Anomalocaris, on 04 May 2020 - 09:59 AM, said:
Fair enough, but it still begs the question of why not improve what's wrong with solo queue instead of importing features from game modes that died?
A smart CEO would make sure what works is solid and then fix the other stuff. If my engine needs an oil change, I'm not going to pump half the oil from my broken transmission into the engine and hope that does the trick.
The problem of Solo Quickplay is the lack of coordination of a 12 player team on big maps.
Simple tactics like nascaring work on small maps with on choke point or one simple objective (domination) without much coordination.
That is the reason why map's like HPG Network & Mining Collective or Canyon get the mosts votes during map selection.
A smart CEO would improve coordination of the teams by reducing the team & map sizes to 8 vs 8 and small maps (also a popular suggestion).
Would you like that?
A smart Game Designer would use the tools that are yet in the game.
One thing could for example be a longer pre match phase to organize the lances and to vote for a commander.
Would you like that?
And would it work?
The best way to improve coordination would be dropping as pre-made lance, for example by promoting the looking for group function.
You certainly don't like that, right?
To make this work the group sizes should be reduced to the size of the tactical group in the match: the Lance of 4 players.