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Stone Rhino Pre-Order Is Here!


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#101 Navid A1

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Posted 09 May 2023 - 09:22 PM

View PostC337Skymaster, on 09 May 2023 - 05:45 PM, said:

Unfortunately, they need to give Omnimechs an extra bit of special-ness to offset having fixed IS XL engines. The Clan Omnis, sure, but the IS Omnis are gonna need a lot of love.



It's the CB boosted variant, and it has 15 energy hardpoints. You missed the small laser in the head. Posted Image


I think the game code can allow for Engine swaps for Omnis... I think.

#102 SmokedJag

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Posted 10 May 2023 - 04:39 AM

View PostC337Skymaster, on 09 May 2023 - 05:45 PM, said:

Unfortunately, they need to give Omnimechs an extra bit of special-ness to offset having fixed IS XL engines. The Clan Omnis, sure, but the IS Omnis are gonna need a lot of love.



It's the CB boosted variant, and it has 15 energy hardpoints. You missed the small laser in the head. Posted Image


IS XL engines are such a bigger negative in this game vs. what fixed XL Omnis were balanced for. Even the increased armor values don't offset being able to target one side of the mech exclusively at high accuracy.

#103 Sjorpha

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Posted 10 May 2023 - 06:01 AM

Gorgeous but too expensive for me.

Will be interesting to see if the 4 ballistics on the 1 all go in the turret. hope so.

#104 Max J Wolf

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Posted 10 May 2023 - 07:05 AM

View PostPsionicMantis, on 09 May 2023 - 08:32 AM, said:


Did you use C-UAC/10s, or UAC/10s? Clan UAC/10 are 4 slots and 10 tons. IS UAC are 7 slots and 13 tons.
So its 4 slots for the C-UAC/10, 1 slot each for the C-Lrm10 so 2 slots, and 4 slots for the 2 tons of each ammo to make a total of 10 slots used, plus the C-XL engine taking the last 2 slots. If the IS UAC/10 was used, it would also account for the extra 6 tons over.

Edit: However i dont see where the 17 heatsinks are coming from. Looks like 1 is missing from the loadout. There is one in each arm and one in each leg, plus 2 extra in the engine for 16..
SR-4

That's exactly what I did!)) Oops, my Bad!)) A big apology to PGI, looks like I didn't do my homework lol, but I will be checking every build before I buy!))

#105 Buenaventura

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Posted 10 May 2023 - 08:50 AM

View PostHauptmann Keg Steiner, on 09 May 2023 - 06:03 PM, said:

Well, what's the alternative? Leave the SR-1 and -7 with their mighty 5 and 6 hardpoints apiece to compete with the -4's 14 or -6's 15?

These are for mighty invincible clan warriors, they sure can handle having less hardpoints! Posted Image
On a more serious note: They more than doubled the SR-1s hardpoints (from 5 to 11) and close to doubled the SR-7s (from 6 to 11). There sure would've been options to maybe only add 2 hardpoints.
Besides, these are for cash buyers anyway, so it really doesn't matter much - they are all in the same pack.Posted Image

#106 Roodkapje

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Posted 10 May 2023 - 10:17 AM

View PostNavid A1, on 08 May 2023 - 09:55 AM, said:

I think the dorsal gun is too long and too high.

Both for aesthetics and gameplay, it would be good if it is lowered more into the main body and the barrels are shortened a bit.

This thing is basically a big Assault Turret walking around and I think that's just AWESOME!!! Posted ImagePosted Image

Can't wait to see it ingame! Posted Image

View PostDivkrd, on 08 May 2023 - 10:08 AM, said:

who cares about aesthetics when it makes mech unplayable in the game, those hitboxes gonna make it easy to kill

View PostNavid A1, on 08 May 2023 - 10:24 AM, said:

No one will be thrilled when hitboxes start showing the issues.

TRO can have table top imo.

You mean like every Marauder for example ?! LOL! Posted Image

Maybe this mech will start to teach players how to take care of their slow big Assaults in their team and NOT leave them behind all alone as target for some fast Lights ?!

Here is hoping... Posted Image

View PostVellron2005, on 08 May 2023 - 10:41 AM, said:

I just hope they animate it properly..
Not like the Dire Wolf...

think.. Marauder, Supernova, or Kin Crab.

Please explain what you mean exactly ??

View PostTAMTAMBABY, on 08 May 2023 - 10:42 AM, said:

How is the cockpit, I wonder? I'm very curious.
I hope it's a bit colorful.

I hope it's a nice wide and open design like the Crusader has and not like the Marauder IIC or Kodiak have...

View PostLockheed_, on 08 May 2023 - 12:05 PM, said:

I think with a mech that iconic you have to sell it via nailing the looks and cash in on all the mechdads and people buying it for nostalgia.

Exactly! Posted Image

Quote

the thing looks like a possible hitbox nightmare in the first place, huge CT, wide STs, big arms. I really don't know it the gun on top is gonna make much of a difference.

We already have mechs with those issues so why change anything on this one ?!

In a good team any mech can perform well...

Quote

Personally speaking if I should by this thing and I really don't like playing assaults at all and I am fairly bad at it too, I am gonna buy it because of the looks and how incredibly well Alex translated the classic TRO 3055 look and made it MWO while at the same time incorporating the dual barrels in the turret.

My problem with Assaults is that everyone wants to play them and you barely can join the QP queue with them unless you want to face long waiting times... Posted Image

View PostCh0c0L4t3m1Lk, on 08 May 2023 - 02:15 PM, said:

im excited for a new mech in the game but ill never understand why they sell it in packs like that. after exchange id be out $75 to get the standard pack with hero addon before taxes. i believe the market for people that want to spend $75 on a couple versions of the same mech has got to be quite small % of overall player base, in fact i played this game since closed beta without buying anything until the platinum packs purely because of that fact. i had even scoured the game and web store over the years looking for something to buy to support the game i love but dumping so much on 6 variants of one mech is nuts to me. eg. new star wars AAA game title just dropped last week and i can buy that on steam for $75 or i can buy 6 variants of the same mech in some DLC for this game...

i understand there are dev costs etc. i just believe strongly that there is a far larger market of players that would throw you $5 for 1 mech variant in preorder which would get you cash vs. me waiting until its on the in game market and i buy it for c-bills, which i assume doesnt look as great on your balance sheet.

100% AGREE!!! with the above! Posted Image

I have been asking myself the same question for many years now and thought things would change because of the way they were selling mechs the last year or so...

View PostOrion_, on 08 May 2023 - 04:49 PM, said:

Anything is a brawler if you're brave enough....

Sadly the current player base doesn't seem to be brave enough and just camps with their big Assaults on the walls of HPG Posted Image

View PostNavid A1, on 08 May 2023 - 05:25 PM, said:

SR-5 would have been too similar to SR-1, and a bit of an oddball with no JJ

One more mech wouldn't be all that bad considering the price they are asking for them IMHO Posted Image

View PostNavid A1, on 08 May 2023 - 06:07 PM, said:

Maybe they release a would be SR-5 sometime in the future... who knows.

Probably...

View PostWeeny Machine, on 09 May 2023 - 03:14 AM, said:

As if the game needs another assault mech let alone another assault sniper...

Fits well in the current camper meta! LOL! Posted Image

Quote

And if they add the Stone Rhino version 6 with 14 energy hardpoints...geez.

Hellooo Crusader nightmare v2.0 Posted ImagePosted Image

View PostAlreech, on 09 May 2023 - 01:15 PM, said:

Stuff like the dorsal guns of the Stone Rhino / Marauder II or the shoulder mounted big missle drums/boxes won't be a problem if they would be their own hit location an not part of the side torso.

To bad that a mech in a Mechwarrior video game has to follow the same rules as a mech in a more than 30 year old tabletop boardgame... Posted Image

They just got a buff for all mechs with "Mouse Ears" so I am guessing the Stone Rhino will get it too ?!

View PostC337Skymaster, on 09 May 2023 - 02:17 PM, said:

So if they upped the engine cap on the -1 to 400, that 'mech can pull double-duty as the -1 and -5. It has the same hardpoints as the -5, it's just missing the ability to mount the accompanying engine.

To be very honest with you all :

Engine Limits are ANNOYING!!! Posted Image

I think they should be removed and just let you choose which Engine you want on all variants of a mech!

So in this case for example just let them all have the Clan XL 400 Engine as the limit Posted Image

View PostBig-G, on 09 May 2023 - 04:38 PM, said:

Love this... but off topic... WHERE's my KGC-010? Posted Image

The information @ https://www.sarna.net/wiki/King_Crab describes something really badass designwise! Posted Image

You could do something like KGC-KJ but with 2 x PPC instead of 6 x ML/MPL so it would be :
- 2 x AC/2
- 2 x MRM 10
- 2 x PPC

Could work! Posted Image

View Postcolt, on 09 May 2023 - 05:43 PM, said:

Where was this voted on?

I am guessing https://mwomercs.com...mech-pack-poll/ that was posted earlier ?! Posted Image

#107 Duke Falcon

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Posted 10 May 2023 - 11:40 AM

Quote

Unfortunately, they need to give Omnimechs an extra bit of special-ness to offset having fixed IS XL engines. The Clan Omnis, sure, but the IS Omnis are gonna need a lot of love.


Hauptmann, while OmniMech, use standard engine. Not all IS omnis are XL-fixed.

#108 Antares102

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Posted 10 May 2023 - 12:20 PM

Woah cool a reason to come back to this game :D

#109 w0qj

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Posted 10 May 2023 - 01:32 PM

+1
Please make dorsal guns shorter and closer to main body!

In fact, just make this Stone Rhino (100ton) an overgrown MAD-IIC (85ton) mech! ;)


View PostNavid A1, on 08 May 2023 - 09:55 AM, said:

I think the dorsal gun is too long and too high.

Both for aesthetics and gameplay, it would be good if it is lowered more into the main body and the barrels are shortened a bit.


#110 LordNothing

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Posted 10 May 2023 - 01:42 PM

is omnis with xls can work, clan omnis with std engine can work. its all about the quirks.

#111 DaChonkin

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Posted 10 May 2023 - 03:21 PM

Will never play this mech, but will buy at least the cheapest option just to thank PGI for bringing new content.

Another heck yes to bringing the FireMoth!

As far as the monies go just think about what it cost in development time to give us a new map. PGI staffers need to
eat too.

#112 Ralph Edwards

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Posted 10 May 2023 - 06:37 PM

View PostLockheed_, on 10 May 2023 - 01:48 PM, said:

-1 absolutely not! the mech looks iconic as it is. keep it as close to the original TRO 3055 look as possible.


Agree 100%

#113 Hawk819

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Posted 10 May 2023 - 07:36 PM

I'm surprised there's no Stone Rhino 5. It has twin LB-x 5's in each torso and six ER Mediums in each arm. O well, maybe they'll release it as a prize or something.

#114 C337Skymaster

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Posted 11 May 2023 - 02:15 AM

View PostHawk819, on 10 May 2023 - 07:36 PM, said:

I'm surprised there's no Stone Rhino 5. It has twin LB-x 5's in each torso and six ER Mediums in each arm. O well, maybe they'll release it as a prize or something.


Everyone needs to pester PGI for an engine cap raise on the -1. If they raise the -1 engine to 400, there's the -5. Four torso ballistics for the four LBX/5's, and six arm energy for the six medium lasers. It just needs to be able to run on its 400XL.

#115 C337Skymaster

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Posted 11 May 2023 - 02:47 AM

View PostDuke Falcon, on 10 May 2023 - 11:40 AM, said:


Hauptmann, while OmniMech, use standard engine. Not all IS omnis are XL-fixed.


Oh yeah, you're right! Well, in that case there's no excuse. Engine swapping should never be a thing with Omnis. What we should have is less precise aiming, and a bit more shot scatter, but it'll be a cold day in hell when our competitive overlords allow that to happen.

#116 epikt

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Posted 11 May 2023 - 02:57 AM

View PostC337Skymaster, on 11 May 2023 - 02:47 AM, said:

What we should have is less precise aiming, and a bit more shot scatter, but it'll be a cold day in hell when our competitive overlords allow that to happen.

What we should have is a dice-roll to decide which component is hit... oh wait...

#117 C337Skymaster

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Posted 11 May 2023 - 03:04 AM

View Postepikt, on 11 May 2023 - 02:57 AM, said:

What we should have is a dice-roll to decide which component is hit... oh wait...


So both games are trying to approximate the same thing from different perspectives. Weapons aiming is computer assisted for ALL weapons, and not excellent at tracking a moving target (stationary targets are really easy to hit, even for lousy pilots, and we DO tend to be pretty stationary in MWO). So the ability to carve up targets like a thanksgiving turkey means the precision is dialed up a bit too much, and needs to be backed off slightly.

#118 AmbidXtrousGNOME

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Posted 11 May 2023 - 05:35 AM

View Postepikt, on 11 May 2023 - 02:57 AM, said:

What we should have is a dice-roll to decide which component is hit... oh wait...


Sometimes trying to thread the needle shooting through terrain or shooting at a target peaking a corner and not hitting invisible walls feels like a dice roll Posted Image

#119 Alreech

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Posted 11 May 2023 - 08:37 AM

View PostC337Skymaster, on 09 May 2023 - 05:45 PM, said:

Unfortunately, they need to give Omnimechs an extra bit of special-ness to offset having fixed IS XL engines. The Clan Omnis, sure, but the IS Omnis are gonna need a lot of love.

To bad that MWO as first person shooting game were players can easily hit a specific location must follow the same rules as a 30+ year old table top boardgame that uses dice rolling to determin hit location.

But i guess coding 2 different ways how XL engines work (on for Clan, one for IS) and doing a lot of quirks ect to nerf the disadvantge of a IS XL Engine was totally worth it...

#120 C337Skymaster

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Posted 11 May 2023 - 10:27 AM

View PostAlreech, on 11 May 2023 - 08:37 AM, said:

To bad that MWO as first person shooting game were players can easily hit a specific location must follow the same rules as a 30+ year old table top boardgame that uses dice rolling to determin hit location.

But i guess coding 2 different ways how XL engines work (on for Clan, one for IS) and doing a lot of quirks ect to nerf the disadvantge of a IS XL Engine was totally worth it...


The key here is "easily". Just make it a little harder (skill based, or something. Honestly, it seems like it realistically would come down to trigger discipline, and holding your shot until you've got a proper shooting solution), to land all your weapons in the same spot, but closer together is still pretty good, and voila. You're good to go. It's this obsession with everything all hitting exactly the same pinpoint location that's causing all sorts of problems.





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