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Skill Tree Whining


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#61 Yellonet

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Posted 30 April 2017 - 10:04 AM

View Postoldradagast, on 30 April 2017 - 06:32 AM, said:


In short, PGI has been explicit that they are going to do things that most of the community doesn't want to fix problems that don't exist, thus causing more imbalances in the game and further reducing people's ability to customize their mechs, play the mechs they want to play, and have fun in the game.

Oh, people will "deal with it," but I don't expect they'll do so in a way that benefits PGI's bottom line.
How about you stop using fallacies please.
I don't think you can claim to know what the community wants because their is not a single will, I don't even think you know what the majority wants. And I do think it's a bit early to call that PGI have created more imbalances.

#62 Yellonet

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Posted 30 April 2017 - 10:11 AM

View PostBishop Steiner, on 30 April 2017 - 06:48 AM, said:

As a member of the Asperger's community (and I am hardly the lone member on these forums who is on the spectrum, or has family on the spectrum), I really don't appreciate this kind of outdated and prejudicial comment.

Just FYI. Not using it as an insult in the future might be a slightly more enlightened approach.
I wasn't using it as an insult. I was trying to use it to convey my feeling that a lot of people here seems to be against change, and just want to keep doing the same ol' same ol', something that can be a part of Asperger's.

Sorry if you are anyone else took offence! Posted Image

#63 Bishop Steiner

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Posted 30 April 2017 - 10:12 AM

View PostDodger79, on 30 April 2017 - 10:01 AM, said:

They haven't even tried to fix it for 4-5 years. In my world this is a lousy track record, keeping sth completely useless ingame and still make people pay for despite it doing nothing (pinpoint skill, i am looking at you).

In this analogy a craftsman, who simply does nothing would be the best craftsman in the world just because he never fails.

No, in this analogy, you are claiming the craftsman has a hsitory of building bad chairs, when he's never actually built one yet to judge. But keep using bad illustrations if you think it makes your point somehow.

The initial comment I commented on was terribly worded. End of story.

#64 Elizander

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Posted 30 April 2017 - 10:13 AM

Patch it already. Most people I know are getting impatient for something new.

#65 Bishop Steiner

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Posted 30 April 2017 - 10:13 AM

View PostYellonet, on 30 April 2017 - 10:11 AM, said:

I wasn't using it as an insult. I was trying to use it to convey my feeling that a lot of people here seems to be against change, and just want to keep doing the same ol' same ol', something that can be a part of Asperger's.

Sorry if you are anyone else took offence! Posted Image

Just know that it kind of feeds into a stereotype, that we are inflexible, etc. We do like our routines, but.... ya know?

But thank you for addressing it, instead of doubling down on a bad position like many here seem intent to do.

#66 Yellonet

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Posted 30 April 2017 - 10:17 AM

View PostBishop Steiner, on 30 April 2017 - 10:13 AM, said:

Just know that it kind of feeds into a stereotype, that we are inflexible, etc. We do like our routines, but.... ya know?

But thank you for addressing it, instead of doubling down on a bad position like many here seem intent to do.
Again, sorry, won't happen again.

#67 oldradagast

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Posted 30 April 2017 - 10:18 AM

View PostYellonet, on 30 April 2017 - 10:04 AM, said:

How about you stop using fallacies please.
I don't think you can claim to know what the community wants because their is not a single will, I don't even think you know what the majority wants. And I do think it's a bit early to call that PGI have created more imbalances.


Don't be deliberately obtuse. There is strong opposition to the skill maze because of the facts. The people supporting it have yet to present a single fact in favor of their position and have just cluttered up the forums with nonsense like:
- "Get it over with already / change is good"
- "Facts are whines"
- "I'm sure PGI will work hard to quickly correct all the balance issues created by the skill maze deployment even though they have never done a damn thing in a timely matter to address similar problems in the past."

Whatever - the skill maze is happening, MWO will be worse off for it, and plenty of white knights will scream insults all over the forums to try to convince themselves and everyone else that this is the best way.

It will be just like the idiocy of Faction Warfare, where a vocal group of us warned PGI that a game format that allows and even encourages large units farming "stupid noobs" and casuals will quickly run out of players and die once people figure out that losing repeatedly isn't fun. Guess what? We were right then and we will be right now, and the same people who are on the wrong side of the facts then will be on the wrong side of the facts this time as well.

#68 Bishop Steiner

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Posted 30 April 2017 - 10:21 AM

View PostYellonet, on 30 April 2017 - 10:17 AM, said:

Again, sorry, won't happen again.

No problem.

The person who has never said something wrong, or gave offense? Has never spoken. You unintentionally said something that was meant one way, but too easy to be taken another, accepted that when confronted, and we move on.

If more people would have the maturity to do that, these forums would be a lot less toxic in general. Instead it seems that too many people are emboldened by internet anonymity to instead just let the more disagreeable parts of their nature dominate.

Makes me think back to the SF Launch Event.... ran into several people who had been super vocal, very unfriendly to me on the forums... some even posturing about how badass they were, and if we ever met, etc......

Well we did meet. And not a pep from any of them, because most people are smart enough to NOT say in public the garbage they are willing to spew on the web.

#69 PhoenixFire55

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Posted 30 April 2017 - 10:24 AM

View PostYellonet, on 29 April 2017 - 04:05 PM, said:

But in order to make this into a better game, changes NEED to happen, and you can't always wait for the change to be perfect before you implement it.


Pray tell how you can make anything better when every change you make changes it for the worse ...

#70 Bishop Steiner

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Posted 30 April 2017 - 10:24 AM

View Postoldradagast, on 30 April 2017 - 10:18 AM, said:


Don't be deliberately obtuse. There is strong opposition to the skill maze because of the facts.

And oddly, there is strong support or it also based on documented facts. Some folks are jsut being "obtuse" and willfully ignoring and or dismissing anything that doesn't support their narrative of choice.

Funny that.

#71 Yellonet

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Posted 30 April 2017 - 10:27 AM

View Postoldradagast, on 30 April 2017 - 10:18 AM, said:

Don't be deliberately obtuse. There is strong opposition to the skill maze because of the facts
How do you figure that? Is there a poll that many/most of the players have answered?

#72 SuomiWarder

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Posted 30 April 2017 - 10:31 AM

I find the complaints about 91 clicks to skill up amusing. Exactly how many keystrokes and mouse clicks happen to play a game? Probably way more than 91. And how come that's not a problem?

#73 Erronius

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Posted 30 April 2017 - 10:36 AM

View PostAppogee, on 30 April 2017 - 01:39 AM, said:

There are degrees of 'brokenness'. In my 30 years of experience as a gamer, I've never seen a dev so consistently release broken or badly-thought-through features as this dev.


What kind of games did you play in those 30 years? Where any of them MMOs? Because I can name several MMO Dev studios off the top of my head that make PGI look like the best studio you can think of.

I'll just mention Verant/SOE and EQ1. Maybe EQ2. Throw in Sigil Games, Brad McQuaid and Vanguard for good measure.

Oh, and SOEmote was a faaaantastic feature, too.

View PostSmokedJag, on 30 April 2017 - 06:27 AM, said:

The barrage of sh1tposting defeats any point of PGI using the forums for feedback.


Thing is, official forums like this are the last place that any Developer should go for feedback. These type of forums are usually filled with a large contingent of the loudest, most self-important blowhards within a particular games playerbase, and they're constantly looking for stuff to complain about. And it doesn't matter what a Studio does or does not do...they will find a way to complain nonstop and do their level best to turn even the smallest of issues into a full-blown "OMFG WE ALL NEED TO QUIT", DEFCON-5 level event.

Not to mention that there is rarely, if ever, a consensus. Just look at this thread as an example. Half the people just want the skill tree to be released already, and the other half are talking as if releasing it now is the worst thing that PGI could possibly do. There's literally no decision that PGI could make that isn't going to result in a large portion of the (forum) community getting its collective knickers in a twist. And that is nothing new.

#74 Elizander

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Posted 30 April 2017 - 10:38 AM

View PostSuomiWarder, on 30 April 2017 - 10:31 AM, said:

I find the complaints about 91 clicks to skill up amusing. Exactly how many keystrokes and mouse clicks happen to play a game? Probably way more than 91. And how come that's not a problem?


So we should implement bots and autoplay :3

#75 MechWarrior5152251

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Posted 30 April 2017 - 10:51 AM

I am glad they got rid of that stupid tunnel on Forrest. In pugs every noob runs to the tunnel.

#76 Jackal Noble

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Posted 30 April 2017 - 10:57 AM

View PostDeathlike, on 29 April 2017 - 04:50 PM, said:

Look at it this way... if this goes live more or less, it's the "new" form of the Long Tom.

I'm sure many of you are exceptionally excited for this day.


A bit over-reaching there ya? Man, the forum meltdowns on the LT...that was the stuff of legends.

#77 Jackal Noble

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Posted 30 April 2017 - 11:09 AM

View PostSuomiWarder, on 30 April 2017 - 10:31 AM, said:

I find the complaints about 91 clicks to skill up amusing. Exactly how many keystrokes and mouse clicks happen to play a game? Probably way more than 91. And how come that's not a problem?


Agreed. this hang up is a bit bizarre.
I understand being upset over not having the fast track to supa-mechtron ultra meta, but this complaint on clicking '91 times cracks me the hell up.
Christ on a pogo stick people, your upset on how to distribute 'percentages' , which is actually laughable in it's own right when you think about it, but I understand it is a system.

"Hey look guys, I added some percentages to my armor! It's now 2.5% tougher!
"Sure thing, Frank. Yo Bill, What the hell is that guy on? He's always droning on about making his mech more optimal via percentage sorcery. Me? I just changed the oil and buffed the plate armor, that seems to work just fine."

Many cry about having to re-level and change their mech. I look forward to it. I enjoy that aspect of the game, hell I probably spend more time in the mechlab tinkering than I do in game(which is plenty).


Funny thing is, I really do enjoy this game when it's firing on all cylinders, but part of the reason I haven't touched WH40K - and I'm a humongous 40k fan, is due in part to my experience here.

Also - Dawn of War 3, while pretty, well optimized and has it's moments, makes me very very sad. Single player campaign is bizarre. You play a different race each mission, so it's a global campaign instead of having a campaign for each race:-(

DAMN YOU SEGA FOR MAKING DOW3 AN ANIME MOBA!

Edited by JackalBeast, 30 April 2017 - 11:16 AM.


#78 Mcgral18

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Posted 30 April 2017 - 11:16 AM

View PostElizander, on 30 April 2017 - 10:13 AM, said:

Patch it already. Most people I know are getting impatient for something new.



No
New isn't better

The Skill Cloud hasn't even passed the Minimally Viable option yet

#Tree Traversal

#79 Jackal Noble

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Posted 30 April 2017 - 11:39 AM

Let's try this:
What would make the skill tree better that can realistically be accomplished (to those with knowledge and experience with PGI's abilities) within the time frame and still get it out?
I and many and here are more tired of the whining, and the whining, and the whining more than anything related on here.

#entitlementmuch, #whinesomemorewe'regoingplaces #tryconstructivecriticismbecausetheamountofwhiningyoudointheforumsisoutrightexasperating

#80 Bud Crue

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Posted 30 April 2017 - 11:50 AM

View PostJackalBeast, on 30 April 2017 - 11:39 AM, said:

Let's try this:
What would make the skill tree better that can realistically be accomplished (to those with knowledge and experience with PGI's abilities) within the time frame and still get it out?
I and many and here are more tired of the whining, and the whining, and the whining more than anything related on here.

#entitlementmuch, #whinesomemorewe'regoingplaces #tryconstructivecriticismbecausetheamountofwhiningyoudointheforumsisoutrightexasperating


Within PGI's ability to do within 1 month?
Dump the nerfs, and I'd be happy.

Sure I'd like a streamlined UI and a less ridiculous number of tiny incremental and useless nodes but I can't see them fixing that in a month. Ideally I'd dump firepower and defense all together (along with the nerfs) and then re-evaluate after new tech is introduced and balance from there.





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