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Alpha Balance Pts 1.1 Friday July 27Th


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#161 HammerMaster

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Posted 26 July 2018 - 12:19 PM

BTW CONVERGENCE is the problem. Not spreadsheet warrior.

#162 Kenoi

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Posted 26 July 2018 - 12:27 PM

Holy Terrible Duration, Batman! At this point, I would almost get some duct tape, and try to positive/negative/ground some IS lasers onto the Clan mechs. Almost. But those duration values are just horrific. Let me get into my light/medium face tanking mech.. oh, wait..

#163 PobbestGob

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Posted 26 July 2018 - 12:31 PM

View PostHammerMaster, on 26 July 2018 - 12:19 PM, said:

BTW CONVERGENCE is the problem. Not spreadsheet warrior.


I prefer weapons landing where I'm aiming them tbh. wouldn't be very fun to have the things merely fly in someone's general direction

#164 Daurock

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Posted 26 July 2018 - 12:40 PM

View PostKenoi, on 26 July 2018 - 12:27 PM, said:

Holy Terrible Duration, Batman! At this point, I would almost get some duct tape, and try to positive/negative/ground some IS lasers onto the Clan mechs. Almost. But those duration values are just horrific. Let me get into my light/medium face tanking mech.. oh, wait..


I think the fact that you're actively thinking about "Which laser is better," is probably exactly the goal they have in mind.

If more/most people start having that as an actual discussion, and people fall reasonably evenly on each side, it's probably mission accomplished.

#165 R E T I

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Posted 26 July 2018 - 12:51 PM

WOW This really does go to prove you guys really dont play your own game LOL. I feel like you are trying to make this game die out slowly so us idiots who put good money into this game and have been playing for a long time won feel as bad. And all your attention has went towards the new mechwarrior which I refuse to play.

#166 MurghSharduk

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Posted 26 July 2018 - 12:51 PM

Dont nerf IS mechs! I also paid real money for them. All Annis, all Fafnirs, all Bushwackers (only IS med mech that is in balance with OP Clan med mechs) and Slipnerf of course.

Try actually playing them. Annis are always priority targets that die fast in Clan LRM rain, or Piranhas. They should have AMS buff, not armor nerfs. Fafnirs are barn doors with CT damage magnets.


Best thing you have lately done was making RAC2 a viable, fun weapon. Use that as role model for balancing.

#167 lazorbeamz

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Posted 26 July 2018 - 12:55 PM

The last PTS people complained about low damage and 3 erll combos. They fixed both. Why do you complain now? Make up your mind already the train is leaving and it wont stay.

#168 denAirwalkerrr

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Posted 26 July 2018 - 12:59 PM

View Postlazorbeamz, on 26 July 2018 - 12:55 PM, said:

The last PTS people complained about low damage and 3 erll combos. They fixed both. Why do you complain now? Make up your mind already the train is leaving and it wont stay.

FYI 3xERLL is still an issue and guess what. Direwolf is now 97.5 alpha without GH (2xGauss+3xERLL+6xERML) and on live server it’s 94 (2xGauss+2xERLL+6xERML).

#169 process

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Posted 26 July 2018 - 12:59 PM

View Postlazorbeamz, on 26 July 2018 - 12:55 PM, said:

The last PTS people complained about low damage and 3 erll combos. They fixed both. Why do you complain now? Make up your mind already the train is leaving and it wont stay.


I agree, we should always settle on the second worst option.

#170 Kubernetes

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Posted 26 July 2018 - 01:13 PM

Apparently PGI is really committed to killing this game.

#171 denAirwalkerrr

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Posted 26 July 2018 - 01:20 PM

Posted Image

#172 Felbombling

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Posted 26 July 2018 - 01:21 PM

Energy Mechs are point and click win-bots. Something has to be done to bring them in line with other chassis. If you're going to allow massive freedom in the Mech Lab as far as builds go, I don't see how they plan to balance anything. We'll just find a way around their efforts and break the game some more.

Personally, I'd like PGI to tailor quirks to the original design of the Mech, and buff appropriately to bring their power level up if necessary. Place greater restrictions on the Mech Lab so that we cannot break the game constantly with min-maxing.

Edited by Felbombling, 26 July 2018 - 01:21 PM.


#173 Daurock

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Posted 26 July 2018 - 01:22 PM

View Postprocess, on 26 July 2018 - 12:59 PM, said:


I agree, we should always settle on the second worst option.


Either option is probably closer to balance than on live, where Clan lasers are just flatly better than IS ones across the board.

To be fair, The first test patch probably went a hair too far. Clan lasers under that patch had only a minor advantage in alpha, no advantage in sustain, and a significantly lower damage/tic. (Which is the actual stat behind duration that matters.) Couple that with the inherent disadvantages of clan Chassis, and its not hard to figure out that they may have to try a little different path. Still, clan lasers being just a little behind in Damage/Tic is probably much closer than IS lasers being a lot behind clan lasers, often on multiple fronts.

Is it the only Path they could have taken? No. They could have Lowered the Heat from the first patch, creating clan lasers that had similar alpha, better sustain (Similar efficiencies + extra Heatsinks), and a lower damage/tic. Another option would have been to lower Durations from the first patch, creating Clan lasers nearly identical in function to IS ones. The path they are taking here is aiming to create lasers that feel like an actual trade-off, (Alpha for Damage/Tic) and I for one am interested to see where it leads.

Edited by Daurock, 26 July 2018 - 01:25 PM.


#174 denAirwalkerrr

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Posted 26 July 2018 - 01:25 PM

View PostDaurock, on 26 July 2018 - 01:22 PM, said:


Either option is probably closer to balance than on live, where Clan lasers are just flatly better than IS ones across the board.

To be fair, The first test patch probably went a hair too far. Clan lasers under that patch had only a minor advantage in alpha, no advantage in sustain, and a significantly lower damage/tic. (Which is the actual stat behind duration that matters.) Couple that with the inherent disadvantages of clan Chassis, and its not hard to figure out that they may have to try a little different path. Still, clan lasers being just a little behind in Damage/Tic is probably much closer than IS lasers being a lot behind clan lasers, often on multiple fronts.

Is it the only Path they could have taken? No. They could have Lowered the Heat from the first patch, creating clan lasers that had similar alpha, better sustain (Similar efficiencies + extra Heatsinks), and a lower damage/tic. They also could have lowered Durations from the first patch, creating Clan lasers nearly identical in function to IS ones. The path they are taking here is aiming to create lasers that feel like an actual trade-off, (Alpha for Damage/Tic) and I for one am interested to see where it leads.

I have another option! Ready for it?



















Buff IS lasers. WOOOOOOOOOOOOOOW

#175 FrontlineAssembly

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Posted 26 July 2018 - 01:37 PM

There is no need for clan weapons to be nerfed period! All of you that go on about how op they are, and they need fixing. Either don't play them. Or are very poor at playing them. If clan lasers, or any clan weapons or mech is so op. Then why aren't clan mechs the deciding factor in any game mode?? Why aren't clans grabbing planets every attack phase in CW???? The answer is niether of these are happening because clans aren't op! The major deciding factor is skill. And obviously there are to many unskilled pilots in the. Game whining. A skilled pilot will win over an unskilled pilot pretty much no matter what mech is used. Learn to play, and how to build mechs before you whine about things being op.
And to PGI....learn how to play as well! It's obvious you don't understand your own damn game!

Edited by FrontlineAssembly, 26 July 2018 - 08:30 PM.


#176 HammerMaster

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Posted 26 July 2018 - 01:38 PM

[Redacted]

Edited by RestosIII, 27 July 2018 - 01:16 PM.
Off-topic/deragatory, replies removed


#177 Daurock

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Posted 26 July 2018 - 01:38 PM

View PostdenAirwalkerrr, on 26 July 2018 - 01:25 PM, said:

Buff IS lasers. WOOOOOOOOOOOOOOW


Buffing IS lasers to Clan levels would just lead to IS Mechs dominating clan ones, due to chassis difference. If we then turn around an buff Clan Armor to accomodate for that, we're at exactly the same spot as where they're headed now, only with bigger numbers for armor and damage.

#178 denAirwalkerrr

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Posted 26 July 2018 - 01:41 PM

View PostDaurock, on 26 July 2018 - 01:38 PM, said:


Buffing IS lasers to Clan levels would just lead to IS Mechs dominating clan ones, due to chassis difference. If we then turn around an buff Clan Armor to accomodate for that, we're at exactly the same spot as where they're headed now, only with bigger numbers for armor and damage.

Plz point where I said buff IS lasers to clan level.

#179 Weeny Machine

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Posted 26 July 2018 - 01:48 PM

The game has reached a point where only armour and damage count. Speed is totally secondary because most stuff cannot be (entirely) avoided be it laser vomit or double heavy gauss crap. With the exception of the 20t or ECM light mechs with some range, they also get easily hit.

Therefore I cannot understand that people are so opposed towards the laser vomit curbing. I hope lasers, a hitscan weapon with crazy range in their weapon brackets (thanks to extreme range bonus), get reigned in.
Sure, there are gauss and ppc combos. However, at least you have to lead shots there and need a better aim. A laser barrage can be easily corrected so that you land at least a part of the damage.

And last but not least: perhaps it will allow for other playstyles besides peek-a-boo lol-laser-alpha

Edited by Bush Hopper, 26 July 2018 - 01:49 PM.


#180 Ensaine

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Posted 26 July 2018 - 02:21 PM

View PostFelbombling, on 26 July 2018 - 01:21 PM, said:

Energy Mechs are point and click win-bots. Something has to be done to bring them in line with other chassis.

... /snip other yadda




STOP this.. like right away.

If you stand there like a moomah, and take a full laser discharge to the face, then you deserve to die. Period.





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