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#181 Quicksilver Aberration

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Posted 10 May 2017 - 10:31 AM

View PostGyrok, on 10 May 2017 - 10:03 AM, said:

To be fair, since the range nerf, the closest thing that underperforms the IS LPL is the Clan LPL. With 10% range quirk and a range module, the IS LPL has greater max range than a CLPL with range module.

Except greater max range isn't the end all be all. For example in doing some testing between the BLR-2C and the Warhawk C with 4 cLPL at receiving a push (on Plexus), the Warhawk is actually better because the increased optimal (440 vs 660 or something like that) and better DPS thanks to all the quirks allow the Warhawk to just lay down punishment (incidentally the beam duration is less of an issue in receiving a push as well for obvious reasons). The LAA and better twisting gives it better capability to shoot and scoot compared to the BLR-2C as well.

Edited by Quicksilver Kalasa, 10 May 2017 - 10:33 AM.


#182 Templar Dane

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Posted 10 May 2017 - 10:46 AM

View PostQuicksilver Kalasa, on 10 May 2017 - 10:31 AM, said:

Except greater max range isn't the end all be all. For example in doing some testing between the BLR-2C and the Warhawk C with 4 cLPL at receiving a push (on Plexus), the Warhawk is actually better because the increased optimal (440 vs 660 or something like that) and better DPS thanks to all the quirks allow the Warhawk to just lay down punishment (incidentally the beam duration is less of an issue in receiving a push as well for obvious reasons). The LAA and better twisting gives it better capability to shoot and scoot compared to the BLR-2C as well.


the warhawk better than the battlemaster......................................................................wtf

#183 raidarr

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Posted 10 May 2017 - 10:47 AM

My experience is pretty simple.

When IS pilots get their **** together, they win.

When clans do the same (which is more frequently), they win.

Haven't seen a middle ground lately...

#184 Quicksilver Aberration

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Posted 10 May 2017 - 10:51 AM

View PostTemplar Dane, on 10 May 2017 - 10:46 AM, said:

the warhawk better than the battlemaster......................................................................wtf

In the right situation, yes. The Battlemaster is not the end-all be-all assault for the tonnage people think it is. It has its fair share of weaknesses. People just don't actually science this crap out, I do, out of necessity (for any non-Gargoyle strat, I'm the assault pilot for SJR's Star League team). Hell, in receiving a push on Plexus, I'd rather take a 4 PPC AWS-8Q over the LPL Battlemaster because one can spit out the damage better and has slightly better range.

For example, at extreme range on a map where high mounts can't really be abused (Frozen and Plexus are both like this), an ERPPC Warhawk trades better than a ERLL Battlemaster, hell the AWS-8Q with 4 ERPPCs trades even if not better than the ERLL Battlemaster on those maps.

Edited by Quicksilver Kalasa, 10 May 2017 - 10:56 AM.


#185 Mcgral18

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Posted 10 May 2017 - 10:56 AM

View PostTemplar Dane, on 10 May 2017 - 08:14 AM, said:


Hi I'm ghost heat, I let IS fire 3x large lasers rather than 2x clan.


LLs, or LPLs?
21 damage VS 26
or
33 damage VS 26
or
15 tons VS 12
or
21 tons VS 12

Unless you're talking cERLLs. A touch too niche for me

View PostTemplar Dane, on 10 May 2017 - 08:47 AM, said:


You're smoke jag. In a unit dropping 12vPUG on the clan side? Saying that the reason your 12vPUG is winning is because you have better mechs?


I play Clam because of the superior robots
The cXL allows me to survive longer, while carrying more weapons
The weapons allow me to hit from further, as well as deal more damage for both the range, and outright superior damage

I like extra damage, and surviving longer
It also helps that some robots are outright superior, without any quirks (or even tech consideration)


I can objectively look at that
Some Quirked Spheroid mechs can compare, and can be powerful, but not without downsides. They need the isXL to almost compare firepower and speed, while the cXL sacrifices nothing
What they DO need is quirks, but many of the better Clams do not. Some certainly do (Ice Fridge), and it makes them competitive...which is strange, because Trash Tier Spheroid mechs do not get those quirks, despite being inferior...


Oh well, that's PGI for you

Edited by Mcgral18, 10 May 2017 - 11:15 AM.


#186 Kubernetes

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Posted 10 May 2017 - 11:17 AM

View PostMcgral18, on 10 May 2017 - 10:56 AM, said:


LLs, or LPLs?
21 damage VS 26
or
33 damage VS 26
or
15 tons VS 12
or
21 tons VS 12

Unless you're talking cERLLs. A touch too niche for me



The focus on weapon weight is pointless. All that matters to IS is whether a chassis can effectively boat a good weapon. In terms of LPLs, the IS has an effective option at every weight class starting with the 45-ton Blackjack. It wouldn't matter if the IS weapons were twice as heavy as Clan blue lasers, because ghost heat puts a limit on their damage output. The 3x IS LPL is king at its optimal range. IS players need to realize that tactical goal #1 is to close with the Clanners and get within that 438m (assuming the Clanners brought range... if they went brawl you want to keep away).

#187 Templar Dane

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Posted 10 May 2017 - 11:19 AM

View PostMcgral18, on 10 May 2017 - 10:56 AM, said:


LLs, or LPLs?
21 damage VS 26
or
33 damage VS 26
or
15 tons VS 12
or
21 tons VS 12

Unless you're talking cERLLs. A touch too niche for me


Large pulses 33 vs 26 in favor of IS with a huge duration advantage.

Large lasers 27 vs 22 in favor of IS with a rather large to significant duration advantage.

You're quoting tonnage, so are you of an opinion being able to fire 3 instead of 2 isn't an advantage at all? More damage + more accurate...........but wahhhh clan tonnage OP.


View PostMcgral18, on 10 May 2017 - 10:56 AM, said:

I play Clam because of the superior robots
The cXL allows me to survive longer, while carrying more weapons
The weapons allow me to hit from further, as well as deal more damage for both the range, and outright superior damage

I like extra damage, and surviving longer
It also helps that some robots are outright superior, without any quirks (or even tech consideration)


I can objectively look at that
Some Quirked Spheroid mechs can compare, and can be powerful, but not without downsides. They need the isXL to almost compare firepower and speed, while the cXL sacrifices
What they DO need is quirks, but many of the better Clams do not. Some certainly do (Ice Fridge), and it makes them competitive...which is strange, because Trash Tier Spheroid mechs do not get those quirks, despite being inferior...


Oh well, that's PGI for you


The engine advantage is offset by geometry and durability quirks. You moan about quirks all the time like 'oh sure it's even but it should be even without quirks'. Certain IS mechs were better than others before clan mechs were even introduced to the same. Stalker vs awesome etc

Are there stinky IS mechs? Hell yeah there are. Remember where the nova was just before it was rescaled and given quirks? Remember people complaining endlessly about how clanners were using so many stormcrows when the only clan mediums were the ice fridge, nova and stormcrow?

And even if you DO get 'higher damage scores' with clan mechs, you ever stop to consider that maybe you get higher damage scores with clan mechs is because you're spreading damage all over enemy mechs and not killing them sooner like you would with more focused IS mech damage?

#188 Quicksilver Aberration

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Posted 10 May 2017 - 11:20 AM

View PostKubernetes, on 10 May 2017 - 11:17 AM, said:

The 3x IS LPL is king at its optimal range.

Sure, but the moment you start mixing in iMLs to avoid ghost heat is the moment cMPLs start to creep into the picture an appear as a pretty strong option. That and boating iLPLs past ghost heat allows the cERML/cLPL boats creep into the picture as well (since volley fire on iLPL has a longer burn time than cLPL or cERML).

Edited by Quicksilver Kalasa, 10 May 2017 - 11:21 AM.


#189 Kubernetes

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Posted 10 May 2017 - 11:26 AM

View PostQuicksilver Kalasa, on 10 May 2017 - 11:20 AM, said:

Sure, but the moment you start mixing in iMLs to avoid ghost heat is the moment cMPLs start to creep into the picture an appear as a pretty strong option. That and boating iLPLs past ghost heat allows the cERML/cLPL boats creep into the picture as well (since volley fire on iLPL has a longer burn time than cLPL or cERML).


I've been equipping MPLs as a complement to LPLs in my laser vomit precisely for this reason. If you're losing to Clan laser vomit within 438m, you're exposing yourself way too long and need to work on your trading game.

#190 Dogstar

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Posted 10 May 2017 - 11:27 AM

View PostTemplar Dane, on 10 May 2017 - 11:19 AM, said:


Large pulses 33 vs 26 in favor of IS with a huge duration advantage.

Large lasers 27 vs 22 in favor of IS with a rather large to significant duration advantage.

You're quoting tonnage, so are you of an opinion being able to fire 3 instead of 2 isn't an advantage at all? More damage + more accurate...........but wahhhh clan tonnage OP.




The engine advantage is offset by geometry and durability quirks. You moan about quirks all the time like 'oh sure it's even but it should be even without quirks'. Certain IS mechs were better than others before clan mechs were even introduced to the same. Stalker vs awesome etc

Are there stinky IS mechs? Hell yeah there are. Remember where the nova was just before it was rescaled and given quirks? Remember people complaining endlessly about how clanners were using so many stormcrows when the only clan mediums were the ice fridge, nova and stormcrow?

And even if you DO get 'higher damage scores' with clan mechs, you ever stop to consider that maybe you get higher damage scores with clan mechs is because you're spreading damage all over enemy mechs and not killing them sooner like you would with more focused IS mech damage?


Welcome to Clan Crocodile Tears! Here's your new clan banner.

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#191 Quicksilver Aberration

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Posted 10 May 2017 - 11:28 AM

View PostKubernetes, on 10 May 2017 - 11:26 AM, said:

I've been equipping MPLs as a complement to LPLs in my laser vomit precisely for this reason. If you're losing to Clan laser vomit within 438m, you're exposing yourself way too long and need to work on your trading game.

View PostDakota1000, on 10 May 2017 - 11:29 AM, said:

Same here. My Black Knight build a couple pages back got a lot of people questioning why I wasn't bringing normal IS ML. Its all about the trade in FP.

Except combining MPLs with LPLs is even worse because it means you are losing range; 220 optimal vs 365, which is why iMLs combine better because that extra 50m of range matters despite the extra burn time.

Edited by Quicksilver Kalasa, 10 May 2017 - 11:29 AM.


#192 Champion of Khorne Lord of Blood

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Posted 10 May 2017 - 11:29 AM

View PostKubernetes, on 10 May 2017 - 11:26 AM, said:


I've been equipping MPLs as a complement to LPLs in my laser vomit precisely for this reason. If you're losing to Clan laser vomit within 438m, you're exposing yourself way too long and need to work on your trading game.


Same here. My Black Knight build a couple pages back got a lot of people questioning why I wasn't bringing normal IS ML. Its all about the trade in FP.

Fight distance can often be picked by the person doing the trading, infact that's the whole point is that you don't peek out if the situation isn't favorable.

Edited by Dakota1000, 10 May 2017 - 11:29 AM.


#193 Templar Dane

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Posted 10 May 2017 - 11:30 AM

View PostDogstar, on 10 May 2017 - 11:27 AM, said:


Welcome to Clan Crocodile Tears! Here's your new clan banner.



Oh look you even have your own wiki entry.

#194 Quicksilver Aberration

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Posted 10 May 2017 - 11:34 AM

View PostDakota1000, on 10 May 2017 - 11:29 AM, said:

Fight distance can often be picked by the person doing the trading, infact that's the whole point is that you don't peek out if the situation isn't favorable.

If you aren't poking out, you aren't controlling the engagement meaning you could easily be giving up terrain that you really shouldn't.

Also, without factoring in any quirks, at the optimal range of LPLs, iMLs are out-damaging iMPLs even if you are only holding iMLs on target for the duration of iLPLs and not the full duration. That will always hold true regardless of modules/quirks so long as MLs and MPLs receive the same quirks (if MPL gets special range boosts that the iML doesn't, then the MPL could become better in that case, all it takes is a 5% range boost).

Edited by Quicksilver Kalasa, 10 May 2017 - 11:41 AM.


#195 Mcgral18

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Posted 10 May 2017 - 11:50 AM

View PostKubernetes, on 10 May 2017 - 11:17 AM, said:


The focus on weapon weight is pointless. All that matters to IS is whether a chassis can effectively boat a good weapon. In terms of LPLs, the IS has an effective option at every weight class starting with the 45-ton Blackjack. It wouldn't matter if the IS weapons were twice as heavy as Clan blue lasers, because ghost heat puts a limit on their damage output. The 3x IS LPL is king at its optimal range. IS players need to realize that tactical goal #1 is to close with the Clanners and get within that 438m (assuming the Clanners brought range... if they went brawl you want to keep away).


Weight isn't pointless
That BJ requires an isXL to take three, which has poor geometry for XLs because of the arms (with the advantage of half decent mounts)

It pays 21 tons, nearly half its weight, for a outright good loadout (aside from lack of cooling)
GH also does NOT hurt their damage output
That's because GH isn't linked for the Large and other classes

My Mad2C has 6 ERMLs and 2 cLPLs, along with 29 DHS
That's a 68 damage LOLpha, and at 5.97 Dam/tick

View PostTemplar Dane, on 10 May 2017 - 11:19 AM, said:


Large pulses 33 vs 26 in favor of IS with a huge duration advantage.

Large lasers 27 vs 22 in favor of IS with a rather large to significant duration advantage.

You're quoting tonnage, so are you of an opinion being able to fire 3 instead of 2 isn't an advantage at all? More damage + more accurate...........but wahhhh clan tonnage OP.


You can stop crying, you know, and try to discuss things logically
The Large Pulse does have a duration advantage
And a Dam/tick advantage, at 1.67 per laser

1.67*3 is still inferior to that Mad2C (which is, to be fair, a rather extreme loadout)
5.01 Dam/tick for the three lasers, VS my 8 at 5.97
Of course, they might have backup lasers, each ML adding 0.55 Dam/tick
They will not, however, exceed my damage output, and will not be staring for just 0.7 seconds. It takes longer than that to torso twist.

The LL does not have a significant duration advantage, and does have less Dam/tick. An even 0.9, to the Clam LPL at 1.161
A ~10% duration difference, but 3 of them do have greater Dam/tick. Even 3 of them barely exceed damage output, at 1 point of damage greater

isLL compares more to the cLPL than the cERLL. Which is strange, but it does. cLPL is more of a Heavy Laser than a Pulse Laser (with its 30% damage increase). We'll see what PGI does there.


3isLPLs is a solid loadout
WubShee uses that, with various MedLasers
However, he had a bad incident where he took a Gyr to the rST and died instantly, because of that inferior isXL
He hasn't been used since. Clams have generally superior options, and the Battlemaster at least has Structure quirks to prevent that issue.
M2C is also significantly faster, with a better LOLpha. Lower mounts those, those I do miss.


Quote

The engine advantage is offset by geometry and durability quirks. You moan about quirks all the time like 'oh sure it's even but it should be even without quirks'. Certain IS mechs were better than others before clan mechs were even introduced to the same. Stalker vs awesome etc

Are there stinky IS mechs? Hell yeah there are. Remember where the nova was just before it was rescaled and given quirks? Remember people complaining endlessly about how clanners were using so many stormcrows when the only clan mediums were the ice fridge, nova and stormcrow?

And even if you DO get 'higher damage scores' with clan mechs, you ever stop to consider that maybe you get higher damage scores with clan mechs is because you're spreading damage all over enemy mechs and not killing them sooner like you would with more focused IS mech damage?


No, no quirks do not make up for the cXL
Not even close

Largely because the Banshee has exactly ZERO structure quirks, but still requires an isXL
Yes, structure quirks REALLY help him out


There's an issue with the engine itself, which quirks will never solve
PGI isn't about to do it, which is a shame. Here's a quote from them


Quote

Second, we want to stress that we are not solely looking at Engine balance as only being a matter of IS XL versus Clan XL, but between all Engine options available to the player. This includes Standard Engines and smaller Engine sizes of both types. There's been much discussion about the option of IS XL Engines being provided the same benefits as Clan XL Engines, but in light of the other benefits provided by larger Engine sizes and the massive offensive boost XL Engines can facilitate, such a change is not currently conducive to appropriate XL versus Standard Engine balance.

- Balance Underling
https://mwomercs.com...14101-24jan2017

You can feel free to laugh
They want to balance the isXL to the STD engine (which is complete garbage) but NOT BALANCE the cXL to the STD engine (which is an option)

It's a complete farce


Quirks ARE needed, for both Spheroid and Clam mechs, but not before balancing the weapons, and equipment, for BOTH factions, and between the factions
There are far too many garbage choices, 5 YEARS in
isSL? Compete and utter trash, still suffering from a 200% heat nerf from the SLunchback era (SHS only). It hasn't had its cooldown reduced to make it a brawling competitor. It got range, turning it into an isERSL and nothing else (it's also hot trash)


I remember the unquirked Nova getting me my highest damage (at that time) and my highest kill count (still to date)
I think it was ERSLs...with their only nerf being the range (and extended) I believe. Heat nerf already in place?
Spoiler

Maybe it had quirks? I think CT heat, but no structure. Photobucket is bad for many reasons, including date listing.


I kill mechs effectively with Clam weapons
The LOLpha is just, you know, TWICE THE SIZE of the Spheroid alpha
Not in all cases, but generally it is superior, with greater cooling ability. 50+ LOLphas is typical for Clam Assaults
WubShee did that before Clams came along, but without the durability or range. His falls to below 50 before 350M, while my Mad2C does 60 damage until around 500M, which allows for higher damage output



Your arguments aren't really swaying my opinion
Clams have better tech, and better robot options. Sphere engines assure that will never change

View PostTemplar Dane, on 10 May 2017 - 11:30 AM, said:


Oh look you even have your own wiki entry.


Uh...I think you have your definitions mixed up

Clam Apologists are more likely to be Shills than people calling out Clam Apologists

#196 Kubernetes

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Posted 10 May 2017 - 11:50 AM

View PostQuicksilver Kalasa, on 10 May 2017 - 11:28 AM, said:


Except combining MPLs with LPLs is even worse because it means you are losing range; 220 optimal vs 365, which is why iMLs combine better because that extra 50m of range matters despite the extra burn time.


Don't care. That's more heat available for my LPLs. MPLs get added to the mix around 300m. At 438m the only Clan loadout that should be beating you in a trade is PPFLD, and if that's what they're carrying you should getting in even closer.

#197 Quicksilver Aberration

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Posted 10 May 2017 - 12:05 PM

View PostKubernetes, on 10 May 2017 - 11:50 AM, said:

At 438m the only Clan loadout that should be beating you in a trade is PPFLD

You mean the thing that you are likely to face? That said, for mechs like the BK, you aren't just exposing yourself for the LPL poke, which is part of the problem with most of these builds, they expose much longer than just the time to shoot LPLs.

The only time people really use laser vomit on the Clan side these days is on the Marauder IIC (because it can compete with the Battlemaster), the TBR (as a competitor for the GHR, WHM, and BK) and SPL vomit (Novas and Gargoyles which don't have a rival on the IS side). Everything else is Splat (SRMmoner, Onion IIC), various forms of Dakka (HBK-IIC with 4 UAC2 or 2 LBX20), or Gauss/PPC (HBK-IIC, NVA, HMN, SMN, NGR, KDK-3, MAD-IIC, WHK)

Edited by Quicksilver Kalasa, 10 May 2017 - 12:11 PM.


#198 MerryIguana

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Posted 10 May 2017 - 12:18 PM

View PostMcgral18, on 10 May 2017 - 11:50 AM, said:


Clam Apologists are more likely to be Shills than people calling out Clam Apologists


I think this fits clam apologists more. https://en.wikipedia...lie_%C3%A0_deux

#199 Deathlike

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Posted 10 May 2017 - 12:20 PM

View PostQuicksilver Kalasa, on 10 May 2017 - 12:05 PM, said:

You mean the thing that you are likely to face? That said, for mechs like the BK, you aren't just exposing yourself for the LPL poke, which is part of the problem with most of these builds, they expose much longer than just the time to shoot LPLs.


Considering you have to realistically expose the BK in brawl ranges (because hills are its enemy), those are bad trades in most instances. It's one thing to talk about theory, but forget about practical aspects of a mech that do have an impact.

When people are trying to trade @ mid range with Atlases, you know a bad trade is going down.


Quote

The only time people really use laser vomit on the Clan side these days is on the Marauder IIC (because it can compete with the Battlemaster), the TBR (as a competitor for the GHR, WHM, and BK) and SPL vomit (Novas and Gargoyles which don't have a rival on the IS side). Everything else is Splat (SRMmoner, Onion IIC), various forms of Dakka (HBK-IIC with 4 UAC2 or 2 LBX20), or Gauss/PPC (HBK-IIC, NVA, HMN, SMN, NGR, KDK-3, MAD-IIC, WHK)


So many Clam options... so few IS competitors. Sad.

Edited by Deathlike, 10 May 2017 - 12:21 PM.


#200 Templar Dane

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Posted 10 May 2017 - 12:20 PM

View PostMcgral18, on 10 May 2017 - 11:50 AM, said:


Weight isn't pointless
That BJ requires an isXL to take three, which has poor geometry for XLs because of the arms (with the advantage of half decent mounts)

It pays 21 tons, nearly half its weight, for a outright good loadout (aside from lack of cooling)
GH also does NOT hurt their damage output
That's because GH isn't linked for the Large and other classes

My Mad2C has 6 ERMLs and 2 cLPLs, along with 29 DHS
That's a 68 damage LOLpha, and at 5.97 Dam/tick



You can stop crying, you know, and try to discuss things logically
The Large Pulse does have a duration advantage
And a Dam/tick advantage, at 1.67 per laser

1.67*3 is still inferior to that Mad2C (which is, to be fair, a rather extreme loadout)
5.01 Dam/tick for the three lasers, VS my 8 at 5.97
Of course, they might have backup lasers, each ML adding 0.55 Dam/tick
They will not, however, exceed my damage output, and will not be staring for just 0.7 seconds. It takes longer than that to torso twist.

The LL does not have a significant duration advantage, and does have less Dam/tick. An even 0.9, to the Clam LPL at 1.161
A ~10% duration difference, but 3 of them do have greater Dam/tick. Even 3 of them barely exceed damage output, at 1 point of damage greater

isLL compares more to the cLPL than the cERLL. Which is strange, but it does. cLPL is more of a Heavy Laser than a Pulse Laser (with its 30% damage increase). We'll see what PGI does there.


3isLPLs is a solid loadout
WubShee uses that, with various MedLasers
However, he had a bad incident where he took a Gyr to the rST and died instantly, because of that inferior isXL
He hasn't been used since. Clams have generally superior options, and the Battlemaster at least has Structure quirks to prevent that issue.
M2C is also significantly faster, with a better LOLpha. Lower mounts those, those I do miss.




No, no quirks do not make up for the cXL
Not even close

Largely because the Banshee has exactly ZERO structure quirks, but still requires an isXL
Yes, structure quirks REALLY help him out


There's an issue with the engine itself, which quirks will never solve
PGI isn't about to do it, which is a shame. Here's a quote from them



- Balance Underling
https://mwomercs.com...14101-24jan2017

You can feel free to laugh
They want to balance the isXL to the STD engine (which is complete garbage) but NOT BALANCE the cXL to the STD engine (which is an option)

It's a complete farce


Quirks ARE needed, for both Spheroid and Clam mechs, but not before balancing the weapons, and equipment, for BOTH factions, and between the factions
There are far too many garbage choices, 5 YEARS in
isSL? Compete and utter trash, still suffering from a 200% heat nerf from the SLunchback era (SHS only). It hasn't had its cooldown reduced to make it a brawling competitor. It got range, turning it into an isERSL and nothing else (it's also hot trash)


I remember the unquirked Nova getting me my highest damage (at that time) and my highest kill count (still to date)
I think it was ERSLs...with their only nerf being the range (and extended) I believe. Heat nerf already in place?
Spoiler

Maybe it had quirks? I think CT heat, but no structure. Photobucket is bad for many reasons, including date listing.


I kill mechs effectively with Clam weapons
The LOLpha is just, you know, TWICE THE SIZE of the Spheroid alpha
Not in all cases, but generally it is superior, with greater cooling ability. 50+ LOLphas is typical for Clam Assaults
WubShee did that before Clams came along, but without the durability or range. His falls to below 50 before 350M, while my Mad2C does 60 damage until around 500M, which allows for higher damage output



Your arguments aren't really swaying my opinion
Clams have better tech, and better robot options. Sphere engines assure that will never change



Uh...I think you have your definitions mixed up

Clam Apologists are more likely to be Shills than people calling out Clam Apologists



3xISLPL vs 2xCLPL = ISLPL wins alpha and duration

3xISLL vs 2xCERLL = ISLL wins on alpha and duration

3x ISERLL vs 2x CERLL = ISERLL wins on alpha and duration

3x ISLL vs 2x CLPL = ISLL wins on alpha and duration

You can't compare them weapon for weapon when they can fire 3 without ghost heat vs 2. Who cares if there's a tonnage imbalance if you win every single trade. "having similar damage/tick" equals squat when you get 50% more weapon before ghost heat.

All that and I say laser balance is FINE. You are trying to twist the numbers by looking at the invidual weapon stats, which would make sense if it wasn't for ghost heat.

Engines aren't perfect but dude, could you imagine a battlemaster with it's high mounts BIG FAT ARMS running around with a CXL engine and lasers that have super short durations? Things can be different and equal at the same time.





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