l33tworks, on 21 July 2012 - 03:44 AM, said:
Currently it appears many think the amount and location of heat/damage glow is too vast.
Expanding on the heat glows, could you tell us which components glow and what are some of the variables that affect the intensity and duration of the heat glow (ie, In the videos, are we only seeing damaged armor and slag glowing, or are we also seeing heat-sinks and damaged internals?) Are the heat glowing affects complete, or is there still work to be done on the animations? (i.e. differentiation between heat glows from heat-sinks vs from armor damage, and differences based on shadows, ambient lighting and other environmental effects?)