Peiper, on 05 May 2017 - 12:34 AM, said:
They should have given us a choice in the first place. This is nothing new for them, or us. It's either poor planning, or a deliberate snub. There IS a good chance that they did this hoping or knowing the numbers between clan and IS players are even and they want to make sure they stay that way, at least as long as they can. It's all speculation what is going on in their planning. But let's say there are fewer IS players - that should make getting a group easier. Why would I join the clans if I knew the queues would be longer? That goes both ways. I honestly think the IS has the advantages these days, and if we're going to mathhammer/meta the game, the overall odds are in favor for the IS. If I simply wanted to win, or an easier time playing, I'd consider staying with the IS for this event. Ever since the thunderwub, the IS has had the advantage on most maps, I believe. If there's a hot debate about that, it probably means performance is even, and that's even better.
Someone suggested our faction switch appeal sounded fishy. That's fair. Like when MS switched contracts that one time.... If I were the leader of a big unit, sure. But believe me, if I can get a dozen players of all different skill levels to show up and play, that's a victory in my book, no matter how good or bad we do.
As far as 'if they do it for you, they have to do it for everyone.' Well, yeah, that would be fair.
As far as queue numbers. Remember in the last two Tukayyids, we were all seperate houses and clans. That's not the case in the queues anymore. I don't think finding matches will be as big a problem as it was in the past for smaller houses/clans. But only PGI has the numbers, it's back to speculation.
Not knowing the numbers, it's back to MEANING, which is what I've always argued for in the game. Why should we do anything in CW? Because what we're doing MEANS something. That's why I keep advocating for adding raids, supply line interdictions, mech factory raids, sabotage missions, planetary assets (when you take a certain planet, your faction gets this or that perk), combined arms, all kinds of stuff to flush out community warfare. In this case, the ONLY meaning we have is the meaning we make. For us it's playing with our friends, and not against them. The friendships we make are all that we'll have left years from now. Let us fight with our friends!
The last two tukkayids had a single queue. the only difference being that you couldn't invite anyone into your group who wasn't part of your faction.
for the last tukkayid they allowed units to switch allegiance and lots did and many criticized PGI for that. Maybe they learned from it.
http://mwomercs.com/...id-stats-part-2