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Lights Are Op :) No Seriously The Piranha Is Killing The Fun For The Others


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#281 Der Geisterbaer

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Posted 09 March 2018 - 07:32 AM

View PostDogstar, on 09 March 2018 - 05:17 AM, said:

Okay that is a LOT if fishies in one match - it must be something to do with the time you're on. I don't see them that much.


Given the context of my original question and the response I got I'd guess this isn't a screenshot with current PIR numbers but rather a screenshot from the first 1.5 weeks after initial release.

And while 9 fishies in total certainly isn't a number to scoff at, it's not quite in the same league as the 6 to 10 Kodiacs per side that we saw during the original Kodiac release.</p>

Edited by Der Geisterbaer, 09 March 2018 - 10:25 AM.


#282 Mystere

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Posted 09 March 2018 - 11:07 AM

I've said it before and I will say it again. If you're terrified of those little fishes, then bring dynamite -- aka. SSRMs.

Demanding that the Piranha and MGs be nerfed into the ground when the problem is hit registration is the absolutely worst way to go about things.

Sheesh! A "thinking person's shooter" my behind!

#283 DerHuhnTeufel

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Posted 09 March 2018 - 01:06 PM

Honestly, I rarely see them anymore. Certainly haven't seen more than 2 in a match in weeks.

#284 Nightbird

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Posted 09 March 2018 - 01:20 PM

Piranha not the best light in QP or FP, only using it to bring 2 clan assaults. Nerf it, w/e

#285 razenWing

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Posted 09 March 2018 - 02:44 PM

It's tricky with MGs. And it really is about perspective. Look at it another way, if a heavy or an assault brought 12 MGs, that would not be an issue, right?

Cause, something big and slow moving to close the distance is asking for issues. PIR, MLG, and other light exploits do not have this problem. So they took the spot on the food chain with that niche style.

There really is no easy way to fix this. You can nerf MGs... but then they would be just as useless before all the 6+ gun lights come along. So, is it to rescale the PIR? It's hard to justify an increase scale to a 20 ton mech. (look how it effectively killed the Oxide, which more than Quirk change, was the one factor that really did that mech in)

I don't know what the fix is, but it's ridiculous that a 20 ton mech is dictating the flow of the battle. MW games should be about positioning of your heavy guns. Remember how this is "a thinking man's shooter?" A 20 tonner with the ability to turn the battle on his own, effectively accounting for 40% of the battle outcome is definitely a problem.

(even with MLG 8x, it wasn't this much of a problem. Mainly, MLG arms fall off like no other. Also, they feel like twice the size of PIR, so they aren't that hard to hit. PIR is unique in that it's a free 12 DPS mech with no downside. And you can't be serious to suggest that 1 person on your team has to be the poor soul forced to bring SSRM every match.)

I mean, even the whole tagline was "prepare to be schooled," as in... 1v1 the PIR should not have as much of a dominant power as it does.

Honestly though, the only way I can think of a fix, is to increase spread as the more gun and longer you hold down the fire button. (to a point where they won't even hit the broad side of a barn at 50m away) Since MG not a per bullet contact weapon (but physically more like a laser), it will effectively force the MGs to break the DPS cycle. Cause right now, even if a PIR is not shooting you in the back pinpointing... how much damage can you take before you are depleted of armor everywhere? Just watch Proton... I once saw him stormed into 3 mechs on stream in anger, didn't bother focus fire spots, and just chainsawed all 3 guys to death. That's god damn ridiculous.

#286 LordNothing

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Posted 09 March 2018 - 03:06 PM

saw a piranha get ace last night. it was the coolest thing i ever seen. he even got me. we still won mostly because his ammo ran out and the last guy was still mostly fresh.

Edited by LordNothing, 09 March 2018 - 03:06 PM.


#287 Kalimaster

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Posted 09 March 2018 - 03:22 PM

And this thread is another reason we can't have good Mechs. This Mech is OP, That Mech is OP. I wanna have Mechs that are OP, so that when I go up against an OP Mech I can kick some armor! Got it. Simple concept.

#288 Lykaon

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Posted 09 March 2018 - 03:33 PM

View PostrazenWing, on 09 March 2018 - 02:44 PM, said:


I don't know what the fix is, but it's ridiculous that a 20 ton mech is dictating the flow of the battle. MW games should be about positioning of your heavy guns. Remember how this is "a thinking man's shooter?" A 20 tonner with the ability to turn the battle on his own, effectively accounting for 40% of the battle outcome is definitely a problem.



Firstly, I think you may be over estimating the average performance of an average light mech (Pirahna) pilot.

A team has a choice. Ignore the enemy lights and risk getting back stabbed. or use your light assets to screen your big guns.

Release week for the Piranha I piloted an Arctic Wolf streak carrier and did exactaly this I screened our fatties from the piranhas and was quite successfull. That would be one mech diverted to handle a potential threat. not even close to 40% of the total battle plan.

Now I get it that your team will not always have the right mech for the job but if one of your team's lights dedicated themselves to screening the threat would be greatly mitigated.


Secondly. What would challenge the heavy guns? how would you prevent the heavy guns from deploying into an ideal position? In actual warfare it was (is) a common practice to use fast strikes to harass the "big guns" and doing so in MWo is using an assets to perform a function it excels at or a smart move in a thinking man's shooter.

As I have said the way to get your heavy guns where you want them is to also think a little about what assets to deploy to screen them. Do you utilize your own fast strikers to harass or screen or split up the assets to do a bit of both...etc.

The Piranha succeeds mostly due to a lack of successful counter play. If nobody thinks "hey maybe we should keep something fast as a rear guard" then don't be suprised if you get hit in the vulnerable rear and it works!

#289 Y E O N N E

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Posted 09 March 2018 - 06:38 PM

Yup.

In an MRBC or MWOWC match, there is usually one 'Mech dedicated to streaks specifically to screen the heavier forces and make committed actions by Lights incredibly risky. You don't see that kind of deliberate intent in a QP match because it's a mish-mash of every build type assembled into teams by the will of RNGesus with only token coordination. Ergo, a Light like the Piranha can literally get away with murder in the chaos.

#290 Devilsfury

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Posted 12 March 2018 - 04:19 PM

Urbi, Wolfhound, Assassin, Mist Lynx, Piranha...all broke. We all know it but they wont do anything about it. No use in bringing stats, facts or anything else because the creators and fanboys wont listen. They like their broken mechs.

#291 PocketYoda

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Posted 12 March 2018 - 04:38 PM

View PostPapaspud, on 05 March 2018 - 02:27 AM, said:

Clan lights= pirahnas... end stop, very powerful, but of course they are..... behind the paywall clan mechs...... typical PGI, they will be nerfed, about the time they hit for c-bills................ it is the way of things.

I don't normally say this about that but good, these are stupidly overpowered with those 12 mgs.. Yes the mg boating is the issue not the mechs but eh if they get a nerf i'm not upset, i even own some.. I think they are stupidly op as are myst lynx Gs and mg Arctic Cheetahs..

View PostDevilsfury, on 12 March 2018 - 04:19 PM, said:

Urbi, Wolfhound, Assassin, Mist Lynx, Piranha...all broke. We all know it but they wont do anything about it. No use in bringing stats, facts or anything else because the creators and fanboys wont listen. They like their broken mechs.

To be honest i do not find the non machine gun lights to be that broken..

I saw a machine gun mauler in quickplay 2xmrm40s and the rest machine guns.. got like 6-8 kills and carried the team to victory easily

Edited by Samial, 12 March 2018 - 04:42 PM.


#292 VitriolicViolet

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Posted 12 March 2018 - 04:57 PM

i just dont see how MGs are OP, even with 8. also all these people claiming to be dead in under 2 seconds i kinda have to call BS. As an assault mech, if you are 1v1 any light you will only lose if you either cant position/move in the correct way to fight lights or your foolish enough to design your mech entirely around cracking other fatties.

Arm weapons are your friend. Another one i see way too often is some assault pilot rotating on the spot trying to keep up with a light and generally failing miserably. Either back into a wall or at least counter rotate every time they pass so you get more hits more easily. also one JJ lets you turn faster while its on. And of course be prepared to lose, lights are kinda meant to be assaults weakness anyway.

Edited: maybe im just lucky or something but lights and MGs dont bother me anywhere near as much as heavy/assault laser gauss vomit

Edited by VitriolicViolet, 12 March 2018 - 04:59 PM.


#293 Zergling

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Posted 12 March 2018 - 05:00 PM

View PostSamial, on 12 March 2018 - 04:38 PM, said:

I saw a machine gun mauler in quickplay 2xmrm40s and the rest machine guns.. got like 6-8 kills and carried the team to victory easily


I think you'll find the MRM80 did almost all the damage for that guy. MGs on slow mechs are, for the most part, near useless.

#294 chucklesMuch

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Posted 12 March 2018 - 07:20 PM

View PostDevilsfury, on 12 March 2018 - 04:19 PM, said:

Urbi, Wolfhound, Assassin, Mist Lynx, Piranha...all broke. We all know it but they wont do anything about it. No use in bringing stats, facts or anything else because the creators and fanboys wont listen. They like their broken mechs.


Er so we should reduce lights down to cheetahs and Lyen out there in his erll Raven...

#295 Battlemaster56

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Posted 12 March 2018 - 07:46 PM

View PostchucklesMuch, on 12 March 2018 - 07:20 PM, said:


Er so we should reduce lights down to cheetahs and Lyen out there in his erll Raven...


Go deeper we can do better than that.

#296 DerHuhnTeufel

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Posted 12 March 2018 - 08:25 PM

View PostBattlemaster56, on 12 March 2018 - 07:46 PM, said:

Go deeper we can do better than that.


Only Jenners allowed, and no ballistic hardpoints.

#297 chucklesMuch

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Posted 12 March 2018 - 09:06 PM

View PostBattlemaster56, on 12 March 2018 - 07:46 PM, said:


Go deeper we can do better than that.


If an anihillator goes into the woods alone, and trips on a peeble and falls... would there be any sound?

#298 Yosharian

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Posted 12 March 2018 - 09:13 PM

This is all fascinating, gentlemen. I have just one question, when can I buy a Cipher using MC?

Just curious of course

#299 WrathOfDeadguy

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Posted 12 March 2018 - 09:28 PM

Sigh... This thread is still going? Bring a gun. Bring two guns. Bring a friend with guns. Bring enough boom to vaporize that sucker in one good hit.Shoot the bloody thing. Fish? More like chum. Shop smart. Shop S-Mart.

Lights, even the dread Piranha, are exactly as dangerous as you let them be. Don't act like food, and you won't be food. Let yourself get isolated, flail around in a panic, and, well... you get snacked on. Maintain good situational awareness, stick with your team, and react sensibly when you do get attacked, and you'll find that you die less and less often to anklebiters.

Back up to hard cover.

Call for help.

Pop a UAV.

Press the R key.

Counter-turn against their circle so their speed works against them.

Put guns in your arms, if you can, and turn off arm lock when lights get too close for your torso guns.

Don't take shots you aren't sure will hit if your weapons take a long time to cycle- wait for a good shot, and make it count.

Aim for the hips, not the ankles or the chest, to maximize chances of a leg destruction or direct CT kill.

It is the most fragile 'Mech in the entire game. It will fall apart if you sneeze on it. Don't fear the fish, blow it the hell up. If you can't do that, get a friend who owns a fast light and run private drops to practice with them until you can do that. Put in the effort, and the reward will be fewer embarrassingly messy deaths.

#300 naterist

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Posted 12 March 2018 - 09:38 PM

The crit chance is just way too high. Their doing, what? 8-9 damage per second with 13 machine guns? They may as well have a rsc5 with crits coming out there ***. Theres nothing "fun" about getting your back taken for 2 seconds, losing every weapon you have, and still being 85% healthy. Not joking, that happened to me earlier tonight. Its stupid.





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