Eddie Money, on 12 April 2017 - 03:04 PM, said:
I think you may have a different look at brawlers (or outlook on them, rather) than I do. You listed the Stormcrow and Nova, which, to my understanding, aren't terribly armored.
When I hear or read "brawler" as it pertains to a game like this, I think of something big, heavily armored and heavily armed. If it were a person, it'd be a strongman competition champion.
But this means that Brawling as it pertains to MWO is something that is different from how I think of it. What specifically is meant when one says a "brawler" mech?
Brawling means dropping a lot of damage 'in close'. To do that you need hard points, plentiful hard points. Or a very massive weapon, i.e.. the Inner Sphere Ac20.
SRM6 x 3,4, or5 drops A TON of close in damage. 8 SPL drop a ton of damage. See.. heat is an issue with brawling. Not too much heat, but enough heat ( i.e. weapons ) that your a serious threat to any single mech in front of you when you unleash all your firepower...
But what you'll notice is that I favor mobility over armor.
I have dropped 10,000 plus times. I know that a slow heavily armored brawler does not provide the protection that a fast medium armored mech with mobility does. It is just the nature of this game. Direwolves are usually death traps at Tier 1 play. Not always, but they are soo slow..
But.. if you want that frontline mech with 100 armor on front center torso, then you might want to look at the Mad IIC, or similar. That is a semi mobile mech, with great hit boxes, and wonderful firepower. Again.. Atlas is King Brawler, but only if you use Comms.
But trust me, you will want to try all types of brawlers to define what you like best in a brawler.
I personally get rather frustrated in a mech that tops out at 55-65kph but has a massive ALPHA FIRE potential, that I'm only able to get one or two shots off before I'm dropped because i am the front tip of the spear and all fire is focused on me.
That the basis of my point of view. Brawling is lasting the longest, in front of one enemy and winning in close. I find Jump Jets give a decided advantage in Brawling. Heck, I have a Quickdraw with maybe two (2) SRM4's, 1 Large Laser, 3 Medium lasers that can jump around, above, behind a assault and win most of the time one on one.. Why? It comes down mobility and 'heat neutrality'. They unload 2 alphas toward me and hit the heat threshhold, while I continue to DPS, I can get away to cooloff and come in from unorthodox angles of attack. I take a lot fire in the legs as I jump, the assault I'm targeting gets 'all' my fire into its center mass... It wastes heat on my legs which doesn't kill me...all the while I maintain DPS and jump, twist, move,scoot, and kill that EXE, Or Dire, Or Zeus, or what have. And that was a brawl at 100 meters or in closer I described.
All I'm saying is mobility, for MY personal playstyle trumps armor by a large margin. Not everyone likes Jump Jets, I do.
Things that scare me? Summoners that Jump with SRM6x6. Kodiaks with uac10x2 uac5x2, LBX40 mechs.
Enjoi
Edited by Flak Kannon, 12 April 2017 - 03:43 PM.