Kubernetes, on 10 May 2017 - 11:17 AM, said:
The focus on weapon weight is pointless. All that matters to IS is whether a chassis can effectively boat a good weapon. In terms of LPLs, the IS has an effective option at every weight class starting with the 45-ton Blackjack. It wouldn't matter if the IS weapons were twice as heavy as Clan blue lasers, because ghost heat puts a limit on their damage output. The 3x IS LPL is king at its optimal range. IS players need to realize that tactical goal #1 is to close with the Clanners and get within that 438m (assuming the Clanners brought range... if they went brawl you want to keep away).
Weight isn't pointless
That BJ requires an isXL to take three, which has poor geometry for XLs because of the arms (with the advantage of half decent mounts)
It pays 21 tons, nearly half its weight, for a outright good loadout (aside from lack of cooling)
GH also does NOT hurt their damage output
That's because GH isn't linked for the Large and other classes
My Mad2C has 6 ERMLs and 2 cLPLs, along with 29 DHS
That's a 68 damage LOLpha, and at 5.97 Dam/tick
Templar Dane, on 10 May 2017 - 11:19 AM, said:
Large pulses 33 vs 26 in favor of IS with a huge duration advantage.
Large lasers 27 vs 22 in favor of IS with a rather large to significant duration advantage.
You're quoting tonnage, so are you of an opinion being able to fire 3 instead of 2 isn't an advantage at all? More damage + more accurate...........but wahhhh clan tonnage OP.
You can stop crying, you know, and try to discuss things logically
The Large Pulse does have a duration advantage
And a Dam/tick advantage, at 1.67 per laser
1.67*3 is still inferior to that Mad2C (which is, to be fair, a rather extreme loadout)
5.01 Dam/tick for the three lasers, VS my 8 at 5.97
Of course, they might have backup lasers, each ML adding 0.55 Dam/tick
They will not, however, exceed my damage output, and will not be staring for just 0.7 seconds. It takes longer than that to torso twist.
The LL does not have a significant duration advantage, and does have less Dam/tick. An even 0.9, to the Clam LPL at 1.161
A ~10% duration difference, but 3 of them do have greater Dam/tick. Even 3 of them barely exceed damage output, at 1 point of damage greater
isLL compares more to the cLPL than the cERLL. Which is strange, but it does. cLPL is more of a Heavy Laser than a Pulse Laser (with its 30% damage increase). We'll see what PGI does there.
3isLPLs is a solid loadout
WubShee uses that, with various MedLasers
However, he had a bad incident where he took a Gyr to the rST and died instantly, because of that inferior isXL
He hasn't been used since. Clams have generally superior options, and the Battlemaster at least has Structure quirks to prevent that issue.
M2C is also significantly faster, with a better LOLpha. Lower mounts those, those I do miss.
Quote
The engine advantage is offset by geometry and durability quirks. You moan about quirks all the time like 'oh sure it's even but it should be even without quirks'. Certain IS mechs were better than others before clan mechs were even introduced to the same. Stalker vs awesome etc
Are there stinky IS mechs? Hell yeah there are. Remember where the nova was just before it was rescaled and given quirks? Remember people complaining endlessly about how clanners were using so many stormcrows when the only clan mediums were the ice fridge, nova and stormcrow?
And even if you DO get 'higher damage scores' with clan mechs, you ever stop to consider that maybe you get higher damage scores with clan mechs is because you're spreading damage all over enemy mechs and not killing them sooner like you would with more focused IS mech damage?
No, no quirks do not make up for the cXL
Not even close
Largely because the Banshee has exactly ZERO structure quirks, but still requires an isXL
Yes, structure quirks REALLY help him out
There's an issue with the engine itself, which quirks will never solve
PGI isn't about to do it, which is a shame. Here's a quote from them
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Second, we want to stress that we are not solely looking at Engine balance as only being a matter of IS XL versus Clan XL, but between all Engine options available to the player. This includes Standard Engines and smaller Engine sizes of both types. There's been much discussion about the option of IS XL Engines being provided the same benefits as Clan XL Engines, but in light of the other benefits provided by larger Engine sizes and the massive offensive boost XL Engines can facilitate, such a change is not currently conducive to appropriate XL versus Standard Engine balance.
- Balance Underling
https://mwomercs.com...14101-24jan2017
You can feel free to laugh
They want to balance the isXL to the STD engine (which is complete garbage) but NOT BALANCE the cXL to the STD engine (which is an option)
It's a complete farce
Quirks ARE needed, for both Spheroid and Clam mechs, but not before balancing the weapons, and equipment, for BOTH factions, and between the factions
There are far too many garbage choices, 5 YEARS in
isSL? Compete and utter trash, still suffering from a 200% heat nerf from the SLunchback era (SHS only). It hasn't had its cooldown reduced to make it a brawling competitor. It got range, turning it into an isERSL and nothing else (it's also hot trash)
I remember the unquirked Nova getting me my highest damage (at that time) and my highest kill count (still to date)
I think it was ERSLs...with their only nerf being the range (and extended) I believe. Heat nerf already in place?
Maybe it had quirks? I think CT heat, but no structure. Photobucket is bad for many reasons, including date listing.
I kill mechs effectively with Clam weapons
The LOLpha is just, you know, TWICE THE SIZE of the Spheroid alpha
Not in all cases, but generally it is superior, with greater cooling ability. 50+ LOLphas is typical for Clam Assaults
WubShee did that before Clams came along, but without the durability or range. His falls to below 50 before 350M, while my Mad2C does 60 damage until around 500M, which allows for higher damage output
Your arguments aren't really swaying my opinion
Clams have better tech, and better robot options. Sphere engines assure that will never change
Templar Dane, on 10 May 2017 - 11:30 AM, said:
Uh...I think you have your definitions mixed up
Clam Apologists are more likely to be Shills than people calling out Clam Apologists