A Preview Of Things To Come!
#61
Posted 02 November 2023 - 02:16 AM
#62
Posted 02 November 2023 - 02:40 AM
#63
Posted 02 November 2023 - 03:00 AM
132 units of standard armor = 3.7 tons. Light armor = 3.5 tons. And there are already 3.3 tons of ferro-fibrous. Another 300 kg of armor can be cut off from this arm and the engine can be raised to 205.
Is it possible to cut off the armor from a shield? At her expense, you can afford a lot of things.
#64
Posted 02 November 2023 - 03:25 AM
been thinking of bolting the wallet shut for mwo, permanently. little straws like this are easy to forgive, but my camel is starting to groan.
#65
Posted 02 November 2023 - 03:29 AM
Fae Puka, on 02 November 2023 - 01:38 AM, said:
https://www.sarna.net/wiki/Shield
Personally I love it. Its new, interesting and most likely effective. Also love it having the camo from mech.
Edited by Samziel, 02 November 2023 - 03:32 AM.
#66
Posted 02 November 2023 - 05:00 AM
The6thMessenger, on 01 November 2023 - 07:15 PM, said:
Can we get a shield urbie next?
Fair assessment, but it's a big advantage when you do get to brawling.
nah, this is a piece of ghost equipment on a mech with an oversized arm with the actual armor buff provided by the quirk system. this is not a backport. this is a mod job.
if they wanted to do this for real they would have functional bolt-ons which unlike regular bolt-ons they can do something useful. install it and fixed equipment shows up in the appropriate component. for example install a jump pack and you can have a single use jump jet. could be various weapons. would be nice to order my elementals to dismount and attack. it would also be a good way to implement external armor. make it more interesting if the bolt on could be shot off if the armor was depleted or the equipment critted. of course i think bolt-ons are subject to the same limits as weapon retrofits, in that they have to be added on a mech by mech basis. but you could roll them out on a more progressive schedule and more importantly sell them.
Edited by LordNothing, 02 November 2023 - 05:42 AM.
#68
Posted 02 November 2023 - 06:15 AM
#69
Posted 02 November 2023 - 07:21 AM
Fae Puka, on 02 November 2023 - 01:38 AM, said:
Lol. It's been said, but I have to say it again. There are shields in Battletech.
https://www.sarna.net/wiki/Shield
My only concern is the hit box. Is the shield just a bolt on that won't block fire, and only the ARM itself has the extra armor?
#70
Posted 02 November 2023 - 07:24 AM
#71
Posted 02 November 2023 - 07:55 AM
ScrapIron Prime, on 02 November 2023 - 07:21 AM, said:
https://www.sarna.net/wiki/Shield
My only concern is the hit box. Is the shield just a bolt on that won't block fire, and only the ARM itself has the extra armor?
It's not a bolt on. It's a 4 ton equipment in the left arm (check the mechlab pic). It's gonna shield the whole side.
Edited by Samziel, 02 November 2023 - 07:56 AM.
#72
Posted 02 November 2023 - 08:06 AM
Samziel, on 02 November 2023 - 07:55 AM, said:
It's not a bolt on. It's a 4 ton equipment in the left arm (check the mechlab pic). It's gonna shield the whole side.
I would think so, yes. But this requires a new model. If the hit box is just the image below like all other Centurions, then shots will pass through the shield without stopping.
#73
Posted 02 November 2023 - 11:42 AM
ScrapIron Prime, on 02 November 2023 - 08:06 AM, said:
TIYOS took his time to model a shield, give it a hitbox. The shield is a real shield. It'll block damage.
Znozoic, on 02 November 2023 - 06:15 AM, said:
Shield is not a Bolton. It's stuck to the mech
#74
Posted 02 November 2023 - 12:05 PM
#76
Posted 02 November 2023 - 12:25 PM
My question is how will that shield interact with the environment? Will we need to worry about those hit boxes getting caught on the terrain? This might be a deal breaker when trying to navigate sideways, trying to shield yourself from incoming RAC/HAG fire with only your radar and memory guiding your movement on a uneven map.
#77
Posted 02 November 2023 - 03:51 PM
Ihlrath, on 01 November 2023 - 04:28 PM, said:
That's literally the only role and function of a shield, to get focused by enemy fire instead of more important parts of the mech.
That shield gives you a free 200+ HP protection to absorb enemy fire while you close in.
#78
Posted 02 November 2023 - 04:33 PM
ScrapIron Prime, on 02 November 2023 - 08:06 AM, said:
bring up a good point. not sure our hit detection is up to not phasing through shields. its gonna be a fraction of a meter thick, well within the phase through threshold.
Edited by LordNothing, 02 November 2023 - 04:33 PM.
#79
Posted 02 November 2023 - 11:51 PM
Navid A1, on 02 November 2023 - 03:51 PM, said:
That's literally the only role and function of a shield, to get focused by enemy fire instead of more important parts of the mech.
That shield gives you a free 200+ HP protection to absorb enemy fire while you close in.
Ah, but that's the thing that makes it balanced - it's not free!
You have given up 4T of something to have that extra 200+ HP, be it armament, speed (engine) or protection in other areas.
#80
Posted 03 November 2023 - 09:44 AM
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