C337Skymaster, on 11 May 2023 - 02:47 AM, said:
What we should have is less precise aiming, and a bit more shot scatter, but it'll be a cold day in hell when our competitive overlords allow that to happen.
Mechs like the Warhawk with ER PPC and the Dire Wolf with a lot of DAKKA sometimes feel like that IMHO and can be really annoying so if you want that challenge you should check them out!
AmbidXtrousGNOME, on 11 May 2023 - 05:35 AM, said:
Sometimes trying to thread the needle shooting through terrain or shooting at a target peaking a corner and not hitting invisible walls feels like a dice roll
I can sadly only 100% AGREE on that one!
Especially on Tourmaline... Man I hate that map!
C337Skymaster, on 11 May 2023 - 01:45 PM, said:
I mean, to me that sounds entirely like the skill system, where higher skill pilots are more likely to hit their targets, and can try to aim their shots to hit almost all the same location.
And also many who can't hit the side of a huge barn...
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Further, we are missing most of the heat mechanics that are supposed to balance weapons fire: you're supposed to check for override every time you pass a heat threshhold, but you've got a chance of beating it that gets harder as the heat goes up. Easy: delay between warning and shutdown. As the heat rises, the delay becomes shorter, until you hit what on TT is "30 excess heat" and you shut down without a chance to override. Currently, we just go straight to the top without any of the intermediate steps in between. We also are completely missing the hit to movement (which will indirectly affect aiming, so I don't think we need to manually add any heat related effects to that), although the ability to use jump jets to GTFO would need to be added if we're going to properly implement heat related mobility reduction.
I think that would not be fun to play for a lot of people to be honest...
But what I said before : Maybe this game needed some kind of "Hardcore Mode" where a lot of stuff like that would be Enabled just like all Mechs having a lot less Armor than they do or all the Weapons doing a lot more damage than they do now ?!
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But think about it: high-alpha laser vomit that is built around rising to 95% heat in one shot steps out, one-shots an Atlas' side torso from fresh, and steps back to cover. Instead, that 'mech is supposed to be nearly immobilized by that much heat, but we don't have that as a consideration. It's 100% pilot-controlled: no RNG, because you just don't let your heat get that high.
Would be good against all those ER PPC Camper Cats tho!
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And as I mentioned earlier: it always sounds like waiting on a firing solution. Or, in non-RNG game terms: convergence delay. You've gotta wait for the weapons to figure out the range to target and make the correct convergence adjustments. When we're all standing perfectly still, that fits: stationary shots are super easy. When we're all moving around, range is all over the map, and so is convergence as a result.
Ultimately, anything titled "MechWarrior" is supposed to be simulation. That got shouted down, somewhere along the way, and that was a critical mistake.
That would be like playing ArmA 1/2/3 instead of the many CoD 3/4/5/etc. games basically...
Now you guess which game has more people playing it...?? LOL!
C337Skymaster, on 12 May 2023 - 06:41 PM, said:
When I started playing this game in 2015, and saw the damage art on the outsides of 'mechs, and it seemed as though it corresponded to the exact locations that got shot, I got really excited that PGI had implemented a Finite Element mesh to register precise damage locations. This was the same time that I expected to be able to open the battle map and fire my LRMs indirectly at a map location. I was disappointed to find out I was wrong on both counts.
Pretty much the same here when it comes to the Map Button of this game back then :
- Can't see a Live Image of Mech's running around.
- Can't spot via the damn thing.
- Can't throw Artillery Strikes via the damn thing.
TL;DR : Can only play a "Meh" version of the Commander in Battlefield 2 or 3
That was a huge
"d0h!" moment for sure back then!
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Increased granularity in targeting locations is fine by me.
I 100% agree that if you're blowing off the missile ear on a 'mech, there's no way that should take out the entire torso beneath it, unless you crit the ammo feed belt and set off a chain reaction down into the magazine.
That would be simply AMAZING instead of what we have now!
PhaneroN7, on 13 May 2023 - 10:21 AM, said:
I really want to buy the Stone Rhino, I really do, but it's pointless to buy another assault, let alone 48 kph 100 tons of assault and there is really only one reason for this once you hit tier 1: nascar.
Hmm... are you sure it's Tire 1 related ?!
People NASCAR whatever and whenever they can or call the game a NASCAR game while it sometimes wasn't even the case so who to believe in such cases ?!