Brain Cancer, on 22 August 2018 - 08:07 PM, said:
Maybe if you actually knew what a C3 system is in Battletech, you'd be right.
But you don't.
C3 networks in Battletech do much more than share locations, they actually allow you to fire as accurately at the effective range of whoever happens to be the best range in the network. If you could shoot from 1000m with the precision of someone who's standing 30m away, we'd all have C3 built in.
LRMs don't fire as if they magically gained six zillion velocity because that Flea is sitting behind their target at shiny metal buttocks-poking range, nor does anything else. Spotting a target for LRM fire takes nothing even close, as in tabletop a single friendly infantry trooper can call down all the rain you want, never mind another giant robot.
So please, don't even go there. LRMs in MWO are actually "dumber" than tabletop, as they require a constant lock to get to their target versus being fed target data and being able to track on their own. And given the ability for most weapons to do the equivalent of called shots, those are actually considerably smarter. Streaks are outright "dumb" by comparison, as in MWO they can't even shoot a shutdown target without close proximity and an active/beagle probe for good measure.
Don't know how C3 works eh? Tell that to my 200 ton tanks with 10 tubes of Arrow 4 homing ammo and oscouts with C3 master and tag. Trust me, if I wanted my aim to be determined by dice rolls I'd only play Megamek.
I find it funny you think that the people who play this game and don't want certain lore elements aren't Loretards. I bet it would blow your mind if I told you that
at least 4 members of EmP play Tabletop and would probably wreck you at it, since I know for a fact I've been steamrolled a good number of times by them with things like tank spam, artillery, Aerospace Thunder Mine FASCAM, and weapons specialists with Clan Large Pulse that need a 2 or better to hit from max range.
We know just how BAD this game would be if we put lore into everything, we know that skill would be DEAD if we made this game require a point system, or had random hit requirements, or didn't make people WORK for their pinpoint accuracy.
Making LRMs delete enemy mechs without needing to expose for direct fire is not a fun game mechanic. Making Lasers do full damage to one component would make them better than ballistics in every way, and if we wanna be lore accurate, streaks still hit no matter what if you aquire lock, even to the point where host-state-rewind will let them pass through terrain on occasion, and quite frankly clan weapons would just be straight up better in every single way (range, heat, tonnage, accuracy at different ranges)
if you really want all of the above, dust off your Ral Partha miniatures.
Brain Cancer, on 22 August 2018 - 08:07 PM, said:
An extra 1.5 tons that shouldn't be needed to fire at targets covered by ECM?
it should be needed to counter ECM which costs 1.5 or 1 ton + nodes in the skill tree. Whats that, like a little bit of ammo to make sure you can one-shot a light mech?