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The Sniper Meta Is A Problem


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#141 Heavy Money

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Posted 10 May 2023 - 12:09 PM

Yeah the HBR is a poor example because it can barely do loadouts other than laservom. Although with its most recent So8 rework it can now do some decent brawl and ballistic loadouts. We can look at the viability of brawl vs laservom without it having to be on the same mech. And you will absolutely see laservom and AC10/5 dakka of all sorts chosen over brawl in QP because that is the meta.

In the next patch some changes are coming to ER medium lasers that will reduce clan laservomit alphas by a small amount while increasing their efficiency. So this will make for a small movement away from alpha poking. I don't think it'll be enough to shift the meta overall though.

#142 foamyesque

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Posted 10 May 2023 - 01:30 PM

View PostNine-Ball, on 10 May 2023 - 09:03 AM, said:

We had old Polar Highlands, probably the closet this game will ever get to relatively "flat" planes with gentle hills breaking up the monotony.

Only problem is nobody liked it.


Old Highlands was a LRM-fest, although I don't know how true that'd be these days with how much more ECM is out there. Colosseum was (before the umbrellas were added) fairly similar to old Highlands but with more vertical exaggeration, so the hills did provide more cover from both LRMs and direct fire, but even accounting for that it didn't seem to have the same rain-from-above issues as Highlands did.

Also @Heavy Money in re: ERLL vomit, last night I wound up spectating a guy driving nine ERLLs on a MAD-IIC :v

#143 Heavy Money

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Posted 10 May 2023 - 03:26 PM

View Postfoamyesque, on 10 May 2023 - 01:30 PM, said:

Also @Heavy Money in re: ERLL vomit, last night I wound up spectating a guy driving nine ERLLs on a MAD-IIC :v


Ooof. That's so inefficient Posted Image I guess big alpha if someone stays exposed long enough to deliver it all, but then they'd be better off running something facetime anyway.

#144 foamyesque

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Posted 10 May 2023 - 04:04 PM

View PostHeavy Money, on 10 May 2023 - 03:26 PM, said:


Ooof. That's so inefficient Posted Image I guess big alpha if someone stays exposed long enough to deliver it all, but then they'd be better off running something facetime anyway.


They were firing on chain fire. What drove me batty is that it was working, because their targets were under pressure up close.

Can't help but think they could at least have been firing in paired chainfire though.

Edited by foamyesque, 10 May 2023 - 04:04 PM.


#145 Heavy Money

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Posted 10 May 2023 - 04:35 PM

View Postfoamyesque, on 10 May 2023 - 04:04 PM, said:


They were firing on chain fire. What drove me batty is that it was working, because their targets were under pressure up close.

Can't help but think they could at least have been firing in paired chainfire though.


Hehe it drives me batty whenever I see 8ERLL DWF instead of 2GR+4ERLL. But they are often allowed to get away with it too.

#146 Heavy Money

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Posted 10 May 2023 - 05:25 PM

View Postthe check engine light, on 10 May 2023 - 04:47 PM, said:

I actually tried that. It's surprisingly effective when it's allowed to be so with paired chainfire. Was sort of funny to watch people ignore the 100 ton shambling lightshow burning holes in their friends on Polar. Also tried a 9 ERLL version but 3 chainfire groups of 3 ERLL was both giving me hand cramps and spicy enough that it was an issue.


Oh it certainly will hurt people. But its less efficient and worse as a sniper than GR+ERLL. And its worse as a face time damage dealer than AC2 boating.

#147 BLACKR0SE

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Posted 10 May 2023 - 05:27 PM

I'm just saying this. Currently, all the maps involve close-range battles. Even in a long map, there are plenty of bumps and obstacles that allow you to get close to the sniper. I wish they would also consider the larger mechs and do something for them.

#148 BLACKR0SE

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Posted 10 May 2023 - 05:36 PM

I don't think machines like the Atlas are designed for close-range combat

The 8v8 Atlas battle in the event was really great in my opinion. Fighting against equivalent machines is a wonderful experience.

Edited by TAMTAMBABY, 10 May 2023 - 05:42 PM.


#149 epikt

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Posted 10 May 2023 - 05:42 PM

View PostTAMTAMBABY, on 10 May 2023 - 05:36 PM, said:

I don't think machines like the Atlas are designed for close-range combat

Wait, what? Posted Image


PS, because it triggers me every time: those are not "machines", those are mechs.

#150 foamyesque

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Posted 10 May 2023 - 05:44 PM

View PostTAMTAMBABY, on 10 May 2023 - 05:36 PM, said:

I don't think machines like the Atlas are designed for close-range combat


The classic Atlas has an AC/20, four medium lasers (2 rearfiring CT, one in each arm), an SRM6, full actuators, battlefists if you're playing with quirks, and an LRM20.

And you think it isn't designed for CQC?

Edited by foamyesque, 10 May 2023 - 05:47 PM.


#151 BLACKR0SE

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Posted 10 May 2023 - 05:49 PM

View Postepikt, on 10 May 2023 - 05:42 PM, said:

Wait, what? Posted Image


PS, because it triggers me every time: those are not "machines", those are mechs.


Could you tell CHATGPT , what you just said. not to me. Posted Image

View Postfoamyesque, on 10 May 2023 - 05:44 PM, said:


The classic Atlas has an AC/20, four medium lasers (2 rearfiring CT, one in each arm), an SRM6, full actuators, battlefists if you're playing with quirks, and an LRM20.

And you think it isn't designed for CQC?


Judging by its bulky structure and size, yes.

Edited by TAMTAMBABY, 10 May 2023 - 05:50 PM.


#152 BLACKR0SE

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Posted 10 May 2023 - 05:55 PM

You all need a target. Attack someone else, not me. :) I'm playing the game

#153 BLACKR0SE

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Posted 10 May 2023 - 06:25 PM

View Postthe check engine light, on 10 May 2023 - 06:01 PM, said:

I mean, if you're on Red team in that Scattershot you're probably going to be a priority target because that thing is evil and it offends my other Shadowhawks.


I meant this place. :) I'm not afraid of anyone in the game.

You can be sure that I will specifically shred your Scattershots. :)

#154 BLACKR0SE

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Posted 10 May 2023 - 07:12 PM

I'm really tired of light mechs. Light, light, light... I'm getting fed up.

#155 BLACKR0SE

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Posted 10 May 2023 - 07:32 PM

The problem is not just one light mech the problem arises when the entire enemy team consists of light mechs and they all attack simultaneously. Which one should I target? The one flying or the one running away? I'm really getting tired of it.

#156 PocketYoda

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Posted 10 May 2023 - 10:20 PM

View PostTAMTAMBABY, on 10 May 2023 - 07:12 PM, said:

I'm really tired of light mechs. Light, light, light... I'm getting fed up.


I agree as an Assault pilot i'd love to see a bigger focus on medium mechs.. they have all but been forgotten by many.

#157 Widowmaker1981

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Posted 11 May 2023 - 03:00 AM

View PostPocketYoda, on 10 May 2023 - 10:20 PM, said:

I agree as an Assault pilot i'd love to see a bigger focus on medium mechs.. they have all but been forgotten by many.


As an 'Anything but light' pilot** id very much like to see fewer light mechs. The numbers of them in every match now is starting to get to the point of ruining the game for me.. i simply dont find them fun to fight against and the ridiculous level of underscaling on the smaller ones frankly offends me. If a Flea/Locust is that small i should literally be able to crush it under my foot or kick it across the map if im driving an assault.

(**if you forced me to choose just one chassis to pilot forever, it would be a Shadow Cat - so i guess you could say im a 'Medium pilot', but i do play heavies and assaults a decent amount)

#158 Cheri Entop

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Posted 11 May 2023 - 04:33 AM

If the opposing team has too many lights, your team probably has the weight advantage and you should be happy. Unless you're playing conquest.

And God forbid people want to play the weight class that's actually fun to play.

Would hate to be a game dev, gamers are so hard to please...

#159 Widowmaker1981

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Posted 11 May 2023 - 05:09 AM

View PostCheri Entop, on 11 May 2023 - 04:33 AM, said:

If the opposing team has too many lights, your team probably has the weight advantage and you should be happy. Unless you're playing conquest.

And God forbid people want to play the weight class that's actually fun to play.

Would hate to be a game dev, gamers are so hard to please...


Id much rather a heavy enemy team than a light one. MUCH. The game feel more like mech combat and less like the 'unreal tournament' feel the fast lights have.

Id have no problem with them if they were correctly scaled relative to the other mechs (i.e. up to 2.5 times bigger than they are in some cases). That would prevent the 'running around the enemy team like a squirrel on crack' playstyle from being functional and force them to use cover like every other class.

And no, i don't think they are 'OP' as such, but really that's only because of how Inner Sphere PPFLD counters them. Streaks are no longer effective vs ights due to the armour quirks (or even work against them at all, now we have stealth armour)

If 'the class that is actually fun' is the class that doesnt even play like mechs at all, maybe you just dont like mech games?

Agreed on the dev thing though, it would be pretty thankless.

#160 Curccu

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Posted 11 May 2023 - 06:07 AM

View PostWidowmaker1981, on 11 May 2023 - 05:09 AM, said:

Id have no problem with them if they were correctly scaled relative to the other mechs (i.e. up to 2.5 times bigger than they are in some cases). That would prevent the 'running around the enemy team like a squirrel on crack' playstyle from being functional and force them to use cover like every other class.


And who would like to play Shadowhawk sized PIranha with quarter of the CT hp compared to Shadowhawk?

Their BT size is BT size where battlevalue, multiple units for each player and dices are used, that kind of scaling is total nonsense in FPS game.

View PostWidowmaker1981, on 11 May 2023 - 05:09 AM, said:

If 'the class that is actually fun' is the class that doesnt even play like mechs at all, maybe you just dont like mech games?

qualifies as a mech in my books.





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