Conner Ward, on 13 January 2018 - 11:35 PM, said:
BATTLETECH was out way before Robot Jox (which I saw in the theater). Also, when did control gloves get added to BATTLETECH, was this a Catalyst thing? I only remember that there was the Nerohelmet, and HOTAS setup in most Mechs.
TechManual (2007)
Battletechnology (1987-1989) -- Huh, you're right. It preceded it. Oh. But same year as the PatLabor TV series. I think the third or fourth episode has the gloves. I'll need to dig through again to find the specific magazine's date.
(There's at least two more sources that I am looking for as it has been a while. I think one of them is the Mechwarrior RPG 1st or 2nd edition; I'm checking right now.)
Much of the BattleTechnology stuff draws from the BT novelists that wrote it, mostly from William H Keith Jr. (the first novelist), a woman writer whose name I can't recall, and as I recently discovered Stackpole wrote at least one. They were edited by Battletech's board game developers of CityTech, Battletech Second Edition and third.
TechManual blatantly copy/pastes a lot of stuff from the TechManual when it came to mech details. Some stuff was edited, left out or added but most of it was copied word for word. The entire thing of how the cockpit works... they added the DI computer (which came later on and was copied from another source), but beyond that just about word for word, with the caveat that modern mechs have much more customizability, while the ones prior to 3040 relied heavily on stagnant rocker switches. The later being more reliable under damage with minimal functionality lost if something broke, was damaged or otherwise unusuable. The later had issues like if your button broke it would basically keep you from using everything that button was associated with, leaving you to try and reconfigure your cockpit to make it work somewhere else in order to get the functionality back which got more pilots killed than not.
DI computer: TechManual page 42.
Quote
DIAGNOSTIC INTERPRETATION (DI) COMPUTER
The unsung hero of the BattleMech is the diagnostic interpretation
(or DI) computer. This little gem pretty much acts as
the ’Mech’s autonomic and higher nervous system, and is the
last component that I want to talk about before describing how
BattleMechs are brought to life. The short form is, the DI computer
is a network of distributed computers that monitors and coordinates
the basic functions and components of a BattleMech.
This was added in because of a novel, in which a mech's nearly severed hand actuator was apparently used to make some big plot-shifting Deus Ex Machina, thanks to the DI, allowing the fingers to still move and trigger something. (I didn't read it and the TechManual isn't specific, but the level of detail under "By whatever means necessary" tells me that they drew the gist of it straight from a novel).
Quote
But the DI is more than a status indicator. It can also use these
lines and webs as a back-up data feed to other components. For
example, if a BattleMech’s forearm is nearly severed, the DI computer
can determine the status of the hand actuator dangling by
a thread of armor through data lines in the armor. The BattleMech
wouldn’t be able to do much with the hand because the forearm
myomer groups and structure are destroyed, but it would be able
to communicate with the hand…
I probably could’ve picked a better example. At any rate, this
“bypass capability” enables BattleMechs to continue functioning
even when suff ering from massive internal damage.
Note the entire cockpit section is done in the format of a technical speech in front of an audience.
Also despite what PHT claims about Battletech never having AI... they had it.
Quote
BattleMechs are very capable and smart robots, with most of
their intelligence embodied in the DI computer network. But
they are not truly autonomous. Partly because they have so
much firepower and could cause so much destruction if something
went wrong, virtually all of the higher decisions are left
in the hands of MechWarriors. MechWarriors decide when the
BattleMech moves, where the BattleMech moves to and whom
the BattleMech shoots. Frankly, it is difficult to code all that decision-
making for computers, at least in real-world environments.
This, despite claims to the contrary by…are they here? Kaumberg
Komp Quarterly journalists?
Anyway, the Terran Hegemony managed independent operations
for its WarShip-sized Caspar robots, but even those
had shortcomings that precluded their use in ’Mechs. So don’t
worry, folks; the MechWarrior isn’t just a safety system preventing
BattleMechs from taking over us puny organics.
Warship sized
autonomous robots. O.o; Yep.
You heard it here.
Also from Kell Hounds mission scenarios:
http://www.sarna.net...The_Kell_Hounds
First Published:
1988. Yes.
Battletech had Artificial Intelligence. (The warships would be the more advanced, but even softer AI; you got Mechs and security robots. So yeah, ha, PHT, saying I can't put 10 ton rudimentary AI target/test drones in my Battletech campaign because AI is not "canon." Take that.
Security robots controlled by their own AI. Long before "The Broken." And then the Terran Hegemony's warship sized robots (that did have AI, and apparently 'problems' with said AI that had them verge away from 'true' AI use, but it DID exist! As opposed to claims that it doesn't. Or Battletech Wiki's thing about how computers take up entire rooms; untrue, the slot size of building rules is not directly indicative of size but of fragility. AC/2s are quite a bit bigger than small lasers but take the same number of slots, and UAC/2s are not four times bigger than AC/2s.)
Did Macross/Robotech have the gloves?
It could also be that FASA came up with it first, or got it from one of the other many influences. I confess I fell asleep watching Dougram. And then there's influences which draws some of the old mechs that I haven't even seen yet.
08th ms team apparently gave influence much later, probably when the Blind Rules came to play, as seismic sensors and such became a bigger thing with real use.
Control gloves was more of a "Golden Age" technology. Older mechs are the ones that generally had them. The Thunderbolt is one. Hunchback is another. Wolverine, Griffin and Phoenix Hawk were the mechs that actually used them in novels, however. It was apparently a thing for Brawlers to drop their AC/5, dawn the gloves and then brawl enemies in advanced melee.
This is before it became a more common practice to mount weapons onto mechs permanently rather than have them be jettison capable, due to weapon theft.
Still digging but will use a separate post.
Edited by Koniving, 14 January 2018 - 08:00 AM.