Roadmap For September, October, And Beyond
#121
Posted 27 August 2017 - 06:56 AM
I think that could be exciting.
#122
Posted 27 August 2017 - 08:10 AM
I have played more than 10000 games I believe at this point. How many maps are there 20? Thats 500 games on a map and let me tell you its damn boring at this point.
I am ready to bail on the game and I believe others are as well....
Thanks....
#123
Posted 27 August 2017 - 09:08 AM
RIP IK. One new map. Need input on new clan light. Pretty sure upgrading my old v card would fix a lot of problems on my end. Good to see some fixes attempted on pgi side. gtx 660 still cranks out 30-40fps so it's slowly getting into 40-50 range. Optimization is good.
#124
Posted 27 August 2017 - 09:37 AM
So let's look forward for the World Championship !
#125
Posted 27 August 2017 - 09:41 AM
Valyknir, on 27 August 2017 - 06:01 AM, said:
They are just lying. Cry Engine is piece of crap indeed but the IK inside is not any kind of problem. The biggest problem of this game is PGI amateurs ...
#126
Posted 27 August 2017 - 12:55 PM
SICk Nick, on 27 August 2017 - 06:44 AM, said:
And how about the Charger? (I think it could be quirked to be the IS answer to the Linebackers)
I have wanted the Crusader in this game for a long time, but with all the legal stuff going on with HBS, I doubt we'll ever get it, or if we do, it will not look anything like the classic Crusader.
The Charger would be nice, but it is pretty similar to other Mechs that are already in the game. The AC/20 variant of the Charger is fun in MegaMek, though.
#127
Posted 27 August 2017 - 01:22 PM
The clan medium is probably the Black Lanner
light probably is the Firemoth
I.K gets dropped because it won't make P.G.I money, while stupid chaos marine armour spikes that will flap about in the breeze poorly animated like the Catapults missile doors and Dekkels on weapons, because people are dumb enough to buy them.
Oh there are mechs in October
A map which will have crap geometery like tourmaline only smaller with less room to move.
Oh and we can look forward to 8v8 being forced on us in 2018 because the population will be thinned out so much with solaris comp severs, scouting match servers and faction warfare.
slow hand claps P.G.I's 'vision'
#128
Posted 27 August 2017 - 01:27 PM
SICk Nick, on 27 August 2017 - 06:56 AM, said:
I think that could be exciting.
P.G.I can't make I.K work with host rewind, what makes you think they can make something, dynamic to work, the faction map is P.G.I's idea of dynamic.
Work out the chances of this ever happening.
The clue is, it's less than 1%
#129
Posted 27 August 2017 - 02:45 PM
#130
Posted 27 August 2017 - 06:54 PM
Bigbacon, on 25 August 2017 - 04:42 PM, said:
Why not give 8v8 a fair chance during the planned trial? If your opinion is accurate, you have nothing to fear (it's only a trial, and you can give negative feedback on it) and your opinion won't change. But sometimes people are surprised.
#131
Posted 28 August 2017 - 06:56 AM
#132
Posted 28 August 2017 - 01:26 PM
Fox the Apprentice, on 27 August 2017 - 06:54 PM, said:
Why not give 8v8 a fair chance during the planned trial? If your opinion is accurate, you have nothing to fear (it's only a trial, and you can give negative feedback on it) and your opinion won't change. But sometimes people are surprised.
NO! Because I think 8v8 will be terrible! I will stomp my feet! I will refuse to expose myself to that filth! I already know the outcome because I know everything! Waah!
/s
#133
Posted 28 August 2017 - 05:12 PM
Edited by Ed Steele, 28 August 2017 - 05:13 PM.
#134
Posted 29 August 2017 - 04:54 AM
Pariah Devalis, on 28 August 2017 - 01:26 PM, said:
NO! Because I think 8v8 will be terrible! I will stomp my feet! I will refuse to expose myself to that filth! I already know the outcome because I know everything! Waah!
/s
Wow
8v8 has similarities with scouting, each players actions has more impact on the outcome of the match, compared to 12 v 12.
Not so good for lrm hiders
Edited by OZHomerOZ, 29 August 2017 - 05:06 AM.
#135
Posted 29 August 2017 - 05:47 AM
#136
Posted 29 August 2017 - 07:17 AM
hogslammer, on 29 August 2017 - 05:47 AM, said:
I just bought a new computer and it still can't handle this game. So ******* stupid.
#137
Posted 29 August 2017 - 07:22 AM
hogslammer, on 29 August 2017 - 05:47 AM, said:
Cryengine wasn't really intended for multiplayer games and it is horribly optimized unless you almost completely rewrite it like RSI did for Star Citizen. Frostbite is nice for RPGs, but Unreal 4 would be the best for this game.
Edited by Ed Steele, 29 August 2017 - 03:56 PM.
#138
Posted 29 August 2017 - 08:41 AM
ThoseWhoFearTomorrow, on 29 August 2017 - 07:17 AM, said:
What? My computer is 7 years old with a 2500K and 660Ti and over that I play in 3D full HD which require some more power and I have no problem in perf. I'm usually ay 60fps with a few drops in the 50's and maybe lower when I'm in the middle of an airstrike or something with smoke and explosion that's when I notice the most the slowdown but it last a second or two.
What annoy me in this engine is the rendering at different depths, you can see a bump pop up as you approach or a texture change when you move and this break the immersion.
#139
Posted 29 August 2017 - 09:01 AM
OZHomerOZ, on 29 August 2017 - 04:54 AM, said:
True. With less allies that can provide direct-fire or brawling support to intercept incoming enemies and provide a shield from any direction , a push even under less than ideal terrain is far more feasible, and brings you close to those juicy, helpless minimum-range weapon users.
#140
Posted 29 August 2017 - 09:35 AM
FearThePaladin, on 27 August 2017 - 08:10 AM, said:
I have played more than 10000 games I believe at this point. How many maps are there 20? Thats 500 games on a map and let me tell you its damn boring at this point.
I am ready to bail on the game and I believe others are as well....
Thanks....
Do you not read any of the info that comes from the townhalls and podcasts? They announced a map arriving in November, and one more coming up early in the new year, not to mention the 5 expected maps for Solaris. I get your frustration about the long wait, but it's not as though nothing has been released since the last map revamps.
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