Lord0fHats, on 17 September 2017 - 06:12 PM, said:
In a game where I pilot a single mech, why wouldn't I? And if I have multiple mechs why would I split my ability to soften a target at range among multiple units, when I can dedicated 1-2 mechs to the role, get the killers in range and let them finish the target while the peelers switch to another for when the first target is dead? From a single mech perspective and a multi-mech perspective this distribution of weapon systems makes little sense. Just because it's lore justified doesn't suddenly make it make sense, which is why I called the lore excuse "shoddy." You can see this in real military configurations. Versatility is built into the unit as a whole, not specific elements of it. Specific elements are specialized, with limited versatility defined by their expected role.
A more proper specialized, but still flexible 5S would dumb the missile launcher, upgrade to heavier lasers, but keep the machine guns cause of those sneaksie hobbi- I mean infantry. Sneaksie infantry
The only context in which that distribution of weapons makes sense is in a workhorse mech garrisoning a location with no other/few other mechs and that is intended to operate alone with minimal support. That scenario necessitates such a varied load out to deal with a range of situations, which is somewhat fair lore wise because in the lore large concentrations of mechs are limited to major engagements, but a game representing that reality would be rather dull as an FPS imo. Who is playing a Battletech themed game to fight mechs only occasionally?
To your first point. Yes, you pilot 1 mech, HOWEVER, there are 3 other teammates that compliment your mech. You're not forced to take that mech, [unless it's your starter, which won't happen you'll likely be starting in a commando or something. light.]
For the second point regarding "lore can't justify it."
"Mechs often employ a mix of ammo based, and laser based weaponry, allowing them to function at a multitude of roles, and function for extended periods of time in the field when unable to re-arm their expendable munitions."
That example of yours with the thumderbolt, has an LRM 15, and a Large Laser for long range combat. That large laser, helps back it up, and allows it to function for extended periods of time away from logistical chains.
You never know, it's entirely possible, that MW5 will have you in protracted, extended conflicts where you are unable to refill your expendable munitions.. [and if that happens, it's likely, you won't be ready for it to happen.]
oh, and as for your very last bit about "who plays mechwarrior for garrison duty." *raises her hand.*
Yeah, I'd play the **** out of a merc sim that pushes you into traditional Battletech Mercernary roles.
Then again I'm the type that likes playing Space games as a cargo hauler.
Edited by CMDR Sunset Shimmer, 17 September 2017 - 06:24 PM.