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What Is The Best Lrm Boat In The Game?


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#61 The pessimistic optimist

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Posted 24 May 2020 - 06:35 AM

View PostSuomiWarder, on 31 January 2017 - 07:41 PM, said:

My top performing LRM boat is a 4x10 LRM with artemis Battlemaster. I kinda hate using an assault for a LRM boat though. On the rare times I roll it out these days I sometimes get dirty looks and snide comments.


Yup 1S with LRM 10 is very good

#62 Teenage Mutant Ninja Urbie

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Posted 24 May 2020 - 06:53 AM

View PostSirSmokes, on 24 May 2020 - 06:35 AM, said:

Yup 1S with LRM 10 is very good


it really is not.

also still necro. is it SO HARD for you people to read numbers, like in 2017 .. ?

Edited by Teenage Mutant Ninja Urbie, 24 May 2020 - 06:54 AM.


#63 The pessimistic optimist

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Posted 24 May 2020 - 07:00 AM

View PostTeenage Mutant Ninja Urbie, on 24 May 2020 - 06:53 AM, said:


it really is not.

also still necro. is it SO HARD for you people to read numbers, like in 2017 .. ?


You playing spread sheet Warrior I will play the game.

Edited by SirSmokes, 24 May 2020 - 07:00 AM.


#64 Teenage Mutant Ninja Urbie

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Posted 24 May 2020 - 07:05 AM

View PostSirSmokes, on 24 May 2020 - 07:00 AM, said:


You playing spread sheet Warrior I will play the game.


[redacted]
have all the fun you want, but stop giving bad advice pls. Posted Image

Edited by Ekson Valdez, 26 May 2020 - 10:39 PM.


#65 The pessimistic optimist

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Posted 24 May 2020 - 07:12 AM

View PostTeenage Mutant Ninja Urbie, on 24 May 2020 - 07:05 AM, said:

[redacted]
have all the fun you want, but stop giving bad advice pls. Posted Image


It very simple if you skill it right very low heat for how fast it fire it's LRMs and high mount tag on torso and back up lasers. So you can chain fire those 10 till end of time and still mostly stay mostly in cover.

Edited by Ekson Valdez, 26 May 2020 - 10:40 PM.


#66 Teenage Mutant Ninja Urbie

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Posted 24 May 2020 - 07:17 AM

and it's still a bad build, you can type all you like.
just stop it already.

quite frankly, and we had this in other threads before: if you would be more open to sound advice,
maybe you would understand a bit more and be a bit better at this game.

aaand done here; not gonna fight this windmill again.

Edited by Teenage Mutant Ninja Urbie, 24 May 2020 - 07:18 AM.


#67 The pessimistic optimist

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Posted 24 May 2020 - 07:20 AM

View PostTeenage Mutant Ninja Urbie, on 24 May 2020 - 07:17 AM, said:

and it's still a bad build, you can type all you like.
just stop it already.

quite frankly, and we had this in other threads before: if you would be more open to sound advice,
maybe you would understand a bit more and be a bit better at this game.

aaand done here; not gonna fight this windmill again.


What ever you need to tell youself

#68 Novakaine

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Posted 24 May 2020 - 07:38 AM

I once had a 4 kill match on River City in my redoubtable "Lurmbie"Posted Image

#69 ShiverMeRivets

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Posted 27 May 2020 - 03:02 AM

On IS-side:
Orion V with 3 LRM20+A (arm lasers/flamers and 2MGs for lols)
Awesome 8R 4LRM15+A
Archer 2R 3LRM15+A and 6ERSLs

The archer is a legit mid range, LOS lurmer. The other two completely rely on hiding between the other assaults for protection.

On Clan side:
I can think of a lot of options given the very low weight of c-lrm and excess of hardpoints om many mechs. Less reliant on variant specific outlying quirks.
I suppose they will be better than IS lrm boats by sheer launchers size and lack of hard minimal range, inspite of the missile streaming vs IS volley.
I didn’t play any though.

#70 Ken Harkin

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Posted 27 May 2020 - 01:19 PM

View PostMawai, on 31 January 2017 - 08:35 AM, said:

I don't use missile boats much but my MAD-5D with 2 ALRM15, 4 MPL, TAG, BAP, JJ and a 350XL engine works reasonably well. Personally, I don't really like the all missile hard point mechs since you can't fit TAG and I prefer lasers for close range to SRMs. Also, with that many hard points, Artemis gets very expensive in terms of slots and tonnage.


Archer. 2 LRM20+A, 4 ML, 1 TAG on the CT up high. The thing has armor quirks out the but and the 4ML in the arms gives it some late game clean up ability along with the hope of fighting off a light. Throw in a BAP and Targeting Computer an the thing drops LRM40 salvos which smash through almost any AMS.

#71 Aidan Crenshaw

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Posted 27 May 2020 - 08:07 PM

View PostKen Harkin, on 27 May 2020 - 01:19 PM, said:


Archer. 2 LRM20+A, 4 ML, 1 TAG on the CT up high. The thing has armor quirks out the but and the 4ML in the arms gives it some late game clean up ability along with the hope of fighting off a light. Throw in a BAP and Targeting Computer an the thing drops LRM40 Salvo's which smash through almost any AMS.


why would you mount a Targeting Computer?

#72 VonBruinwald

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Posted 28 May 2020 - 01:16 AM

View PostAidan Crenshaw, on 27 May 2020 - 08:07 PM, said:

why would you mount a Targeting Computer?


Locktime for indirect fire is dependant on max sensor range. I don't know the exact numbers but I believe TC1+Bap reduces that time by ~10%.

Also, component popping with those MLs.

#73 Aidan Crenshaw

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Posted 28 May 2020 - 01:58 AM

Thanks, VonBruinwald, I know that Posted Image , but I wanted to see if Ken knows that too, you know because many players still believe TCs directly reduce missile lock time. Personally, I find it a wasted ton that could house more ammo for example, especially when you already invested weight and space into Artemis systems, that require you to be in LOS to have any effect.

#74 letir

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Posted 28 May 2020 - 07:21 AM

View PostSirSmokes, on 24 May 2020 - 07:12 AM, said:

It very simple if you skill it right very low heat for how fast it fire it's LRMs and high mount tag on torso and back up lasers. So you can chain fire those 10 till end of time and still mostly stay mostly in cover.

It's good build for inflating enemy AMS score and gently remind him to get into cover without dealing any real harm. I like this type of LRM builds.

#75 The pessimistic optimist

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Posted 28 May 2020 - 08:06 AM

View Postletir, on 28 May 2020 - 07:21 AM, said:

It's good build for inflating enemy AMS score and gently remind him to get into cover without dealing any real harm. I like this type of LRM builds.


What is it with people and posting on alternate accounts and that why you fire them all 4 at one time when there AMS. IS LRM make it thought AMS a lot better the clan LRMs

Edited by SirSmokes, 28 May 2020 - 08:08 AM.


#76 letir

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Posted 28 May 2020 - 08:23 AM

View PostSirSmokes, on 28 May 2020 - 08:06 AM, said:

What is it with people and posting on alternate accounts and that why you fire them all 4 at one time when there AMS. IS LRM make it thought AMS a lot better the clan LRMs

Or simply take LRM 20+20 on any missile boat and blast opfor with alpha damage, without any heat problem.

#77 The pessimistic optimist

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Posted 28 May 2020 - 09:07 AM

View Postletir, on 28 May 2020 - 08:23 AM, said:

Or simply take LRM 20+20 on any missile boat and blast opfor with alpha damage, without any heat problem.


4X10s recycle faster then 2x20s

#78 letir

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Posted 28 May 2020 - 09:33 AM

View PostSirSmokes, on 28 May 2020 - 09:07 AM, said:

4X10s recycle faster then 2x20s

They also produce more heat and ghost-heat on alpha strike. You would need to stagger 3+1 anyway, and at this point 2*15 are more weight-efficient.

#79 The pessimistic optimist

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Posted 28 May 2020 - 10:16 AM

View Postletir, on 28 May 2020 - 09:33 AM, said:

They also produce more heat and ghost-heat on alpha strike. You would need to stagger 3+1 anyway, and at this point 2*15 are more weight-efficient.


But the 1S has quirks for heat so it not a problem

Edited by SirSmokes, 28 May 2020 - 10:16 AM.


#80 letir

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Posted 28 May 2020 - 10:50 AM

View PostSirSmokes, on 28 May 2020 - 10:16 AM, said:

But the 1S has quirks for heat so it not a problem

Heat spike on 4 LRM 10 is almost twice of 2 LRM 20. It is a problem, because your main weapon system is not heat efficient and need stagger. 70% of heat spike is not a good alternative for 0,5 CD advantage.





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