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8V8 Discussion


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#101 Sigmar Sich

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Posted 03 March 2018 - 07:21 PM

View PostImperius, on 03 March 2018 - 07:02 PM, said:

If PGI really cared about the new user experience we never would have got skill tree crap and negated all the work put into trying to teach people how to not suck in the game.

Most problems with this game exist not because PGI don't care. But because they are not very good at damedesign and programming. They want, but can't. And they are not aware of this / refuse to believe, so some initiatives from lower ranks / community are blocked from the top.
Though there are enough of absolutely lame work, like fugly dynamic geometry, i can't explain how such crap can make it live. Or UI 2.0 long ago. I actually did stop active play because of initial UI2.0, like "can they even make this game?". Returned only in 2017.

View PostImperius, on 03 March 2018 - 07:02 PM, said:

I do not want to spend any more money on anything that will vanish soon.

My concern too, Not spending, barely playing. For me it is good CW though, not engine upgrade.

Edited by Sigmar Sich, 03 March 2018 - 07:22 PM.


#102 Imperius

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Posted 03 March 2018 - 08:01 PM

View PostSigmar Sich, on 03 March 2018 - 07:21 PM, said:

Most problems with this game exist not because PGI don't care. But because they are not very good at damedesign and programming. They want, but can't. And they are not aware of this / refuse to believe, so some initiatives from lower ranks / community are blocked from the top.
Though there are enough of absolutely lame work, like fugly dynamic geometry, i can't explain how such crap can make it live. Or UI 2.0 long ago. I actually did stop active play because of initial UI2.0, like "can they even make this game?". Returned only in 2017.


My concern too, Not spending, barely playing. For me it is good CW though, not engine upgrade.

You can't get a good CW update or anything really without an engine upgrade. That is where many fail to understand why I pushed so hard for it.

Many people exist who work with Unreal and the Unreal library on "How to add this feature is available and well documented"

CryEngine 2.5.1.2.1.2.1.2.1.1 + Spaghetti code is the engine PGI has to work with.

Unreal you can literally make a map in about a week! Cryengine takes months for some reason.

I'm willing to accept the wait time and put money back into the game if they are really planning the future for the game. However I think it's safe to say they are content with knee jerk micro balance changes and baby features that seem big because too much work goes into completing anything in Cryenigne + Spaghetti Code

#103 Imperius

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Posted 03 March 2018 - 08:21 PM

Anyway back on topic...

8 v 8 needs to come back!

#104 Beaching Betty

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Posted 03 March 2018 - 11:40 PM

8v8 > 12v12

#105 Mystere

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Posted 03 March 2018 - 11:45 PM

View PostKhobai, on 03 March 2018 - 05:12 PM, said:

nobody wanted it even back then.


Considering I was asking for even bigger fights, please speak for yourself.

#106 Khobai

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Posted 04 March 2018 - 12:10 AM

Quote

Considering I was asking for even bigger fights, please speak for yourself.


fine. nobody but mystere wanted it.

#107 Jackal Noble

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Posted 04 March 2018 - 12:41 AM

Dead in the water are the 4+ pugs you spawn with in a 12v12.
8v8 will hardly remedy that tho.

#108 El Bandito

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Posted 04 March 2018 - 12:51 AM

View PostMystere, on 03 March 2018 - 11:45 PM, said:

Considering I was asking for even bigger fights, please speak for yourself.

View PostKhobai, on 04 March 2018 - 12:10 AM, said:

fine. nobody but mystere wanted it.


I think if people knew just how much PGI was willing to sacrifice (graphics, performance, MM, wait time) to bring 12v12 to MWO back then, overwhelming amount of the player base would have voted no to 12v12.


View PostJackalBeast, on 04 March 2018 - 12:41 AM, said:

Dead in the water are the 4+ pugs you spawn with in a 12v12.
8v8 will hardly remedy that tho.


At least it will be easier for me to wrangle 7 pugs, than 11, in QP. Also, 8 players per team means there will be less chance of a complete idiot present in my team that will ruin my mood in a match.

Edited by El Bandito, 04 March 2018 - 06:13 AM.


#109 GoatHILL

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Posted 04 March 2018 - 01:54 AM

1 of the main reasons 8v8 was taken out was that the first team to lose 2 players lost over 90% of the time. The only way to have a chance at winning is full on meta all the time.

Edited by GoatHILL, 04 March 2018 - 01:54 AM.


#110 C E Dwyer

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Posted 04 March 2018 - 01:58 AM

View PostBombast, on 02 March 2018 - 07:12 PM, said:

Everything I saw was overwhelming support for 8v8. Some people were opposed, but most everyone was all for it.

But it was canceled because the community was '50/50.'

This stream is nothing but lies and I haven't been this angry at a game since Bethesda screwed us with Fallout 4.


Then you deliberately blocked from your mine those people that were very much against it reverting to 8v8

There were people around here that didn't want it and for it to change back was a deal breaker

#111 Tiewolf

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Posted 04 March 2018 - 02:13 AM

Dono to who Russ is referring? As far as i know the majority of the players are pro 8v8 for very comprehensible and practical gameplay reasons!

View PostGoatHILL, on 04 March 2018 - 01:54 AM, said:

1 of the main reasons 8v8 was taken out was that the first team to lose 2 players lost over 90% of the time. The only way to have a chance at winning is full on meta all the time.

Is it any different in 12v12?

#112 Kroete

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Posted 04 March 2018 - 03:39 AM

View Postlive1991, on 03 March 2018 - 01:05 AM, said:

8v8 brings me hope that teams could have a higher % of "good" players in one match and cut down the wait time.

Why?
Does it change the players? The number of players is still the same, lets say 10% are good players.
In 8vs8 you will have 10% good players, in 12vs12 you will also have 10% good players. Posted Image

#113 Imperius

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Posted 04 March 2018 - 03:46 AM

View PostGoatHILL, on 04 March 2018 - 01:54 AM, said:

1 of the main reasons 8v8 was taken out was that the first team to lose 2 players lost over 90% of the time. The only way to have a chance at winning is full on meta all the time.

FALSE 8 v 8 was bumped up to 12 v 12 to save money on server slots.

#114 Liveish

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Posted 04 March 2018 - 03:47 AM

View PostKroete, on 04 March 2018 - 03:39 AM, said:

Why?
Does it change the players? The number of players is still the same, lets say 10% are good players.
In 8vs8 you will have 10% good players, in 12vs12 you will also have 10% good players. Posted Image



That my point, more good players in 8v8 over 12v12. ( Random number 10 % = 10 players)

12 v12 would have "5" good players per team = 41.67%

8v8 would have "5" good players per team = 62.5%

EDIT - That if MM/PSR worked Posted Image and we did not have a EXP bar as a ranking.

But 8v8 has a higher % chance of more good players per team.

Edited by live1991, 04 March 2018 - 03:50 AM.


#115 Khobai

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Posted 04 March 2018 - 03:48 AM

Quote

1 of the main reasons 8v8 was taken out was that the first team to lose 2 players lost over 90% of the time. The only way to have a chance at winning is full on meta all the time.


no it was done to save money on server shards

theres less snowballing in 8v8 than 12v12. because better players can carry harder to prevent the snowballing.

but no matter how good you are in 12v12 you cant turn around the game if 6 noobs on your team get killed.

#116 Imperius

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Posted 04 March 2018 - 03:51 AM

View PostKhobai, on 04 March 2018 - 03:48 AM, said:


no it was done to save money on server shards

theres less snowballing in 8v8 than 12v12. because better players can carry harder to prevent the snowballing.

but no matter how good you are in 12v12 you cant turn around the game if 6 noobs on your team get killed.

[redacted for nonconstructive]

Edited by Tina Benoit, 26 April 2018 - 02:21 PM.


#117 l33tworks

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Posted 04 March 2018 - 04:33 AM

Ahhaha LOL @ 8vs 8 not having enough support to warrant. Literally only 20% of people want 12vs12 only as we have now. if you were to say anything its that 12 vs 12 has NO response.

#118 Bombast

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Posted 04 March 2018 - 04:49 AM

View PostCathy, on 04 March 2018 - 01:58 AM, said:

Then you deliberately blocked from your mine those people that were very much against it reverting to 8v8

There were people around here that didn't want it and for it to change back was a deal breaker


https://mwomercs.com...-8v8-quickplay/

'50/50'

#119 HGAK47

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Posted 04 March 2018 - 06:00 AM

I know some of you veterans feel like you speak for all of us but you really dont. It would be silly to believe that "the majority of people wanted 8v8 back" as that was not the case.

Personally im very much on the fence on the idea as I see some of the merits and pitfalls of going back to 8v8. However there were plenty of people who would prefer larger battles not smaller, thus wanting to keep 12v12.

PGI have probably took the most logical and straightforward course of action in keeping the status quo.

#120 El Bandito

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Posted 04 March 2018 - 06:16 AM

View PostBombast, on 04 March 2018 - 04:49 AM, said:



Thanks for the link. Glad to see that the majority of those who actually bothered to vote prefer 8v8.





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