Alan Davion, on 17 September 2017 - 01:23 PM, said:
How have you seen the house units hoarding ferro armor in MWO when you have literally unlimited customization and all you have to do is pay a flat C-Bill cost to upgrade from standard armor to ferro?
I think you're a bit confused here.
No you're just being obtuse
If I were in charge of MWO's development I'd have tossed IS side torso death out the window, brought down the weight of standard engines, and been toying with weapon weights and damage ages ago in the name of balance because good game play is more important than lore accuracy to me. Whenever there's an obvious solution to a balance problem you can bet that "mah lore" will be screamed at the top of several lungs.
Quote
MWO is such a mess exactly because of the unlimited customization.
Now you're just agreeing with me.
MWO is a mess because 1) the developers vision is much vaster than their reach and they keep wasting time and money on dead before they hit the floor ideas, 2) because the developers are unwilling to accept that how they design a game to be played will never perfectly match with how it is actually played causing a lot of game balance whip lash, and finally 3) because the line for "mah lore" is arbitrarily drawn in development. We can swap endo and ferro and double heat sinks and engines at will, but no we can't adjust weapon or engine weights cause that would "be against lore."
PGI as a developer is a case of lunatics running the asylum. They're fans, they love the property, but like most fans they're only passionate about certain things and that imo has effect the overall development of their game in good and bad ways but the bad ways have become a consistent hindrance over the years.
Quote
they're rendered huge numbers of mech variants basically useless
Hard locking upgrades won't change that. The bright side is that as a single player game with chronological progression, the gradual filtering of better mechs into the market over time has bonuses from a progression stand point. On the not so bright side it's not fun for me and presumably others who really got into the series because they love playing with mech lab options.
Quote
It's a single player game. Unless you're trying to compete for speed runs there is no meta (at least not in the sense of MWO).
I will however totally watch Twitch Plays MW5 cause Twitch Plays will always be fun
Quote
Now, in a game where those fire support mechs might ACTUALLY be useful, you're still complaining.
What? I've never complained that fire support mechs get mocked. And this will still happen in MW5. Some mechs will just be better than others, but its a single player game so who cares? There's no comp play here and the AI will probably be too dumb to close distance with your or torso twist your damage so any number of builds will be just fine.
Pointing out the balance and lore bit again if I were a developer I'd have made LRMs dumb fire capable (think artillery mechs from Chrome Hounds if you're familiar) for showering areas in high DPS, low accurace fire, as a means of forcing mechs out of cover/counter death balls because that's a weapon system that might have a use in MWO pug matches, even if it still isn't meta for comp play.