12V12 Or 8V8 Quickplay
#61
Posted 13 March 2018 - 03:03 PM
#62
Posted 13 March 2018 - 07:19 PM
50 50, on 11 March 2018 - 01:38 PM, said:
It's not about punishing groups or anything like that but simply a mechanism to combat wait times and it should be dynamic.
This should just be a thing for both quick and faction play.
If should just be a simple test every 30 seconds.
Is there enough players for 12v12
No
Is there enough players for 8v8
No
Is there enough players for 4v4
No
Wait another 30 seconds and repeat.
A added bonus that comes from allowing matches of different team/players size is that it creates variety in the games.
4v4 plays differently to 8v8 and to 12v12. So not only would it help wait times, but we get another difference in the combat that will change our experience and gives the game more life as a result.
Should work pretty easily for solo quick play, but to make sure players that form groups do not find themselves in a position where they cannot get a match, groups may need to be limited to 4 (a lance) or allow some way of letting the lances drop individually for a group.
Generally, solo quick play is pretty easy to get matches.
Group and faction play, not so much.
So, with all that in mind, I would request an update to the poll to allow for as much variation as possible within the common lance structure.
Dethl0k, on 13 March 2018 - 03:03 PM, said:
Why not all three? 8x8 was fun and could be great again just do not want to lose 12x12 though. I have never played 4x4 sounds interesting.
Edited by Spare Parts Bin, 13 March 2018 - 07:21 PM.
#63
Posted 15 March 2018 - 08:05 PM
#64
Posted 16 March 2018 - 09:41 PM
Scout Derek, on 12 March 2018 - 04:15 PM, said:
Please get your friends, unitmates, and others to vote. More votes means a better formulated opinion, and a better estimate of the population's opinion means an accurate need/want in the game.
Has russ advised when he was posting his poll ?
#65
Posted 16 March 2018 - 09:56 PM
live1991, on 16 March 2018 - 09:41 PM, said:
Has russ advised when he was posting his poll ?
Good question. He actually hasn't.
https://twitter.com/...427039411986432
According to him he said it may "Take awhile".
I take it they are monitoring this thread and watching the status and activity of this poll. That, or awaiting Solaris feedback before they decide to even take a look into this.
#66
Posted 16 March 2018 - 10:56 PM
#67
Posted 17 March 2018 - 05:00 AM
I suppose it would also be nice to get more frames out of the gameplay due to fewer mechs and effects to render, as well. More so for those with lower end PCs, but everyone benefits from a smoother gaming experience.
Plus, 12 v 12 was, has, and forever will be a bit of a clusterfrak. I said it when 12v12 was announced initially, I felt it when it was finally released. "More" does not mean "better." Fewer mechs on the field means an individually good player can have a larger impact, and an easier time compensating for a couple potatoes on the team.
Further, fewer mechs on a map of any given size means you can more effectively utilize the map. A huge blob of mechs can't exploit smaller areas as well as fewer mechs can, as fire lanes and movement paths start interfering with one another. This opens up avenues for alternative approaches to engagements.
#69
Posted 21 March 2018 - 02:34 AM
#70
Posted 31 March 2018 - 10:13 AM
#71
Posted 01 April 2018 - 02:08 PM
Ballistic Panicmode, on 31 March 2018 - 10:13 AM, said:
8x8 for the old maps, 12x12 for new, unless the playing population is low. If the population is real low 4x4 might be the fix.
#72
Posted 03 April 2018 - 05:12 AM
First, the other team will receive the same benefits yours does so, while your team tactics may improve, the other team will also see improved tactics and your chances of winning remain the same. Frankly, you have a better chance to being paired with tactically minded players when teams are larger anyway.
Second, as far as I can tell, having a good commander makes more difference in winning a Quickplay match than any other factor. If you really are frustrated with how things are going, you should be figuring out how to be a good commander instead of asking PGI to reprogram the game.
It's also important to not put too much weight into this poll. Technically, the poll is invalid because of its sampling method. We have no information about the demographics of the people participating in the poll or how they found out about it. Since it's a self-selection poll it has likely attracted a specific type of player from the base while many segments of the population have probably gone unrepresented. The only thing we can say from the poll is we know the opinions of the people who chose to participate.
Edited by WinningOne, 03 April 2018 - 05:25 AM.
#73
Posted 06 April 2018 - 05:37 AM
#75
Posted 06 April 2018 - 11:21 AM
I do prefer 12 players over 8, and in fact would love to see like 16 or 20 team size. But it might not even run adequetly on my computer so I understand the technical problems.
#76
Posted 07 April 2018 - 06:58 AM
#77
Posted 07 April 2018 - 08:21 AM
#78
Posted 11 April 2018 - 11:39 PM
Edited by MrXanthios, 11 April 2018 - 11:41 PM.
#79
Posted 28 April 2018 - 06:51 PM
#80
Posted 30 April 2018 - 04:17 PM
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