Faction Play Drop Deck Challenge Details - Updated
#221
Posted 04 October 2017 - 10:34 AM
#222
Posted 04 October 2017 - 12:09 PM
Didn't get a single Conquest match yet.
Phase jumped to Siege in less than 1 hour.
So I have a 5% chance to have a random chance to win a the required match...ya...great...
Look at my happy face:
#223
Posted 04 October 2017 - 12:30 PM
Agree with prior comments. Tug of War progresses down to Siege for Clan very quickly, virtually impossible to get an Incursion match (in my case).
edit: Finally finished after several more drops today. Had to be at least 45 drops. I got 16 wins just in Siege mode.
Next time there's this sort of challenge, I'm not going to even bother. Was very annoying to do a challenge where completing it was almost entirely out of my hands.
Edited by ShooteyMcShooterson, 04 October 2017 - 03:27 PM.
#224
Posted 04 October 2017 - 02:54 PM
I didnt bother with rhis event and FP is my favourite part of the game.
#225
Posted 04 October 2017 - 03:29 PM
Teer Kerensky, on 04 October 2017 - 08:55 AM, said:
https://mwomercs.com...id=1859#newtech
Wow thanks, somehow I've missed that. But stll they can adjust these things at will, for the event. They spesifically said it during one QP event that they hadn't thought about it, as the event required some wins on spesific mode and they had no means to alter the odds for the event, and they said in future they will change it so that different modes will have more equal chances.
And thanks for the help with the Incursion win today buddy! We corralled that herd of feral cats pretty well.
#226
Posted 04 October 2017 - 05:39 PM
Pardon me, but before I have a complete meltdown, I'm going to cool off for a bit... Right now, however, if somebody were to ask me for a Review Rating, there's no question that PGI's unrealistic mentality and requirements have hurt it badly. I'm royally appreciative of the rewards to collect, but limiting a full third of things behind a randomizer is like stabbing the whole community in the back with a huge sword. So right now, I would Rate this Event with only a...
4.0/10
...because PGI has been yelled at for Randomizer-linked and/or unrealistic things before. I'll catch you all later, but if PGI wants to recover at least 0.5 to 1.5 points of rating, and get it back up to anywhere from 4.5/10 to 5.5/10, they need to extend the Event Time Limit immediately. If they add 8 days, and make it a total time limit of 14 days due to the Randomizer-requiring part, I would even be willing to raise the rating to an 8.0/10 because of an equal willingness to reflect their kindness. Until then, my 4.0/10 stands, and may go down a little if I can't finish this Event in time.
~Mr. D. V. "Mere hours left, and I'm totally irked to no end..." Devnull
#227
Posted 04 October 2017 - 05:42 PM
Edited by Dee Eight, 04 October 2017 - 05:47 PM.
#228
Posted 04 October 2017 - 06:16 PM
Siege 7/1
Scouting 2/1
Domination 2/1
The rest 1/1
Last 2 to get done were Incursion win and solo Light kill. Played entirely on IS side cuz unit is on Marik contract.
B0ll0, on 03 October 2017 - 09:00 PM, said:
Thanks! So Phase 1 I assume is when both sides are equal.
#229
Posted 04 October 2017 - 07:19 PM
Needs to be changed to be 10 or 20 FP victories and not tied to game mode, especially since there's only a 5% chance of getting said game mode outside of a very narrow window.
#230
Posted 04 October 2017 - 07:23 PM
Starwulfe, on 04 October 2017 - 07:19 PM, said:
Needs to be changed to be 10 or 20 FP victories and not tied to game mode, especially since there's only a 5% chance of getting said game mode outside of a very narrow window.
Not that it helps but I think the intention was to have people get more involved throughout the entire lifecycle of the invasion. Sucks yeah, hopefully the events going forward will be, well let's just say easier.
#231
Posted 04 October 2017 - 09:33 PM
Edited by ShooteyMcShooterson, 04 October 2017 - 09:34 PM.
#232
Posted 04 October 2017 - 09:42 PM
#233
Posted 04 October 2017 - 10:15 PM
Lost.
That said, I still like the new in game event system. If only they made it 'get 5 of the 7' to reduce the RNG influence.
#234
Posted 04 October 2017 - 10:42 PM
Did try to get a Conquest match the whole night again. F*** that 5% chance. Not a single Conquest match since the start of the event, and 4 days trying to get that last match for the event done.
Phases are only explained in the patch info. There's no info in the FAQ, nor in any FP tutorial. This doesn't help.
And Phases either don't change for hours, or they jump right over the required phase, forcing people to gamble with that 5% chance to get the required mode. Then expect a 50:50 chance to win the match, if you're lucky.
Events are fun and should encourage players to join MWO and keep the playerbase active and interested.
But it seems like PGI, on top of all other problems with MWO, manages to even mess that aspect of the game up with silly requirements.
And even if the time for the event or the requirements would be changed now, it's already too late. The damage is already done. People are upset and the positive effect the events could have, turn into a negative effect.
#235
Posted 04 October 2017 - 10:44 PM
Update: got one - a loss
Edited by GreyDemon, 05 October 2017 - 12:05 AM.
#236
Posted 04 October 2017 - 11:37 PM
#237
Posted 05 October 2017 - 12:39 AM
#238
Posted 05 October 2017 - 12:47 AM
Got far too many siege mode wins than needed and very few other modes ever came up. Especially domination and still need a win in that one.
Very very frustrating and no longer fun to feel like your just wasting 30 minutes for yet another siege.
Towards the end I have wanted to immediately disco on siege and it is only the fact this would have let the rest of the team down that stopped me (but a number did just that).
The stage balance seems flawed if the majority end up as siege.
I do hope the "power that be" reckognise the frustration this has caused and that if you end up with a mode missing they take a bucket full of useless surplus siege wins as a joker for a missing mode.
Shame: the idea of events is good and I usually enjoy the challenge, but the use of map modes wins in FP was a real turn off this time.
Edited by Captain Zapp, 05 October 2017 - 01:51 AM.
#239
Posted 05 October 2017 - 01:21 AM
#240
Posted 05 October 2017 - 01:23 AM
3.0/10
...because I just fell asleep for an hour after clicking the "Fight Now" button for Invasion. Nobody should have to push theirself this hard to finish an Event, even when they've been sabotaged by Real Life. I have no idea who I just ended up leaving out on the battlefield to possibly lose because of me being unconscious, but I sure wish sometimes that this game had a feature to allow someone to reach out and apologize to those they may have accidentally left hanging.
~Mr. D. V. "Nobody should have to fail over exceeding their physical limits..." Devnull
(EDIT -- p.s.: Almost forgot to mention, this is only the second time I've ever fallen asleep like this. I don't let it be a habit or anything like that, and I usually manage to catch myself before I would make such an error!)
Edited by D V Devnull, 05 October 2017 - 01:26 AM.
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