Fuerchtenichts, on 05 November 2017 - 10:37 PM, said:
That is why the comp community has its own game mode where they can use all chassis. But this discussion is about FP. If you want people to get better results they should invest time in training their personal skills and their team play. I don't see a scouting mech configuration that can't be beaten at the moment.
My estimated root causes for FP success/failure:
Team play 60%
Personal skill 30%
Tech balance 10%
If you want to improve start with the 90% and not with the last 10% .
Except the tech balance is more than 10% specifically because of teamwork and that 10% *drives* the other 90%.
Good people want to play with good gear. The reality is that the best players in the game could beat you and I in while they played in trial mechs. That doesn't mean trial mechs are balanced vs everything else nor does it mean people should just stay in trials and work on their individual skill first.
In a 1 v 1 duel there are IS mechs I can take and beat good players in Clan mechs in. However because teamwork multiplies your advantages and can be used to mask weaknesses the tech advantage balloons. That extra 20 damage per trade suddenly becomes 240 damage advantage every 4 seconds.
Saying game balance is fine being bad (interestingly that's something I literally only ever hear from people who are advantaged by the imbalance. yes yes, they also all say 'I play IS all the time' yet seem to post and play all the time anyone sees them in Clan tags) and that people need to just 'git gud' is incredibly disingenuous. In that logic we should have just left balance as it was when Clans were released I guess? Send PGI home, everything from here on out the players will just fix on our end?
The best players in the game say yes, git gud, but bad balance sucks for everyone and needs fixed. Let me know when PGI can make a patch for the game to fix bad player skills. Until then their focus needs to be fixing balance, which in turn fixes population spread and the relative value of both sides.
DevlinCognito, on 06 November 2017 - 01:56 AM, said:
The recent event has given IS the chance to face other IS Scout groups and it was glorious! No one complaining about the Tech imbalance, no whining about 'OP quirks' or 'Clantech eazy mode', it was so refreshing (if shortlived).
A properly built Clan Scout Lance has zero problems fighting the IS. Personally I believe dropping Clans to 50 tonnes was a huge advantage for them, stopping players from bringing dumb Skill-crows and pushing them into Novas that (if the pilot can aim) eat Griffins and Bushies for breakfast.
Shoot legs
Yes it's less damage to go straight through the CT, but accept the enemy pilot may be able to shield and take the legs and Bushies die fast with 4 Mechs shooting them. The *ahem*... 'huge OP tanking quirks'... *ahem* don't mean a damned thing when you have a 4 extra 4 small pulse on the Huntsman over the Griffin or you can get all your small Lasers on the Bushies legs in your Nova. However if you bring ATMs, Crit-lynx, ER-medium Novas or LRM Hunchies don't complain when you get outbrawled by real brawling Mechs.
The Scrow was a problem primarily because of SPLs. That was way back when SPLs were super strong. I can run 5 or 6 Streak 6 on a huntsman - that's never been the issue. It was high speed, very tanky hitboxes and the incredible alpha + heat management of SPL boating that made the Scrow an issue.
If Clans were put back at 55 tons right now it wouldn't help much because the HBK IIC and Huntsman are as good a platform as the Scrow and in some roles better. What shifted scouting the most was the Griffin got some buffs and the Bushie is an excellent, tanky, hard hitting medium.
However a Clan team that puts as much effort into bringing a good deck for their team can easily still win those matches. 1 or 2 fast mechs that have rock solid DPS (2HLL, bunch of MGs on a Scat even) and a couple of mid range strong mediums and you'll pull legs of bushies and griffins before they can SRM you. It's about positioning more than anything else. You can go full brawl but you need to coordinate fire - the advantage Clans have is the ability to take 4xSRM6A
plus some heat efficient lasers and additional DHS, match the Splat and follow it up with a precision burn. Don't shoot the heavily quirked bits.
Edited by MischiefSC, 06 November 2017 - 09:57 AM.