Audacious Aubergine, on 07 August 2020 - 04:08 PM, said:
Because many of the champion builds come with XL engines and ferro/endo upgrades, and buying the package with MC saves the c-bill grind
Honestly, if you're gonna be that way about it, it's cheaper to just buy the CB bundle for MC or $, from the store. Then you don't have to worry about grinding CB. You can just buy as much as you need. There's something satisfying about "finally" being able to afford, something, though. As someone who's had way too many CB since the Skill Tree Refund, I'll tell you it takes some of the fun out of the game.
OneTeamPlayer, on 07 August 2020 - 06:53 PM, said:
Champions have always been a poor value proposition. They always immediately lose their sole bonus upon mech mastery.
The only time they were seen often was back in the day when the 3 mech system meant that one would have to use 3 variants in a chassis thus the MC packages had one hero, one solid plain, and one champion version mech.
Now that the skill maze is in the champion variants are completely useless.
The other advantage, back then, was that trial 'mechs earned XP, and all variants of a particular chassis shared the same skill tree, so you could use a trial 'mech to earn boatloads of XP, then buy the CB variant and have all the skills unlocked right away. Now that you have to skill each 'mech individually, even if it's a duplicate, you don't get anything from a Trial 'mech, and the XP bonus is wasted.
TomatoTyson, on 07 August 2020 - 08:23 PM, said:
These mechs are beyond painful to use. I spent nearly an hour trying to get a win and kill with the spider.
w0qj, on 08 August 2020 - 07:57 AM, said:
I feel that if MWO offered this Champion promotion in the future, they should offer medium / heavy / assault Trial mechs only.
Trying to make just one (1) kill with an unskilled light Trial mech is very challenging indeed.
Doing KMDD (Kill with Most Damage Dealt) with your light Trial mech? You must be joking.
Wishmast3r, on 09 August 2020 - 02:47 AM, said:
And done!
Most pain in the *** was by far the Jagermech. The dps is so low there is no chance to support a ****** team to get a win. Took me 10 games.
TomatoTyson, on 08 August 2020 - 07:22 PM, said:
I wouldn't be surprised if player numbers take a dive. Once I'm done with this event, soon hopefully, I'm not playing til the second phase, then I'm taking a break. This event is an absolute joke and the trial mechs, especially the lights (except the panther), are horrendous. And sure you could not play the event but then what's the point of it. It should be fun, challenging and rewarding. This is just boring.
So for me, it was the trial Highlander, with the trial Kodiak, and trial Arctic Cheetah as close second and third. The Highlander took 10 or more games to get a win (though I managed to get a solo kill the very 1st time out). The asymmetrical build is well-known to nearly everyone, and is a focused weak point. Also, the 'mech has heat problems that the skill tree could easily address, but given the 0 skills condition......
The Kodiak's whole point, purpose, and schtick is mobility. Yet the KDK-3 has less mobility than a freaking Annihilator..... They need to get rid of the two extra ballistic hardpoints and give it back its mobility...
As for the ACH and MLX: those builds were meta a very long time ago, but because they were "too" good, they both got the nerf hammer, and HARD. The weapons those builds rely on have been castrated, in large part due to those builds, and builds like what fit on the Nova-Prime, leaving those 'mechs without much more than a stick to shake.
D V Devnull, on 08 August 2020 - 02:59 AM, said:
...there really isn't much point, is there? At least there's none, unless you're actively trying to build up GXP (
General XP) for something else in the future.
There's no point. Because there's no point in having GXP, anymore, and the "bonus" you get for GXP is a pittance compared to how much you'll wind up spending (an extra 10 GXP per match, where a skill point costs 800 XP, and you need 10 or 20 of them to make any noticeable difference in anything). GXP used to unlock the modules, at which point it had its own specific purpose that was unique to GXP. Now that we get GSP in the events, GXP may as well cease to exist.
D V Devnull, on 08 August 2020 - 02:59 AM, said:
It took you that long? I only needed one Match in the "WarHawk WHK-C(C) Trial 'Mech" version, and realized that Trial Mechs are like paper. Anyone can punch them through, make them fold up, and/or cause them to burn all too easily. Worse, due to a lack of a "Trial Mechs ONLY Queue" for people to do the Event in, this whole thing is easily messed up by everyone and/or their colleagues/friends/family/relatives who brings out a Non-Trial Mech onto the field. That truthfully just flatly ruins the Event in complete entirety, and turns it into what could be called "Die, Cannon Fodder" or "Eat The Old Champions For Breakfast" for possible Event Name options. (
I could even go so far as to pick something a tad more dirty for choices in names, but I'm trying to not be rudely nasty here. I know whoever made this Event was just trying to make something interesting, and I can at least appreciate that. Unfortunately, this blasted Community is at complete & total fault for screwing it all up for them.)
~Mr. D. V. "
currently only able to see sad things in the B.O.C. Event that's running" Devnull
I'm surprised you had that much trouble in the trial Warhawk. Of all the trial 'mechs, that's my favorite, and easily the only one that doesn't need to be updated for the current state of the game. If you've got 3 buttons for 3 weapon groups, that 'mech is AMAZING at heat efficient pinpoint damage dealing, and at getting kills, while retaining a high level of mobility, and some durability. It's got no back armor, though, which could have been part of why you thought it felt like paper.
Mighty Spike, on 08 August 2020 - 05:27 AM, said:
yep and now imagine how a newby who must use these, trys to get clear with them. No clue bout Heat / Weapon managment,twisting .... and they wonder why many people try the game once and will never be seen again^^ PGI really needs to do something with the Mechs & builds Newbys have to start with.
OneTeamPlayer, on 09 August 2020 - 04:01 AM, said:
Just throwing out that 3/3/3/3 featured some of the most balanced and tactical matches ever seen in MWO with a variety of tactics and the tonnage to make each weight class necessary for a role and a positive contributor to the team.
Its removal is another example of the playerbase being complicit in the circlewalk championships we have today.
Edit: Also
Unskilled mechs versus fully skilled mechs is unfun, frustrating, and severely limits natural skill?
Welcome to the new player experience as seen by the few players who are still discovering this game and could be shoring up the population.
Perhaps we could use this as a chance to push for an improved experience for Cadets (and a longer lifespan of the game) instead of solely considering how we personally were mildly inconvenienced for a short time.
...but that might be too much like teamwork and i know how the people left feel about that particular concept.
THIS!!! THESE!!! THESE RIGHT HERE!!!
Everyone's bitching about how "trial 'mechs suck", and "if you want to win, just don't play a trial 'mech" (like everyone owns champions when they're literally a waste of MC. The only ones I own were event rewards. Speaking of which...
Matt Newman, hint hint?
).
Now consider the fact that a new player, who might not even have heard of Battletech before, is expected to jump in and just "use" a trial 'mech... And they're supposed to enjoy the game, and possibly stick around and spend money on it, especially if they haven't figured out the frequent events and MC rewards the 1st time they run out of 'mech bays, or they want to own all the Hero 'mechs.
The trial 'mechs need to be updated to something that can compete, or at least be fun to play, in the modern game. Also, whatever it was that used to discourage NASCAR, we need that back. New players in slow 'mechs get swept up by the rotato all too easily and need a chance to shoot without relying on their full forward speed to keep them just barely with the team, or else get left to the locust swarm.
Personally, I'm a fan of stock builds: the 'mechs are already quirked to use those weapons, so they'll often perform better, especially with a lack of skills, and TT builds are often mixed builds, capable of doing SOMETHING in every situation, even if they can't maximize one specific situation, they also aren't completely shut out in another. That said, trial builds should really only be two weapon groups (maybe three). And trial 'mechs should NEVER be asymmetrical. Because they're a trial 'mech, they'll always be the same, and a weakness like that will be too well-known.
Something else that PGI should consider, is adding something like 40 or 50 skills to the trial 'mechs. Not completely mastered, but not completely impotent, either. 'Mechs with ECM should definitely get the ECM nodes. Perhaps those 'mechs should also get a seismic sensor or two, as well. 'mechs with jump jets should get jump jet skills. Hot builds could get the operations tree (cool run). UAC builds or missile builds could get their respective side of the firepower tree. And a little mixing and matching within the limits of 40 or 50 skills. Something so a knew player knows what things are "supposed" to feel like, and isn't being absolutely dunked on for being new...
Edited by C337Skymaster, 12 August 2020 - 09:13 AM.