Mechcommander 3
#21
Posted 30 July 2012 - 01:25 PM
#22
Posted 30 July 2012 - 08:12 PM
House Steiner Mechs
Commando (Light- 25 tons)
Razorback (Light - 30 tons)
Hollander (Light - 35 tons)
Hunchback (Medium - 50 tons)
Bushwacker (Medium - 55 tons)
Shootist (Heavy - 70 tons)
Zeus (Assault - 80 tons)
Highlander (Assault - 90 tons)
Hauptmann(Assualt - 95 tons)
Atlas (Assault - 100 tons)
Fafnir (Assault - 100 tons)
House Liao Mechs
Anubis (Light - 30 tons)
Raven (Light - 35 tons)
Sha Yu (Medium - 40 tons)
Vindicator (Medium - 45 tons)
Huron Warrior (Medium - 50 tons)
Men Shen (Medium - 55 tons)
Catapult (Heavy - 65 tons)
Lao Hu (Heavy - 75 tons)
Cyclops (Assault - 90 tons)
Emperor (Assualt - 90 tons)
Pillager (Assault- 100 tons)
House Davion 'Mechs
Osiris (Light - 30 tons)
Wolfhound (Light - 35 tons)
Hellspawn (Medium - 45 tons)
Enfield (Medium - 50 tons)
Argus (Heavy - 60 tons)
JagerMech (Heavy - 65 tons)
Thanatos (Heavy - 75 tons)
Victor (Assault - 80 tons)
Templar (Assault - 85 tons)
Sunder(Assault- 90 tons)
Salamander (Assualt - 100 tons)
House Kurita Mechs
Panther (Light - 35 tons)
Jenner (Light - 35 tons)
Komodo (Medium - 45 tons)
Dragon (Heavy - 60 tons)
Hatamoto-Chi (Assault - 80 tons)
Akuma (Assault - 90 tons)
Mauler (Assault - 90 tons)
House Marik Mechs
Hermes (Light 20 - tons)
Owens (Light 35 -tons)
Trebuchet (Medium -50 tons)
Yeoman (Heavy - 60 tons)
Hercules (Heavy - 70 tons)
Orion (Heavy - 75 tons)
Thug (Assault - 80 tons)
Albatross (Assault -95 tons)
Awesome (Assault -95 tons)
Clan Mechs ('Imported')
Fire Moth(Dasher) (Light - 25 tons)
Kit Fox(Uller) (Light - 30 tons)
Cougar (Light - 35 tons)
Shadow Cat (Medium - 45 tons)
Nova(Black Hawk)(Medium 50 -tons)
Stormcrow(Ryoken) (Medium - 55 tons)
Mad Dog(Vulture) (Heavy - 60 tons)
Hellbringer(Loki) (Heavy - 65 tons)
Summoner(Thor) (Heavy - 70 tons)
Timber Wolf(Mad Cat) (Heavy - 75 tons)
Gargoyle(Man O' War) (Assault - 80 tons)
Warhawk(Masakari) (Assault - 85 tons)
Mad Cat MkII (Assault - 90 tons)
Executioner(Gladiator)(Assault - 95 tons)
Dire Wolf(Daishi) (Assault - 100 tons)
Neutral Mechs
Mercury (Light -20 tons)
Urbanmech (Light - 30 tons)
Assassin (Medium - 40 tons)
Centurion (Medium - 50 tons)
Enforcer (Medium - 50 tons)
Quickdraw (Heavy - 60 tons)
Annihilator (Assault - 100 tons)
Edited by Will9761, 01 August 2012 - 11:48 AM.
#23
Posted 31 July 2012 - 12:58 AM
Steiner would be more like heavy/assault cavalry, whereas Davion qualifies more as light/medium cavalry. Both have their strengths, weaknesses and uses. Take a look here. Also, it is rather disturbing to read 'Davion', 'worthless' and 'Clan Mechs' in the same sentence. You may want to rewrite that particular sentence.
#24
Posted 31 July 2012 - 01:17 AM
will thats all mechs
why did my brother say its cancelled
#25
Posted 31 July 2012 - 01:32 AM
#26
Posted 31 July 2012 - 01:40 AM
The biggest problems I had with strategies and tactical based games is their short life span. You learn how to master the game, learn the mechanics and then on you are stuck with AI, which is either cheating or difficult to beat, but still predictable. I've been playing strategies since 15 years ago and all games ended up like this. You need challenges to make the game fun, and mods and player customizations don't work indefinitely. Soon, the game has nothing more to offer to you. That is why MW Tactics should be a success, you still need to learn the mechanics, you still need to master the game, but there simply won't be a point at which you see yourself as unbetable (unless the game has absolutely wrong game design, which probably won't happen). I see this as a way to go, since it provides all benefits of good SP strategy, but doesn't have the setback of repetitivness due to changing oponents and the need of adaptation.
#27
Posted 31 July 2012 - 12:13 PM
CCC Dober, on 31 July 2012 - 12:58 AM, said:
Steiner would be more like heavy/assault cavalry, whereas Davion qualifies more as light/medium cavalry. Both have their strengths, weaknesses and uses. Take a look here. Also, it is rather disturbing to read 'Davion', 'worthless' and 'Clan Mechs' in the same sentence. You may want to rewrite that particular sentence.
I meant that the Davion Mech Roster felt worthless becasue they only have 3 Mechs: the Wolfhound, Enfield, and the JagerMech. I have nothing wrong with a light/medium calvarly, but the Davion Roster could have been expanded more by adding their own mechs instead of relying on Clan Mechs.
Edited by Will9761, 31 July 2012 - 12:15 PM.
#28
Posted 31 July 2012 - 12:29 PM
It would be awesome to have a turn based, play by email mode to simulate the board game in a new Mechcommander game.
#29
Posted 01 August 2012 - 12:25 AM
Will9761, on 31 July 2012 - 12:13 PM, said:
I meant that the Davion Mech Roster felt worthless becasue they only have 3 Mechs: the Wolfhound, Enfield, and the JagerMech. I have nothing wrong with a light/medium calvarly, but the Davion Roster could have been expanded more by adding their own mechs instead of relying on Clan Mechs.
Would have taken more game development time and resources without a doubt. Given the way Davion got favored in the novels, I wasn't really surprised about early access to Clan Mechs. Whether the decision to expand the selection with Clan Mechs was influenced by the background or the economical reality of game development is anyone's guess. Could have been a bit of both, who knows.
#30
Posted 01 August 2012 - 05:07 AM
EvangelionUnit, on 30 July 2012 - 10:37 AM, said:
funny that you mention that, there was an awesome game called Battlezone 2 ...
Never heard of it tbh, and I certainly never modded it - But a quick Google shows it was a 1999, Tony Blair era game so I guess people were thinking along those lines over a decade ago.
However, the point I was making was *not* one of a mix of RTS/FPS being a unique "thing", but one of modding an engine strictly designed for FPS games to emulate an RTS being easy to do.
Edited by BigJim, 01 August 2012 - 05:08 AM.
#31
Posted 01 August 2012 - 05:18 AM
#32
Posted 01 August 2012 - 05:43 AM
One problem that I'd like to see fixed with the series is the re-playability issue,if you've played the game once, you know what all the maps are like. You know where to go for all the best advantages (ie: where the bases weak spots are, how to avoid the mines in certain maps, where easily captured resources are) and I always have found that doing the same missions over and over gets really old. I agree that the missions should be faction based so that if your attacking a certain factions base one time then the next time you play the game you might be defending it. It help the re-playability issue a lot. Either that or maybe a random map and mission generator based on the actual Inner Sphere planets within a certain point of the timeline would be awesome which could be possible with today's tech.
I would also like to see the weather effects affect things a little more. All the weather effects in MC pretty much never effected anything, just seemed to pretty much be mood lighting.
I think the character AI's and movement system for your pilots could also use a re-vamp. After all your Mech pilots supposedly know how to pilot a Mech but then why do you have to tell them to do every little thing? I think Microsoft missed a possibly fascinating feature there. You have a variation of Mech pilots, so why not have them act in different ways, including maybe going "off the reservation" during a mission?
All in all, for a series that was supposed to be like table top without the endless dice rolling I think there were some significant issues that would need to be fixed before there was a Mechcommander 3.
Edited by DeathDealer 6, 01 August 2012 - 05:44 AM.
#33
Posted 01 August 2012 - 06:08 AM
I would like something similar to the system in, I think, Mechwarrior 1....
your unit is a mercenary unit and, aside from the scripted missions to follow the storyline, can also do a lot of side contracts,
which are determined via RNG (following some rulesets) and also offer random maps and enemies (with the rewards for your unit being determined accordng to your unit rating and your skill in haggling, similar to the rules outlined in the BT mercenary handbook)
#34
Posted 01 August 2012 - 06:26 AM
Tho if they graphically overhauled mc2 I'd pay £15-30 or so for it... depending on how much time they spent on it. And that would be without any changes to the games mechanics... which they could easily polish!
#35
Posted 01 August 2012 - 06:41 AM
Yurik17, on 01 August 2012 - 05:18 AM, said:
Impossible to do effectively not because of tech limitation but because it's extremely difficult to make a mainstream game (even as niche as BT already is, it's still MAINSTREAM comparatively to say Arma) that can get the players made of random players to follow orders.
human players are always a wild card, so unless you design the system taking into account the VERY HIGH probability of them not following orders, then it's not gonna go anywhere...
#36
Posted 01 August 2012 - 06:42 AM
- better AI
- choice of what House you wanted to play to include merc or clan as well
- full separate campaigns for each choice
- a world with separate mission paths, forcing you to choose the next direction of your attack / defense, and also affecting the outcome... (ie.. failure to save critical personnel on mission X could drastically affect the outcome or direction of mission Y
- and then to top it all off, maybe some multiplayer action, probably co-op....
Just my 2 cents
#37
Posted 01 August 2012 - 06:44 AM
Mordin Ashe, on 31 July 2012 - 01:40 AM, said:
Well although not indefinetly , modding can get a loooong way to keep a game alive. The first examples that come to my mind are Jagged Alliance 2 and Civ IV.
But aside from that : I definetly want a MC3, and the already suggested Total War aproach to the BT universe woudl be even better
Invading a planet and depending on the garrison and the attacking force fighting witth just a lance + some infantry, or way more up to whole RCTs clashing.... aaah a man can dream
#38
Posted 01 August 2012 - 07:17 AM
Theodor Kling, on 01 August 2012 - 06:44 AM, said:
Invading a planet and depending on the garrison and the attacking force fighting witth just a lance + some infantry, or way more up to whole RCTs clashing.... aaah a man can dream
That would be SICK!!!!!!
Edited by Tesfurdo, 01 August 2012 - 07:18 AM.
#39
Posted 01 August 2012 - 07:37 AM
#40
Posted 01 August 2012 - 07:37 AM
Will9761, on 30 July 2012 - 08:12 PM, said:
House Steiner Mechs
Commando (Light- 25 tons)
Razorback (Light - 30 tons)
Hollander (Light - 35 tons)
Hunchback (Medium - 50 tons)
Bushwacker (Medium - 55 tons)
Shootist (Heavy - 70 tons)
Zeus (Assault - 80 tons)
Highlander (Assault - 90 tons)
Hauptmann(Assualt - 95 tons)
Atlas (Assault - 100 tons)
Fafnir (Assault - 100 tons)
House Liao Mechs
Anubis (Light - 30 tons)
Raven (Light - 35 tons)
Sha Yu (Medium - 40 tons)
Vindicator (Medium - 45 tons)
Huron Warrior (Medium - 50 tons)
Men Shen (Medium - 55 tons)
Catapult (Heavy - 65 tons)
Lao Hu (Heavy - 75 tons)
Cyclops (Assault - 90 tons)
Emperor (Assualt - 90 tons)
Pillager (Assault- 100 tons)
House Davion 'Mechs
Osiris (Light - 30 tons)
Wolfhound (Light - 35 tons)
Hellspawn (Medium - 45 tons)
Enfield (Medium - 50 tons)
Argus (Heavy - 60 tons)
JagerMech (Heavy - 65 tons)
Thanatos (Heavy - 75 tons)
Templar (Assault - 85 tons)
Sunder(Assault- 90 tons)
Salamander (Assualt - 100 tons)
House Kurita Mechs
Panther (Light - 35 tons)
Jenner (Light - 35 tons)
Komodo (Medium - 45 tons)
Dragon (Heavy - 60 tons)
Hatamoto-Chi (Assault - 80 tons)
Akuma (Assault - 90 tons)
Mauler (Assault - 90 tons)
House Marik Mechs
Hermes (Light 20 - tons)
Owens (Light 35 -tons)
Trebuchet (Medium -50 tons)
Yeoman (Heavy - 60 tons)
Hercules (Heavy - 70 tons)
Orion (Heavy - 75 tons)
Thug (Assault - 80 tons)
Albatross (Assault -95 tons)
Awesome (Assault -95 tons)
Clan Mechs ('Imported')
Fire Moth(Dasher) (Light - 25 tons)
Kit Fox(Uller) (Light - 30 tons)
Cougar (Light - 35 tons)
Shadow Cat (Medium - 45 tons)
Nova(Black Hawk)(Medium 50 -tons)
Stormcrow(Ryoken) (Medium - 55 tons)
Mad Dog(Vulture) (Heavy - 60 tons)
Hellbringer(Loki) (Heavy - 65 tons)
Summoner(Thor) (Heavy - 70 tons)
Timber Wolf(Mad Cat) (Heavy - 75 tons)
Gargoyle(Man O' War) (Assault - 80 tons)
Warhawk(Masakari) (Assault - 85 tons)
Mad Cat MkII (Assault - 90 tons)
Executioner(Gladiator)(Assault - 95 tons)
Dire Wolf(Daishi) (Assault - 100 tons)
Neutral Mechs
Mercury (Light 20 - tons)
Urbanmech (Light 30 -ton)
Assassin (Medium -40 tons)
Quickdraw (Heavy - 60 tons)
Victor (Assault - 80 tons)
you forgot the centurion and enforcer. and i do believe the victor was a house davion mech.
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