Maker L106, on 17 December 2017 - 06:47 PM, said:
I should have left that in, we managed to confirm that most of the front hits like the nub on the arm in the beginning are just that, aiming issues. Regular small at 220... i didn't even think of doing the test outside of typical ranges. *Facepalm* but yeah this is actually how I'm used to correlating data in typical games I'm used to. Absolutely no sweat on me what so ever. Done this countless times to prove / disprove things in other games, Dark Souls, CoD, etc:
[Edit:] later thoughts, I still have the 2.8 gig full test video but that's a bit steep on my data to upload. Suffice to say that the assassin has some issues but they aren't actually positives.
Except, you're not disproving anything. If anything it is proving what a lot of posters have indicated. It's known that the Assassin has some beneficial hitbox magic. All you posted is an incomplete assessment that shows the back armor testing.
On that and why that particular does illustrate how the Assassin's hitbox is benefical/broken;
- When the missile hitbox is hit from the back, the front recieves damage, which is also inherently far more heavily armored, thus allowing for the Assassin to take shots to the back that would normally cripple a similar mech of similar weights become cripple very quickly.
If you are serious about the proof being in the pudding, use a small pulse/small laser as was mentioned and do a more complete test. Otherwise thanks for taking the time to check it out and try something, but the fact remains that that assessment is incomplete.
Edited by JackalBeast, 18 December 2017 - 12:15 AM.