El Bandito, on 03 March 2018 - 01:46 AM, said:
Hah, what you call "boring", I call "tactical". There were less brain-dead deathball nascaring and more multi-pathing back when 8v8 was live--except on old Caustic. Even a tiny map like old Frozen City had the team split into three groups--something that completely went away when 12v12 arrived.
Deathballs happened back then just as they do now and switching back to 8v8 is going to be no different. In fact since old maps like old frozen city doesn't exist anymore so there is even less reason to believe 8v8 going to be the way it was.
El Bandito, on 03 March 2018 - 02:37 AM, said:
One reason you could multi-path was that 8 players couldn't effectively cover all the paths. That changed with the inclusion of 12v12 where they have wider field of fire. I still say 8v8 is definitely worth trying out in PTR, instead of just killing the idea outright.
I'm all for giving it a shot if for no other reason than to be able to point out how going to 8v8 fixed nothing that people were complaining about.
Khobai, on 03 March 2018 - 05:12 PM, said:
12v12 means less server shards than 8v8
thats the whole reason they went to 12v12 in the first place
nobody wanted it even back then. PGI forced it on us to lower their server costs.
More than just Mystere and myself wanted 12v12. Its almost like different people have different opinions and exist outside of a hive mind.
Andi Nagasia, on 03 March 2018 - 06:24 PM, said:
i personally would like to go back to 8v8 for Solo and Group Que,
it would offer more Variety to MWO,
That is a fine opinion to have, but how does it offer more variety?
Khobai, on 04 March 2018 - 03:48 AM, said:
no it was done to save money on server shards
theres less snowballing in 8v8 than 12v12. because better players can carry harder to prevent the snowballing.
but no matter how good you are in 12v12 you cant turn around the game if 6 noobs on your team get killed.
8v8 had just as much snowballing. In fact it probably had more since it is as you say easier to carry a team. If one player can kill half the enemy team alone you don't think that is going lead to snowballing? I hate to break it to you but having a Mcgral18 or two on a team is going to cause some serious snowballs in an 8v8 environment. The entire carry argument in my opinion is more of a con than pro for going back to 8v8. The game is supposed to be more of a team experience than a single player determines the outcome experience.
Khobai, on 04 March 2018 - 10:54 PM, said:
because 8v8 is an improvement over 12v12 for 75% of people
while removing factionplay for 2-4 weeks is not an improvement for anyone. nobody benefits from that except for PGI.
so theyre not really the same thing
Barely anyone has voted on that poll or any poll for awhile now. They are pretty meaningless. Even then I voted mixed but as I commented in that thread if forced to choose one or the other I would prefer 12v12.
Imperius, on 05 March 2018 - 01:05 AM, said:
Why would anyone try to convince you of anything? Anyone around for a little while is aware that there is no point is trying to discuss anything with you when you are on one of your holy crusades because you are entirely unreasonable. Not to mention given how anti-pvp you are I'm not sure why anyone should care about your opinion on this anyway.