Khobai, on 04 June 2021 - 09:21 AM, said:
its not really my opinion though. its a fact that groups have a terrible track record in MWO. every gamemode thats had groups in it has failed miserably. the current state of those gamemodes speaks for itself.
This is a pretty shallow analysis. The MWO community has had a vocal problem with 'group players' for years. It's pretty toxic, all things considered. PGI, sadly, incorporated that feedback into their design and made the game as a whole pretty unwelcoming for people who want to play with friends. Groups don't kill modes. Modes kill groups.
Khobai, on 04 June 2021 - 09:21 AM, said:
Data: Where? Your average player is going to drop both solo and with friends. Pretending everyone has to be in one camp or the other is silly. That's just not reality.
Khobai, on 04 June 2021 - 09:21 AM, said:
No. Utilitarianism works towards the greatest good for the greatest number of people. There are two quantities involved here: Amount of Good and Amount of People. Doing a lot of harm to a minority to provide a little good to the majority is not a net increase in Good.
Edit to add: And in other, healthy, successful online games, people who only ever drop by themselves are the minority. Gamers who play together are far more likely to stay with a game in the long term. Why else do you think Social Integration is such a huge focus in AAA games?
Edited by Vlad Ward, 04 June 2021 - 10:45 AM.