S0ulReapr, on 28 January 2017 - 03:03 PM, said:
Maybe your unit is just not the right unit for a Mechwarrior who specializes in LRMs. It may be that your unit is not flexible enough to develop tactics and strategies that would make the use of LRMs an asset instead of a liability. This is not a dig against your unit, you probably do very well with an all direct-fire team, but people just need to realize that the meta is the way it is because players have made it that way.
Who are you ARC7?
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/tongue.png)
I digress, guided weapons in this game aren't completely useless, but their uses are limited. And you highlighted one of the reasons why LRMs aren't used too often. They require supporting units to put on the most amount of damage. In a card game, we would call this a 'combo', but if you don't have all the combo pieces in your hand at the same time, you can't play the combo. If those cards are also 'dead' (ie: can't be played) without their supporting pieces those cards are pretty bad. LRMs are like one of those cards. You can't use it if your opponent has ECM on the field, unless you happen to have Narc Beacon or Tag Laser. If you play Narc Beacon onto his ECM you'll counter it, but if you hit anything not generating ECM with your narc the ECM counters the narc. You also need a whole 2nd mech to actually put the narc out. This is turning into like a 4 card combo already, are you starting to see why more people don't use LRMs? The amount of work required to do....only decent damage at long range (usually it goes into people's legs/arms anyway, not ideal most of the time) makes it really hard to justify LRMs in a deck.
Edited by Starbomber109, 28 January 2017 - 05:29 PM.