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Lights Are Op :) No Seriously The Piranha Is Killing The Fun For The Others


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#261 Der Geisterbaer

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Posted 05 March 2018 - 12:55 AM

View PostYeonne Greene, on 04 March 2018 - 07:05 PM, said:

I don't know about your games, but in mine they did get to KDK-3 levels of prevalence on release


So you're tryng to tell me that you had several games over a period of at least a week where you regularly saw 6 to 10 Piranhas on both sides ... because that's what the original Kodiak release gave us.

View PostYeonne Greene, on 04 March 2018 - 07:05 PM, said:

and they remain more than just background noise.


I guess that heavily depends on what you consider to be more than background noise. So tell me: How many Piranhas do you see on average on both sides. Then try to compare it to the numbers of LCT-PBs, ACHs, MLXs and whatever other light you come across. Oh and tell me how often you see your Alpha Lance featuring only 1 or 2 lights.

View PostYeonne Greene, on 04 March 2018 - 07:05 PM, said:

Though to provide a response to your query that Kiran didn't, there are many people who refuse to actually buy 'Mech Packs.


Since that wasn't doubted in any shape or form I'd certainly like to hear about what your answer is to the actual question: Why do you expect those C-Bill buyers acting sugnificantly different to the original real money buyers? To be precise: Why do you expect thos C-Bill buyers sticking with the Piranha after the "novelty" period when the real money buyers didn't to a noteworthy degree? And no, seeing a Piranha every other game isn't actually "noteworthy".

View PostYeonne Greene, on 04 March 2018 - 07:05 PM, said:

I wager some of them are quite good.


Nobody doubted that either.

View PostYeonne Greene, on 04 March 2018 - 07:05 PM, said:

More Piranhas in capable hands after C-bill release can mean more Piranhas persisting on the field.


Aside from the underlying inferrence that the money bought Piranhas were in less capable hands:
"Can" more like "might" as opposed to "will"?

#262 Y E O N N E

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Posted 05 March 2018 - 01:21 AM

View PostDer Geisterbaer, on 05 March 2018 - 12:55 AM, said:

So you're tryng to tell me that you had several games over a period of at least a week where you regularly saw 6 to 10 Piranhas on both sides ... because that's what the original Kodiak release gave us.


As a matter of fact, I did.


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I guess that heavily depends on what you consider to be more than background noise. So tell me: How many Piranhas do you see on average on both sides. Then try to compare it to the numbers of LCT-PBs, ACHs, MLXs and whatever other light you come across. Oh and tell me how often you see your Alpha Lance featuring only 1 or 2 lights.


UrbanMechs, Wolfhounds, and Piranhas comprise the bulk of the Lights I see, AKA, the three strongest Lights currently in the game. There is typically at least one Piranha, usually two, often three. There is usually one UrbanMech, often two. There is usually one Wolfhound. Often there is a Mist Lynx, caveat being that Mist Lynx is typically me.

Pirate's Banes are less common than any of those, and rarely obtain any score worthy of note, i.e. typically finishing out with between 0 and 300-ish damage, while the Wolfhounds, Urbies, and Piranhas are often seen north of 400.

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Since that wasn't doubted in any shape or form I'd certainly like to hear about what your answer is to the actual question: Why do you expect those C-Bill buyers acting sugnificantly different to the original real money buyers? To be precise: Why do you expect thos C-Bill buyers sticking with the Piranha after the "novelty" period when the real money buyers didn't to a noteworthy degree? And no, seeing a Piranha every other game isn't actually "noteworthy".


The premise of your position assumes that I am not seeing a Piranha in nearly every game.

I am, in fact, seeing multiple Piranhas almost every game.

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Nobody doubted that either.


Missing the point.

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Aside from the underlying inferrence that the money bought Piranhas were in less capable hands:
"Can" more like "might" as opposed to "will"?


Two words:

Zero sum.

#263 Der Geisterbaer

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Posted 05 March 2018 - 02:03 AM

View PostYeonne Greene, on 05 March 2018 - 01:21 AM, said:

As a matter of fact, I did.


Interesting claim ... can you provide at least some form of proof?

View PostYeonne Greene, on 05 March 2018 - 01:21 AM, said:

UrbanMechs, Wolfhounds, and Piranhas comprise the bulk of the Lights I see, AKA, the three strongest Lights currently in the game.


The actual intersting part would be: Do you see them "in large numbers" to an "unbalancing" degree ... and ofc with an "unbalanced" overall performance? Because that what this thread allegedly is about.

View PostYeonne Greene, on 05 March 2018 - 01:21 AM, said:

There is typically at least one Piranha, usually two, often three. There is usually one UrbanMech, often two. There is usually one Wolfhound. Often there is a Mist Lynx, caveat being that Mist Lynx is typically me.


Now add up the number of light mechs you just mentioned and provide the rationale behind you regularly seeing that many lights while others regularly attest to seeing way less?

View PostYeonne Greene, on 05 March 2018 - 01:21 AM, said:

Pirate's Banes are less common than any of those, and rarely obtain any score worthy of note, i.e. typically finishing out with between 0 and 300-ish damage, while the Wolfhounds, Urbies, and Piranhas are often seen north of 400.


You'll also often see them die with less than 150 damage. Question remains: Are those 400+ numbers a sign of actual "imbalance"?


View PostYeonne Greene, on 05 March 2018 - 01:21 AM, said:

The premise of your position assumes that I am not seeing Piranha in nearly every game.


The premise of my position is nothing the like. My premise is rather that even if you were to see 1 or 2 Piranha in each and every game you play that still wouldn't amount to "proof" that the Piranha is unbalanced ... nor would that provide any pointers concerning their numbers once they enter C-Bill territory and novelty has worn off a second time.

View PostYeonne Greene, on 05 March 2018 - 01:21 AM, said:

I am, in fact, seeing multiple Piranhas almost every game.


This however is getting more intersting. Let's ignore that this sounds somewhat contradictory to what you wrote a bit further up: Are those al PIR-1s?

View PostYeonne Greene, on 05 March 2018 - 01:21 AM, said:

Missing the point.


Your alleged point there being?

View PostYeonne Greene, on 05 March 2018 - 01:21 AM, said:

Two words:

Zero sum.


What impressive use of those two words. Makes me wonder: If it's ultimately a "zero sum" once the PIR becomes available via C-Bills does that mean lights in general and Piranhas in particular are indeed a problem already?

#264 Papaspud

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Posted 05 March 2018 - 02:27 AM

Clan lights= pirahnas... end stop, very powerful, but of course they are..... behind the paywall clan mechs...... typical PGI, they will be nerfed, about the time they hit for c-bills................ it is the way of things.

#265 Lethe Wyvern

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Posted 05 March 2018 - 05:37 AM

Every single time when someone are complaining about lights and screaming about nerfs/rescale/or even wiping out(!) im going to the Odin's Blessed "The Jarl's List" and searching for subjects. And guess what i see all the time? These people are never played light mechs at all! So wtf and how it works?

Let me tell you something...(c)

When new player comes to MWO, there is a category who act this: "Whoah! Robots! Hmmm, so i should pick one of them to ride first time. This one is ugly, this one is too flat, this one is too small... Holy crap! This one is real terrifying death machine! Really BIG stompy ROBOT with shitload of cannons, rockets and stuff! Yay, beware of my Dire Wolf(or whatever Atlas, Anni) because im gonna wipe out entire galaxy!"

Some of them will quit soon, some of them become decent mechwarriors, some of them become true Devastators with their assault mechs, but most of them will pugging around with potato builds, low accuracy and bad positioning. This is not a TT game, and QP/CW are not about 1 vs 1 - its about teamplay. Piranha is not a problem, the problem is you and if you tired of losing and being farmed by light mechs - try to learn tactics, builds, maps and locations, find more expirienced players/join the unit and ask them "wtf is going on?". Yea, and ride some lights ffs.

Similar threads:
https://mwomercs.com...are-dominating/
https://mwomercs.com...rf-light-mechs/
https://mwomercs.com...ir-light-mechs/
https://mwomercs.com...-are-too-small/



View PostQuandoo, on 28 February 2018 - 11:46 AM, said:

I play both. Never seen 1500 dmg with a light but often with assaults.

Watch for Vorteex(did it with Urbie), Juju and Proton(did it with Piranha).

#266 Nesutizale

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Posted 05 March 2018 - 06:39 AM

View PostTarl Cabot, on 28 February 2018 - 09:22 AM, said:

"Hugging" should cause scaling damage to both mechs. An Assault would have less damage done to it while the light has the damage done to it scaled up. That would alleviate most hugging attacks. Then even lights would need to be more cautious of their heavier team mates.

Lights should be utilizing hit/run tactics, not have the ability to face tank an assault. If MWO had implemented actual physical attacks such as punching and kicking, then things would become interesting...


I wouldn't even go so far as to implement melee attacks. When the assault hits the light with his legs the light takes leg damage. Done. Nothing fancy but should still be effective enough and lights want to keep their legs, so it should alert them to move away from you or they will be legged.

#267 kuma8877

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Posted 05 March 2018 - 10:46 AM

View PostNesutizale, on 05 March 2018 - 06:39 AM, said:


I wouldn't even go so far as to implement melee attacks. When the assault hits the light with his legs the light takes leg damage. Done. Nothing fancy but should still be effective enough and lights want to keep their legs, so it should alert them to move away from you or they will be legged.

This can actually happen now. Was in a match a while back with M4jestic on a stream where 2 heavies and light ended up without weapons or ammo. The light proceeded to bang into the heavies trying to kill them as they were both essentially cored. The light eventually died.

#268 Y E O N N E

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Posted 05 March 2018 - 12:59 PM

View PostDer Geisterbaer, on 05 March 2018 - 02:03 AM, said:


Interesting claim ... can you provide at least some form of proof?


Can you find your way to Twitch and find streamers' videos from that week? Can you give me evidence that you do just fine in Embers per our previous debate which is, interestingly, relevant here...just not in the way you might at first expect?

I may have screenshots myself, I may not, I really don't know if I had any matches where I did well enough to make a record during that period; I will check when I get home. But I recall quite clearly many matches with four to six Piranhas on a team. I also remember matches where one team would lose because their PIRs would stupidly run so far ahead that their heavier allies could not provide them with any support as they ran straight into the larger, more coherent enemy group. Matches went to 0-5 really fast, and then it was a turkey shoot. I also know that I am nit embellishing the number of PIRs, though I can understand your skepticism.

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The actual intersting part would be: Do you see them "in large numbers" to an "unbalancing" degree ... and ofc with an "unbalanced" overall performance? Because that what this thread allegedly is about.


Would you be capable of understanding the nuances if I said yes? Because what this thread is about is not really what you said, it's about trying to compare the play experiences of two groups of players that have manufactured differences in said experience. It's the "LRMs OP/LRMs UP" debate; skirting OP at T4-5, accepted as UP at T1-2, even by PGI's own admission. Some items and mechanics suffer the same issue going the other way. Sometimes the experience transcends tiers and is either universal or applicable only to a specific mode of play.

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Now add up the number of light mechs you just mentioned and provide the rationale behind you regularly seeing that many lights while others regularly attest to seeing way less?


You realize that what I said implies there are between typically between two and four Lights in a match, right? Unfortunately for your headstrong attempt to find a foothold there, I left room to maneuver; my choice in diction was curated. It is, after all, a stochastic number.

But to give you something to bite into: because my most-played class is Lights, I will more frequently see at least one other light in the match because that is how the match-maker works. With the queue for lights having settled around 12-18% in the days sine the PIR's release rather than its more traditional 5-10%, I am no longer regularly the only Light on my team facing one Light on the enemy team.

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You'll also often see them die with less than 150 damage. Question remains: Are those 400+ numbers a sign of actual "imbalance"?


Difference being, I would say PIRs still score reasonably more frequently than PBs.

And the Kodiak was the same way. Most players are simply unable to perform in a noteworthy manner for whatever weight class they run.

The frequency of the numbers relative to the quality of the player could yield insight into the level of effort required to obtain that performance, ergo how "OP" the 'Mech is.

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The premise of my position is nothing the like. My premise is rather that even if you were to see 1 or 2 Piranha in each and every game you play that still wouldn't amount to "proof" that the Piranha is unbalanced ... nor would that provide any pointers concerning their numbers once they enter C-Bill territory and novelty has worn off a second time.


You cannot declare the question isn't something it must be by nature of its presentation. That you have a broader premise that the question spawned from is immaterial to that. Sorry.

That said, by that premise you provided right there, and by what I have said above and below, there is zero point in having this conversation because that number has little value when observed out of context. The real question is whether or not you possess the right context to be qualified to carry this debate to a meaningful conclusion, let alone a victory for your position.

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This however is getting more intersting. Let's ignore that this sounds somewhat contradictory to what you wrote a bit further up: Are those al PIR-1s?


Other than the token PIR-3 or Cipher once in awhile, yes. The Cipher was a much more common sight during the release week, but since then I see few.

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Your alleged point there being?


It was plain as day, but to help this debate along:

There will be more people who have the skill to wield the PIR to its potential with access to it. No, it wasn't being called into question, and why that is the position you took when reading it is puzzling an should warrant introspection on your part, but the statement was merely there to set up what followed. You know, structure.

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What impressive use of those two words. Makes me wonder: If it's ultimately a "zero sum" once the PIR becomes available via C-Bills does that mean lights in general and Piranhas in particular are indeed a problem already?


About as impressive as your ability to make similarly nebulous statements, provide no evidence of your own, and then demand others roll over and do the same for you. Make obtuse assertions, receive obtuse answers. Just like when we debated the Firestarter. Blood Wolf, is that you in an alt?

That being said, it does mean there is a strong potential for the percentage of all Lights being Piranhas to go up, or indeed the percentage of Piranhas within the set of all 'Mechs played to increase. Popularity does not strictly imply performance, but I would not be shocked to discover a trend. That so many of the finalists from MWOWC and other big comp names from the player-run leagues have been leaning so hard on the PIR is also something of a red flag. Just like it was with the KDK.

#269 Angus McFife VI

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Posted 05 March 2018 - 02:28 PM

OP!!11!!!1 NERF!!!!!11!!!1

Posted Image

#270 Y E O N N E

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Posted 05 March 2018 - 06:20 PM

And as promised:

Posted Image

#271 Knuckles OTool

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Posted 05 March 2018 - 06:23 PM

View PostLethe Wyvern, on 05 March 2018 - 05:37 AM, said:

Every single time when someone are complaining about lights and screaming about nerfs/rescale/or even wiping out(!) im going to the Odin's Blessed "The Jarl's List" and searching for subjects. And guess what i see all the time? These people are never played light mechs at all! So wtf and how it works?

Let me tell you something...(c)

When new player comes to MWO, there is a category who act this: "Whoah! Robots! Hmmm, so i should pick one of them to ride first time. This one is ugly, this one is too flat, this one is too small... Holy crap! This one is real terrifying death machine! Really BIG stompy ROBOT with shitload of cannons, rockets and stuff! Yay, beware of my Dire Wolf(or whatever Atlas, Anni) because im gonna wipe out entire galaxy!"

Some of them will quit soon, some of them become decent mechwarriors, some of them become true Devastators with their assault mechs, but most of them will pugging around with potato builds, low accuracy and bad positioning. This is not a TT game, and QP/CW are not about 1 vs 1 - its about teamplay. Piranha is not a problem, the problem is you and if you tired of losing and being farmed by light mechs - try to learn tactics, builds, maps and locations, find more expirienced players/join the unit and ask them "wtf is going on?". Yea, and ride some lights ffs.

Similar threads:
https://mwomercs.com...are-dominating/
https://mwomercs.com...rf-light-mechs/
https://mwomercs.com...ir-light-mechs/
https://mwomercs.com...-are-too-small/




Watch for Vorteex(did it with Urbie), Juju and Proton(did it with Piranha).

I have a screenshot of you doing 1500 dmg and 10 kills in a piranha cipher. You certainly know the light mech.

Sorry 1460dmg after finding it and checking it again. I feel like that's close enoug to join the club.

Edited by Knuckles OTool, 05 March 2018 - 06:26 PM.


#272 PocketYoda

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Posted 05 March 2018 - 06:40 PM

View PostZergling, on 05 March 2018 - 12:50 AM, said:


Given the Flea has a similar profile to the Locust, I expect it will be quite a bit tougher than the Piranha and Mist Lynx.

I meant IS damage wise

#273 Y E O N N E

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Posted 05 March 2018 - 06:55 PM

View PostZergling, on 05 March 2018 - 12:50 AM, said:


Given the Flea has a similar profile to the Locust, I expect it will be quite a bit tougher than the Piranha and Mist Lynx.


The Locust isn't tougher than either of those, though.

#274 Zergling

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Posted 05 March 2018 - 06:59 PM

View PostYeonne Greene, on 05 March 2018 - 06:55 PM, said:

The Locust isn't tougher than either of those, though.


I might be thinking of how the Locust was before engine mobility decoupling, which heavily nerfed the Locust's agility.

Edited by Zergling, 05 March 2018 - 07:00 PM.


#275 Y E O N N E

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Posted 05 March 2018 - 07:07 PM

View PostZergling, on 05 March 2018 - 06:59 PM, said:


I might be thinking of how the Locust was before engine mobility decoupling, which heavily nerfed the Locust's agility.


Possibly. Right now, the Locust and Piranha die with about the same amount of concentration, but the Piranha can survive more incidental fire. Mist Lynx is way, way tougher than either.

#276 Lethe Wyvern

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Posted 05 March 2018 - 07:28 PM

View PostKnuckles OTool, on 05 March 2018 - 06:23 PM, said:

I have a screenshot of you doing 1500 dmg and 10 kills in a piranha cipher. You certainly know the light mech.

Sorry 1460dmg after finding it and checking it again. I feel like that's close enoug to join the club.

Yea, that was a bloody massacre. Such fights are when opponents stubbornly ignore high threat until it's too late.

View Poststealthraccoon, on 28 February 2018 - 02:28 PM, said:

If you shoot me, I die.
If you ignore me, you die.
I can’t face-tank you if you have armor, but if your positioning is off, I’ll harass you to pull you off teammates or squirrel you away from the fight. If there are stripped components showing, I’m chewing on that.
Most everything is instadeath to me, so being reckless is kinda irrelevant.

Pirahna isn’t an exploit, it’s a mindset.

and

View PostKiiyor, on 28 February 2018 - 10:22 PM, said:


TBH, a large portion of this can be attributed to poor threat analysis and attention issues (imho).

I've been watching my match replays where the little fish have dominated, and i've started to notice a pattern.

How many lights do you see as being the attention of focus fire, if there's a nice, fat assault within twitching distance of a pilot's crosshairs instead?

[clickbait] The answer may surprise you! [/clickbait]

Well, maybe not, because it's close to 0. I call it Urbie syndrome - where an enemy light can be standing still in front of you, pouring fire into your CT, but will be completely ignored if there's anything larger than a BlackJack that can be shot at instead. I'm as guilty of it as anyone else. Thousands of matches of horrifying alpha strikes have conditioned me to ALWAYS shoot the fatties - plus, you can't rack up dat damage when you waste precious laser ticks on the air around a Piranha's legs .

Likewise, you can take fire for a few seconds from a light, before it ducks away - to be seemingly erased from your memory as a threat, because you can't see it, and you KNOW there's something fatter and slower about to peek. Queue cored rear.

With the Pirahna, the issue is compounded, because of the way it's peak performance times work out in a match. Early on, when armour is intact and people are positioning aggressively, it's ****. Pure poop. It's a fragile nuisance at best, and it's extremely vulnerable to an early and ignominious death.

You focus on the larger threat.

Thats the point.

#277 Makoto of Glie

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Posted 08 March 2018 - 03:55 PM

View PostYeonne Greene, on 05 March 2018 - 01:21 AM, said:


UrbanMechs, Wolfhounds, and Piranhas comprise the bulk of the Lights I see, AKA, the three strongest Lights currently in the game. There is typically at least one Piranha, usually two, often three. There is usually one UrbanMech, often two. There is usually one Wolfhound. Often there is a Mist Lynx, caveat being that Mist Lynx is typically me.

Pirate's Banes are less common than any of those, and rarely obtain any score worthy of note, i.e. typically finishing out with between 0 and 300-ish damage, while the Wolfhounds, Urbies, and Piranhas are often seen north of 400.


I'd like to emphasize this quote, especially regarding the current state of Light v Light overall.

I cannot tell you how absolutely useless I feel piloting a light using only ERsmalls in the current environment. I feel that, unless I'm running a build that uses Machine Guns or Streaks (or a Wolfhound, the one exception), I am purposefully gimping myself as a light pilot. The gap in effectiveness for firepower is that large. In fact, I challenge anyone to duel one of these machine-gun focused lights in a light mech outside this list. Assuming equal skill, you'll have next to no chance of winning.

I have to: find favorable terrain / obstacles so I'm not under constant fire, manage my heat effectively, train all my laser burns perfectly, never miss (not once), and somehow kill or maim my opponent before I'm stripped of weapons / legs and crippled.

Machine gun lights have to: look at my mech and hold down a button.

This game used to be about torso twisting, spreading damage, and burn accuracy. Now it's about banzai-rushing with ridiculously overgunned lights that, with any modicum of pilot skill, can easily take out models 50 tons over their own weight with no effort because they have equal amounts of firepower. I've watched Piranhas face tank relatively fresh Heavys -- and win. No evasive maneuvers, just a bit of juking. Before long, the heavy is at half / a quarter of his weapons, and the machine guns win out.

"But just Gauss / alpha them and watch them crumble!" Yeah, plenty have tried that too. Good luck doing it consistently with this hitreg code. I've also seen Piranhas eat five gauss rounds and keep on coming. Even if you do manage to cripple them, they'll do plenty of damage to you before they die.

Machine guns -- and machine gun lights, specifically -- are OP. Sorry, but it's true.

#278 Kroete

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Posted 08 March 2018 - 04:47 PM

View PostMakoto of Glie, on 08 March 2018 - 03:55 PM, said:

Machine guns -- and machine gun lights, specifically -- are OP. Sorry, but it's true.

Wrong, its a symptom.
The cause is increased bad hitreg from the new tech (lots more missiles/shells in the air) overwelming the hrs with to much calls. Making fast and small mechs take more damage then they should do.

But 12 heatless dps is also not well balanced.

Edited by Kroete, 08 March 2018 - 04:52 PM.


#279 panzer1b

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Posted 08 March 2018 - 05:11 PM

The biggest issue with MGs, specifically the Feesh-1, is the fact that they do absolutely insane amounts of DPS, and the instant you got something opened up, that component is done in seconds (and if not, everything inside it is). It also takes little skill to use, just spam center of mass with your guns and click lasers when your heat allows, while any other build like SRMs or lasers requires both heat managament and aiming skill (you need to be focusing legs or STs with lasers as you lack the raw DPS to just spam CT, and with SRMs you have alot of spread and hitreg problems).

Now if you combine that with the major performance slowdown and lag that seems to come from rendering that many MGs, its almost impossible to defend yourself from such a mech without either absurdly high PPFLD weapons such as heavy gauss or even dual GR, or obviously streaks. I dont mind that every weapon isnt effective against the mech, but there is just so few mechs that can actually take down a feesh that is engaging them at short distance reliably, oftentimes requiring a full on lance to bring it down (and any good light pilot will be able to get near you eventually so its not like you can avoid it via positioning on most maps).

I like the way MGs work, since they actually give light mechs that were post cSPL nerf deemed worthless a chance at fighting, but the combination of insanely small size, absurd amount of guns and thus DPS, and good mobility put teh feesh on the top of the food chain in terms of light mechs, with the only other ones that i see consistently scoring well being wolfhounds running the MPL builds, and occasionally a cheeta or even urbie (which i wouldnt really call a light since it plays like a medium for all intents and purposes). Personally i can make the cutefox work insanely well, but like the urbie, thats more a medium in a light mech's body since it has way more offense then most lights, but is super slow.

I think PGI needs to nerf the feesh a little bit (its ONLY reliably counter is streaks), but not really nerf MGs much since they will be worthless on anything that cant boat 6+. That and id love to see IS get a bit of a MG buff, something like maybee 1.25 or 1.5x the damage clans do since their MGs are so heavy and even the flea will be nothing compared to the feesh lower IS spread or not. That and maybee make something other then IS MPLs, cMGs, and sometimes stuff like cERSL competitive. As it stands, if the light mech isnt equipped with 6+ ballistic slots with some energy, or 5+ energy (in case of the MPL spam mechs), its not worth bringing into a game if you expect to win it.

Edited by panzer1b, 08 March 2018 - 05:12 PM.


#280 Dogstar

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Posted 09 March 2018 - 05:17 AM

View PostYeonne Greene, on 05 March 2018 - 06:20 PM, said:

And as promised:

Posted Image


Okay that is a LOT if fishies in one match - it must be something to do with the time you're on. I don't see them that much.





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