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Patch Notes - 1.4.293.0 - 19-March-2024


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#61 Strelok7

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Posted 19 March 2024 - 06:06 PM

Thanks for the patch! Special Thanks for the new weapons and sounds - super cool!

#62 Solomon Birch

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Posted 19 March 2024 - 06:51 PM

View PostMechsniper, on 19 March 2024 - 06:04 PM, said:

Having massive lag and in game crashes after the patch.

I literally just kept logging in until it worked. But I had that problem.

#63 simon1812

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Posted 19 March 2024 - 08:02 PM

thxs for the mech!!! loving the new weapons as well!!

just one suggestion, the thunderbolt missiles, shouldnt the missiles look bigger on the mech? it looks like one is packing SRMs instead.

#64 TheFallOfTheReaper

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Posted 19 March 2024 - 08:31 PM

TBOLT: DOA, new gauss: waiting to get nerfed into oblivion, and more “cauldron” changes. Yeah.

Bring back escort and Solaris while you are at it.

Edited by TheFallOfTheReaper, 19 March 2024 - 08:33 PM.


#65 Aidan Crenshaw

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Posted 19 March 2024 - 10:12 PM

View PostSolomon Birch, on 19 March 2024 - 04:58 PM, said:

Why does the Desperada have plasma cannon HSL?


It has a Light PPC HSL +2 (I'm not aware that this has changed), an that is in order to alpha all its stock loadout weapons without inducing ghost heat.

#66 Lepestok

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Posted 20 March 2024 - 05:33 AM

We need armor!

#67 ColdBrewed

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Posted 20 March 2024 - 05:54 AM

View PostSolomon Birch, on 19 March 2024 - 04:58 PM, said:

Why does the Desperada have plasma cannon HSL?


They consolidated quirks to save room on the coding level for more additions to the game. It doesn't mean the weapons wil be usable by both sides. It's to save lines of code.

#68 torsie

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Posted 20 March 2024 - 07:54 AM

View PostInnerSphereNews, on 15 March 2024 - 07:09 PM, said:

MAP UPDATES AND FIXES
  • Plugged holes on Bearclaw II, Mining Collective, and Emerald Taiga


Best change Posted Image

Red rockets and green PPC and red gauss gun awesome.

Need to find tiny mech that can bring Thunderbolt Posted Image

Edited by torsie, 21 March 2024 - 09:10 AM.


#69 DoucheNugg3t

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Posted 20 March 2024 - 08:57 AM

Proto AC seems good, the Plasma is good but a little hot and we need to ditch the minimum range on the Thunderbolts plus they hit good sometimes and others last night did almost zero damage. only used those three new weapons last night overall pretty good, I think I saw one other pilot with new weapons out of several matches

#70 -Ramrod-

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Posted 20 March 2024 - 09:02 AM

So how long until the Magshot/AP Gauss get nerfed? I could see them halving the range. I like them so far but I know not to get too comfortable with any new weapon.

#71 Strelok7

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Posted 20 March 2024 - 11:25 AM

View PostMechsniper, on 19 March 2024 - 06:04 PM, said:

Having massive lag and in game crashes after the patch.


Repair tool, or deleting cache might help.
*I am still not sure if FPS are back to normal after the second-prior-patch. It would be nice if the devs said - yep, we did dial some minimum graphical settings up....

This is the thread on that: https://mwomercs.com...ger-load-times/

Edited by Strelok7, 20 March 2024 - 11:26 AM.


#72 Void Angel

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Posted 20 March 2024 - 01:33 PM

I haven't noticed any drop in framerate, but I haven't been tracking it. My computer is also fairly new, so I might just be powering though whatever's happening to the people with issues.

If cache deletion and the repair tool don't work, be sure to check the thread or email support. There's not a mass of people complaining, which means the issue isn't affecting everyone - and is thus likely fixable.

#73 Void Angel

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Posted 20 March 2024 - 01:41 PM

View Post-Ramrod-, on 20 March 2024 - 09:02 AM, said:

So how long until the Magshot/AP Gauss get nerfed? I could see them halving the range. I like them so far but I know not to get too comfortable with any new weapon.


Nah, I think if a nerf is required, it'll probably be to cooldown, heat, and/or damage. Reason why is that lowering the range just makes it a pinpoint machine-gun, which doesn't really justify the heat and extra space. Given that the range bracket for the "machine Gauss" weapons puts them at the precise range point of a variety of Clan and IS weapons, I think that's one of the design purposes of the weapon, and pulling range back would reduce the variety of build options overall.

But hey, I've been wrong before. =)

#74 simon1812

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Posted 20 March 2024 - 04:05 PM

View PostDoucheNugg3t, on 20 March 2024 - 08:57 AM, said:

Proto AC seems good, the Plasma is good but a little hot and we need to ditch the minimum range on the Thunderbolts plus they hit good sometimes and others last night did almost zero damage. only used those three new weapons last night overall pretty good, I think I saw one other pilot with new weapons out of several matches


Im using the new weapons in combination with the old ones...stuff like that is all I did yesterday, just using the new weapons in a loadout because because is kinda silly...

Edited by simon1812, 20 March 2024 - 04:22 PM.


#75 Void Angel

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Posted 20 March 2024 - 05:02 PM

The Plasma cannon is way too hot for what it does; the Beam laser seems a bit problematic, too - the dps is about twice that of any other laser, but it takes a long time to cool down. I'll have to mess with it more. On that note, most of the new weapons are designed to be compatible with existing guns - that's why the APGauss has the same range as a cMPL, for example.

#76 Ogir

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Posted 20 March 2024 - 07:25 PM

The following rant is meant semi-serious, so all you snowflakes better skip it, and I hope someone from PGI will hear me out.

WHAT THE ACTUAL ****?!
I bought the DWF-C pack when it came out because of those amazing "Enhanced imaging" goggles. I got 3 of them and that was sad but okay.

Then PGI announced they'd do a "warhorn sale" and I got really excited because now I could maybe get more of my beloved "Enhanced imaging" warhorns. And guess which Warhorn was NOT included in the sale? - Right, the ******* "Enhanced imaging" warhorn!

Fast forward to today.

PGI decided to give us a DUNCAN ******* FISHER warhorn! THE MAN, THE MYTH, THE LEGEND! Right in my cockpit, commenting on my kills! I was ready to empty my bank account when I saw it... there is NO WAY to get more of those warhorns! ARE YOU ******* KIDDING ME?!
You make 2 ICONIC warhorns (3 if you count that cicada one, but since that's only funny if you're in a Cicada I'll leave it out), and NONE of them can I buy?

I SAY THIS HAS TO END!

I hereby announce Project MAWAGA: Make Warhorns Great Again!

And we will force them to build a warhorn! A beautiful warhorn! And they will pay for it!

Seriously guys, just let us buy those ******* amazing warhorns!

#77 Exarch Jonah Levin

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Posted 21 March 2024 - 01:12 AM

I'm experiencing a bug where the Thunderbolt 10, 15, and 20 are firing two, three, and four 5-damage missiles respectively, instead of firing one 10, 15, and 20-damage missile. Is there a chance this can be fixed? They have zero redeeming qualities compared to their LRM counterparts otherwise, and whatever benefits you think they have don't even come close to touching their glaring downsides:
- 1.5x heavier
- Crippled range
- Crippled indirect arc rendering their higher indirect velocity moot
- Worse direct velocity
- More vulnerable to AMS in a way that's multiplied by the worse velocity
- Can't benefit from LRM quirks
- Less damage worth of ammo per ton
- Refuses/wastes team synergy from TAG and NARC
You might think the moderate improvement in spread compared to the LRMs is a selling point worth something, but TAG, NARC, and Artemis bridge all or most of that gap in practical, affordable, reliable ways to get pretty much the same amount of damage on torso segments while keeping the aspects that make LRMs good intact. The last potential saving grace for Thunderbolts would have been faring better in close quarters, but they're still not effective enough at self defense to justify sacrificing SO MUCH tonnage that could have gone to backup weapons AND undermining your chances of actually winning your ideal engagement. In their current state, Thunderbolt missiles are mostly just a disservice to your teammates that you equip so you can have slightly less pathetic death throes when your targets inevitably reach you.

#78 Void Angel

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Posted 21 March 2024 - 10:54 AM

My Thunderbolt-equipped Catapult works fine. TBs have the same balance constraints as other lock-on weapons, but they feel ok in matches so far. Might change as people get used to them but right now, try mixing them with other weapons and being aggressive. They're not LRMs; don't use them like it.

#79 Roodkapje

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Posted 21 March 2024 - 11:56 AM

View PostVoid Angel, on 21 March 2024 - 10:54 AM, said:

LRMs; don't use them.

There... I fixed it! Posted Image



But seriously :

If you guys still can make/add new weapons to the game then I would really like to see MRM 5 added to the game! Posted Image
We have LRM 5 and ATM 3 so why not add MRM 5 to the game too ?!

Some of my mechs could really use them!



Another thing I would like to know :

Are these Thunderbolt Missiles meant to work like Clan ATM Missiles by any chance ?
Having something like those for the IS Mechs would be really cool Posted Image



And last but not least :

Does this new Plasma Cannon thing for the Clan Mechs work as Light PPC at the IS side or not ?
Does it DISABLE ECM and/or Stealth Armor for a short period or not ?

#80 Max J Wolf

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Posted 21 March 2024 - 12:15 PM

Did PGI pull the new weapons out of the current build? I just logged in and out twice and they aren't there lol!(( I guess they weren't balanced enough? Any one can confirm or word from PGI would be nice?))

Edited by Max J Wolf, 21 March 2024 - 12:26 PM.






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