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What Is The Best Lrm Boat In The Game?


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#81 The pessimistic optimist

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Posted 28 May 2020 - 12:48 PM

View Postletir, on 28 May 2020 - 10:50 AM, said:

Heat spike on 4 LRM 10 is almost twice of 2 LRM 20. It is a problem, because your main weapon system is not heat efficient and need stagger. 70% of heat spike is not a good alternative for 0,5 CD advantage.


I just tested on Caustic Valley it can fire all 4 launcher 11 times before shutting down. That 220 missiles heat not a problem if you skill it right and you only fire them in fours when there a lot of AMS

Edited by SirSmokes, 28 May 2020 - 12:54 PM.


#82 Z E T E T I C

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Posted 28 May 2020 - 01:52 PM

Surprised no-one has mentioned the Helfire - A.

4 x lrm15+a
6T ammo
4 er smls
78 kph base, with masc - 98 kph
decent heat management, ammo and armour

the masc really makes the difference, as it allows you to move fast when you have to get behind your enemy team again.

The chassis is very flexible, so you can customize a lot. You can swap some ammo for better lasers etc. It also has a ballistic hardpoint in the torso, so you can run it as a brawler also with 4 srm6+a and a gauss, + lazors. Much better than the mad dog. It is really a decent mech.

I found it much more flexible than the Mad dog variants. With the mad dog, you are constantly running to try to place your team between you and the enemy, so you can stay alive long enough for your lrms to grind the enemy down. While the 6 x lrm 5 variant is fast firing, it's dps isn't really good enough to justify the extra heat management vs 2 x lrm 15s that you can fire without ghost heat. The 6 x lrm 5 still have to fired in 2 groups to avoid ghost heat, so the benefit of the tighter group is somewhat lost.

The 9 hard point archer and the maruader II 4HP - well I did try 9 x lrm 5 on both. And both are underpowered, especially on the 4HP. It just doesn't do damage fast enough, and the heat is really bad - you can't fire the lrm5s as a rapid stream as it overheats. Enemy players will zero your position asap because you are at the end of that rainbow. I fitted 4 x MRM 30 instead - its a beast.

#83 VonBruinwald

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Posted 28 May 2020 - 02:23 PM

View PostZETECTIC, on 28 May 2020 - 01:52 PM, said:

Surprised no-one has mentioned the Helfire - A.

4 x lrm15+a
6T ammo
4 er smls
78 kph base, with masc - 98 kph
decent heat management, ammo and armour

the masc really makes the difference, as it allows you to move fast when you have to get behind your enemy team again.

The chassis is very flexible, so you can customize a lot. You can swap some ammo for better lasers etc. It also has a ballistic hardpoint in the torso, so you can run it as a brawler also with 4 srm6+a and a gauss, + lazors. Much better than the mad dog. It is really a decent mech.


You should try 4xSSRM-6! It's a rather fun light hunter.

View PostZETECTIC, on 28 May 2020 - 01:52 PM, said:

I found it much more flexible than the Mad dog variants. With the mad dog, you are constantly running to try to place your team between you and the enemy, so you can stay alive long enough for your lrms to grind the enemy down.


You should never be at the back in a MDD. That high cockpit is great for ridge poking. Poke your head, get the lock and reverse into cover as the lurms fly forth. Put some ATM's on that thing and you'll also be in the sweet spot for damage.

#84 letir

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Posted 29 May 2020 - 04:33 AM

View PostSirSmokes, on 28 May 2020 - 12:48 PM, said:

I just tested on Caustic Valley it can fire all 4 launcher 11 times before shutting down. That 220 missiles heat not a problem if you skill it right and you only fire them in fours when there a lot of AMS

And now I can clearly say that you running ovecooled and undergunned build.

#85 The pessimistic optimist

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Posted 29 May 2020 - 08:05 AM

View Postletir, on 29 May 2020 - 04:33 AM, said:

And now I can clearly say that you running ovecooled and undergunned build.


Sure if you say so *rolls eyes*

Edited by SirSmokes, 29 May 2020 - 08:05 AM.


#86 letir

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Posted 29 May 2020 - 09:30 AM

View PostSirSmokes, on 29 May 2020 - 08:05 AM, said:

Sure if you say so *rolls eyes*

Considering that you cannot even post your build? Of course i could say so.

Because even something like that:
https://mech.nav-alp...70fda286_ARC-2R

Can shoot LRMs all day, especially when staying in one place. It only when you start to add some support weapons for proper alpha damage - like bunch of mediums - heat problems starting to show up. If you don't feel heat problems it's because you don't shoot enough weapons.

But it's all right, because you intended to slay enemies with fearsome 40 tubes, without proper laser weaponry or artemis. On Assault, no less.

#87 The pessimistic optimist

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Posted 29 May 2020 - 01:53 PM

It's pretty simple https://mech.nav-alp...a86764b2_BLR-1S

Edited by SirSmokes, 29 May 2020 - 03:55 PM.


#88 Horseman

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Posted 29 May 2020 - 02:10 PM

View PostSirSmokes, on 29 May 2020 - 01:53 PM, said:

Overcooled and undergunned indeed.
This is ALSO not the build you were talking about earlier. That's obvious from the fact this one mounts only 3 LRM launchers as opposed to four you were talking about before.

#89 The pessimistic optimist

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Posted 29 May 2020 - 02:16 PM

View PostHorseman, on 29 May 2020 - 02:10 PM, said:

Overcooled and undergunned indeed.
This is ALSO not the build you were talking about earlier. That's obvious from the fact this one mounts only 3 LRM launchers as opposed to four you were talking about before.


What ever you say *rolls eyes*

Edited by SirSmokes, 29 May 2020 - 02:16 PM.


#90 Xiphias

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Posted 29 May 2020 - 02:17 PM

View PostSirSmokes, on 28 May 2020 - 08:06 AM, said:

What is it with people and posting on alternate accounts and that why you fire them all 4 at one time when there AMS. IS LRM make it thought AMS a lot better the clan LRMs

View PostSirSmokes, on 28 May 2020 - 09:07 AM, said:

4X10s recycle faster then 2x20s

View PostSirSmokes, on 28 May 2020 - 12:48 PM, said:

I just tested on Caustic Valley it can fire all 4 launcher 11 times before shutting down. That 220 missiles heat not a problem if you skill it right and you only fire them in fours when there a lot of AMS

Side note, 4x10x11 =440 missiles, not 220.

View PostSirSmokes, on 29 May 2020 - 01:53 PM, said:


Ah yes, the classic 4xLRM10 build where the secret is to substitute one of the LRM10 launchers for a NARC. Thus reducing the heat significantly. Sheer brilliance really.

#91 Aidan Crenshaw

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Posted 29 May 2020 - 02:48 PM

even more clever: He doesn't bring NARC ammo, so he's not confused about shooting it... Posted Image

Edited by Aidan Crenshaw, 29 May 2020 - 02:48 PM.


#92 Xiphias

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Posted 29 May 2020 - 03:33 PM

View PostAidan Crenshaw, on 29 May 2020 - 02:48 PM, said:

even more clever: He doesn't bring NARC ammo, so he's not confused about shooting it... Posted Image

Close the thread. Clearly this is the best LRM boat build in the game.

#93 The pessimistic optimist

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Posted 29 May 2020 - 03:35 PM

View PostXiphias, on 29 May 2020 - 03:33 PM, said:

Close the thread. Clearly this is the best LRM boat build in the game.


Not the best but it not a bad one but I am not running narc on mine no need. LMAO sorry guys I smoked a lot of weed Posted Image Let me fix that https://mech.nav-alp...a86764b2_BLR-1S

Edited by SirSmokes, 29 May 2020 - 04:05 PM.


#94 Horseman

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Posted 29 May 2020 - 11:56 PM

It's still undergunned. You're getting at most 13.86 DPS out of your LRMs combined. Catapult C4 can do as much, and that's 20 tons less, in your tonnage bracket and an AWS-8R can push out 50% more peak DPS on a chassis 5 tons lighter.

#95 letir

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Posted 30 May 2020 - 01:51 AM

View PostHorseman, on 29 May 2020 - 11:56 PM, said:

It's still undergunned. You're getting at most 13.86 DPS out of your LRMs combined. Catapult C4 can do as much, and that's 20 tons less, in your tonnage bracket and an AWS-8R can push out 50% more peak DPS on a chassis 5 tons lighter.

No need for C4, C1 will do:
https://mech.nav-alp...342421a_CPLT-C1

#96 Brauer

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Posted 30 May 2020 - 04:12 AM

View Postletir, on 30 May 2020 - 01:51 AM, said:

No need for C4, C1 will do:
https://mech.nav-alp...342421a_CPLT-C1


The C4 has superior quirks, which is why Horseman chose that one.

#97 The pessimistic optimist

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Posted 30 May 2020 - 07:50 AM

View PostBrauer, on 30 May 2020 - 04:12 AM, said:


The C4 has superior quirks, which is why Horseman chose that one.


C1 with 2x20 launcher very very good https://mech.nav-alp...CPLT-C1-FOUNDER
but C4 is also very good I like having little more direct fire so I can work on the weak spots to put holes in armor

Edited by SirSmokes, 30 May 2020 - 07:53 AM.


#98 JediPanther

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Posted 02 June 2020 - 12:54 PM

If you want one of the most anoyying early-mid match lrmers: https://mwo.smurfy-n...333304c371ae910

#99 thievingmagpi

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Posted 02 June 2020 - 01:53 PM

View PostJediPanther, on 02 June 2020 - 12:54 PM, said:

If you want one of the most anoyying early-mid match lrmers: https://mwo.smurfy-n...333304c371ae910


annoying yes, as in I sure don't want that on my team.

Edited by thievingmagpi, 02 June 2020 - 02:49 PM.


#100 Brauer

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Posted 02 June 2020 - 02:34 PM

View PostJediPanther, on 02 June 2020 - 12:54 PM, said:

If you want one of the most anoyying early-mid match lrmers: https://mwo.smurfy-n...333304c371ae910


480 damage potential from a lurm boat.....

Maybe, what, 600 or 700 after ammo nodes?





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