East Indy, on 12 February 2022 - 08:37 AM, said:
whereas CQC requires frequent or even constant mutual LOS and exchange, instead focusing on attrition.
What you're describing is not CQC, but instead trading. Trading can be done over virtually any distance, and is to some extent the dominant playstyle right now (with the reservation that this depends on skill levels of either side).
In CQC you do not focus on attrition. You go all-in.
JudauAshta, on 13 February 2022 - 06:16 PM, said:
another problem with lurm is they promote lazy slob and selfish playstyle where you sit at the back while team melts..
To some extent the same can be said about any long-range weapon system, and most of them have been accused of that at some point even just in the last couple years. Whether it be LBX2 boats, gauss, PPCs or (currently mostly) ERLL.
panzer1b, on 13 February 2022 - 10:32 AM, said:
They need to seriously buff the direct spread to make them remotely useful, mechs are more accurate with a bloody LB-20 at 500m then a LRM at 200...
I would not necessarily agree there. Checking into my stats and accounting for cooldown, for me
personally a LRM20 has an effective average max output of 101 dmg/minute. A LBX-20 ends up at 132 dmg/minute average max output.
I'd consider that sufficiently balanced for the difference in range profile.