - 04:38 AM, said:

View PostSVTmk, on 18 November 2016 - 04:13 AM, said:

Why supply caches and keys are not presented as event rewards?

Why don't you get flamers as rewards? Because no one wants to get tricks as a reward...

Yeah, PGI really needs to fix the underlying chances on those Supply Caches. It's too easy to end up not getting one of a few good items when someone goes to unlock them. On the other side of the coin, PGI could still at least provide Unlocking Keys for ones you get from random match gains, even if they don't give any Supply Caches from an Event.


~Mr. D. V. "Eh... '12 of 14 days' is too much, should be 10 of 14 days'..." Devnull




[Edit by author to fix their hand-signing... It got screwed up, and they didn't catch it.]

Edited by D V Devnull, 18 November 2016 - 05:59 AM.


#76 Dubbelklik

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Posted 18 November 2016 - 05:41 AM

View PostAppogee, on 17 November 2016 - 11:15 PM, said:

Nice event.

Unfortunately I have to travel on a couple of days during it, so I won't be able to complete all the requirements Posted Image

It would be good if such events required "9 of the 12 days" or something like that, to accommodate those of us who just can't be home 12 days straight.

But anyway, thanks for the event.

I'm in agreement.

While I very much appreciate and enjoy these events, I have to question the length of the event itself when weighed against the upcoming Thanksgiving holiday here in the U.S.

Many of us will be traveling next week and will be unable to login to play for days. Personally, I will be travelling for four days and will therefore be unable to complete the Red Zone Offense, since there are only fourteen days in that portion. Ultimately that means I will also be unable to complete The Completionist as well.

I understand the need for a time limit but major holidays need to be factored into these events, particularly if they are strung together back to back.

#77 General Rasp

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Posted 18 November 2016 - 05:49 AM

So when is the event going to start?

#78 TercieI

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Posted 18 November 2016 - 05:51 AM

View PostGeneral Rasp, on 18 November 2016 - 05:49 AM, said:

So when is the event going to start?


Tonight. 7PM EST.

#79 tee5

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Posted 18 November 2016 - 06:27 AM

View PostTercieI, on 18 November 2016 - 05:51 AM, said:

Tonight. 7PM EST.


EST finally a timezone I know.

Can't deal well with PST and UTC.

#80 rolly

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Posted 18 November 2016 - 06:31 AM

Making an event longer does not make it an improvement when the mechanics of chasing KMDD/Crit/Kill etc., need to change. This isn't really an event its just "do the usual" and you get a reward. This is just extended grinding with a slightly bigger carrot. Slapping a theme on it is just redressing the usual grind. Above all this type of event mechanic just further kills any semblance of teamwork.

A more thoroughly implemented theme would be doing so during Superbowl, or briefly turning collision damage back on and try and "tackle" the Linebacker.

Or doing a Line Charge to the enemy base with one player NARC'ed. If the NARC'ed player reaches the enemy base its a point. For this you'd need to allow friendly players to be NARC'ed to "pass" the NARC.

Or change up the mechanics (like have shown on the Dev fights) to only do short range fighting on Polar. Drop a few football /pitch lines onto the map.

Come on PGI step outside your usual template and up the level of events.

Edited by rolly, 18 November 2016 - 06:39 AM.






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