Over all I am entirely opposed to cutting down team sizes and think it will only cripple the parts of the game I actually do like (larger maps, grander overall stategy, etc). Why don't you actually implement group-control stuff like AOE damage to stop death-balls being so viable and break combat up into smaller portions, instead of doing half-baked non-fixes like this that only seem to put us back to where we started?
Edit:
Also, despite the fact that MWO's maps are already buried in a backlog of work- being outdated, bugged, or unbalanced... you instead are considering pursuing an option that would further set things back, requiring nearly all the current maps to be cut down and re-balanced for the 8 man team setup? You guys barely release new maps as it is, while the gameplay gets more and more stale on what we do have, and we'd likely have to wait even longer before the next release while the maps we currently have get content cut out for the new size requirements? I have serious doubts that the pay off of this change outweighs the amount of work and backtracking required to make it work and I can't help but feel that this is ultimately a shot in the dark bandaid-fix that won't remotely solve any of the issues it claims to solve in any noticeable way.
Edited by Enduar, 07 June 2018 - 02:05 AM.