Hello is this forum still active? Or people has a discord channel?
I am coming back after several years.


Is The Community Still Active 2025?
Started by Rux Trok, Aug 31 2025 11:44 PM
7 replies to this topic
#1
Posted 31 August 2025 - 11:44 PM
#2
Posted 01 September 2025 - 12:35 PM
Yeah, we're still here! I don't know if the old "HPG" Discord is still around, but there's the MWO Comp and Cauldron Feedback discords, and then most guild/units you join - such as mine - will have their own Discord or Teamspeak servers.
Depending on when you left, the Cauldron may be unfamiliar to you; this is a player council, drawn from all over, which currently makes balance decisions. They're not going to be able to please everyone, but they do good work; balance is generally better now than when I stopped playing for a few years a few... well, years, back.
Depending on when you left, the Cauldron may be unfamiliar to you; this is a player council, drawn from all over, which currently makes balance decisions. They're not going to be able to please everyone, but they do good work; balance is generally better now than when I stopped playing for a few years a few... well, years, back.
#3
Posted 02 September 2025 - 04:19 AM
And don't forget the Reddits! 
r/OutreachHPG @ https://old.reddit.com/r/OutreachHPG/
r/mwo @ https://old.reddit.com/r/mwo/
~D. V. "MWO Reddits... because sometimes in 2025 there is someone wanting another opinion" Devnull

r/OutreachHPG @ https://old.reddit.com/r/OutreachHPG/
r/mwo @ https://old.reddit.com/r/mwo/
~D. V. "MWO Reddits... because sometimes in 2025 there is someone wanting another opinion" Devnull
#4
Posted 02 September 2025 - 05:06 AM
You’ve got three responses now, so… yeah

#5
Posted 06 September 2025 - 06:53 PM
PumaSalad, on 02 September 2025 - 05:06 AM, said:
You’ve got three responses now, so… yeah 

Four people here (One Thread Starter, Three Responders) does not a Forum happen to make. (Sorry... It felt like you begged a meme-ish response!!!) I believe we can agree that 'Rux Trok' should view more of MWO's Forums and see there are other people here as well.

~D. V. "All the inquiring O.P. in this 2025 year needs is looking about!!!" Devnull
#6
Posted 07 September 2025 - 05:47 AM
A warm welcome back to MWO!
A few short years... lots of new mechs, new weapons, and new maps!
==>Just sit back and enjoy the game! Oh, and MWO has never been more generous!
(Three Hero mechs & one Legendary Mech Pack for free! You've still got a month, still doable...)
https://mwomercs.com/tournaments
Or, the details:
1) Patch log history since 2021:
https://mwomercs.com...auldron-changes
https://mwomercs.com/game/patch-notes
2) HSL Quirks: it's gotten to the point where most folks won't remember it all...
https://mwomercs.com...-hsl-quirk-list
3) Weapon changes in its full glory
https://mwomercs.com...auldron-changes
===================================================================
2023-2025 New Weapon behavior changes: ('Jihad?' era new weapons, Part 1, Part 2):
===================================================================
IS: BL (Binary Laser Canon): decreased to firing 2x weapons at once without ghost heat penalty
IS: SXPL / MXPL / LXPL (X-Pulse Laser)
IS & Clan: ASP (Advanced Sensor Package--replaces the Command Console). Also gives TAG +20% range
Clan: HAG20 / HAG30 / HAG40 (Hyper Assault Gauss Rifle). Individual projectile shell damage+splash profile: 0.5 / 4 / 0.5
~~HAG20: 4x projectile shells per burst. Total damage+splash profile: 2 / 16 / 2
~~HAG30: 6x projectile shells per burst. Total damage+splash profile: 3 / 24 / 3
~~HAG40: 8x projectile shells per burst. Total damage+splash profile: 4 / 32 / 4
New Weapon: IS: LAC2/LAC5 (Light Autocanon)
New Weapon: IS: TBM5/TBM10/TBM15/TBM20 (Thunderbolt Missile), minimum range 150m. (Half damage below minimum.)
New Weapon: IS: TBM5/TBM10/TBM15/TBM20 (Thunderbolt Missile), firing arc decreased to 60m (down from 75m)
New Weapon: IS: SB Gauss (Silver Bullet Gauss Rifle): 3x projectile shells per shot
New Weapon: IS: Magshot (Magshot Gauss Rifle): No critical hit chance bonus over base values.
New Fixed Weapon: IS: Railgun, damage+splash profile 12 / 40 / 12 (single projectile shell per shot)
New Equipment: IS: Light TAG (Light TAG)
New Weapon: Clan: PAC2/PAC4/PAC8 (Protomech Autocanon)
New Weapon: Clan: AP Gauss (AP Gauss Rifle). No critical hit chance bonus over base values.
New Weapon: Clan: Beam Laser (Beam Laser)
New Weapon: Clan: Plasma PPC (Plasma Canon), damage+splash profile 1 / 5 / 1, plus minor heat damage 0.5
New Fixed Weapon: Clan: Railgun, damage+splash profile 12 / 40 / 12 (single projectile shell per shot)
~~>New Fixed Equipment: IS & Clan: Supercharger: CPLT-FB(LGD), WHK-K(LGD), SMN-II-T, BKL-M(TSP)
~~>New Fixed Equipment: Clan: Modified Ballistic Loader: BANE-L hero mech (turns HAG40 into Silver Bullet)
~~>Number of projectile shells per shot (ie: per trigger pull): another possible source here.
==============================================
Major weapon behavior changes: (Civil War era weapons):
==============================================
IS: STD Large Lasers: increased to firing 4x weapons at once without ghost heat penalty.
IS: STD PPC: increased to firing 3x weapons at once without ghost heat penalty.
IS: STD PPC: minimum of 5.5 damage at zero meter range. Does exponential decay damage below minimum range (somewhat similar to Clan LRM).
IS: Heavy PPC: minimum of 5.5 damage at zero meter range. Does exponential decay damage below minimum range (somewhat similar to Clan LRM).
IS: Light-PPC: no minimum range anymore.
IS: Snub-Nose-PPC: decreased back down to firing 2x at once without ghost heat penalty (June-2022 patch)
IS: Snub-Nose-PPC: does splash damage (similar to Clan ER-PPC), damage+splash profile 2.5 / 10 / 2.5
IS: Light-Gauss: [Maintenance_HSL]: changed to "no" ghost heat penalty (can only charge/fire 2x at once though).
IS: Light-Gauss: no longer part of ghost heat linked penalty group of IS Gauss Family & IS PPC Family.
IS: LRM5: increased to firing 6x LRM5 weapons at once without ghost heat penalty.
IS: LRM5: Now in its own separate ghost heat linked penalty group.
IS: 2xLRM20 + 6xLRM5 with no Ghost Heat ! 2xLRM15 + 6xLRM5 with no Ghost Heat !
IS: LRM10: increased to firing 4x LRM10 weapons at once without ghost heat penalty.
IS: STD SRM4: increased to firing 5x STD SRM4 weapons at once without ghost heat penalty.
IS: Rocket Launcher: does slight (exponential decay) damage below minimum range (similar to Clan LRM). 'Zero' damage at zero meter range.
IS: CASE: now 0 tons, still consume 1x critical slot. Equippable in Arm, Leg, Left/Right Torso.
IS: BAP: now 1 ton, and consume 1x critical slot.
IS & Clan: LRM: firing arc reinstated back to its original 2023 value (now 150m, up from 100m).
IS & Clan: LRM velocity reduced on patch dates: Jan-2024 <-- Aug-2023 <-- Summer-2023.
IS & Clan: LRM (indirect) velocity: 160 m/s (down from 160 m/s <-- 190 m/s <-- 210 m/s).
IS & Clan: LRM (direct) velocity: 224 m/s (down from 224 m/s <-- 266? m/s <-- 294? m/s).
IS & Clan: artemis-LRM (indirect) velocity: 190 m/s (down from 190 m/s <-- 226? m/s <-- 250? m/s).
IS & Clan: artemis-LRM (direct) velocity: 266 m/s (down from 266 m/s <-- 316? m/s <-- 350? m/s).
IS & Clan: Streak SRM2: increased to firing 6x Streak SRM2 weapons at once without ghost heat penalty.
IS & Clan: Streak SRM4: increased to firing 4x Streak SRM4 weapons at once without ghost heat penalty.
IS & Clan: ECM range decreased to 90m (down from 120m). ie: -55% protection surface area!
IS & Clan: ECM missile lock time decreased to only 2x times longer (down from 4x longer). ie: shorter lock times
IS & Clan: Radar Deprivation Skill Nodes decreased to 80% max (ie: 80% = 16% x 5 skill nodes).
IS & Clan: AMS ammo does not explode upon crit.
IS & Clan: MASC lasts longer (fill rate decreased). MASC redline threshold increased to 85% (up from 75%).
Clan: ER-Micro-Laser: changed to "no" ghost heat penalty (fire as many as you want at once!).
Clan: Micro-Pulse-Laser: changed to "no" ghost heat penalty (fire as many as you want at once!).
Clan: Micro-Pulse-Laser: increased to firing 12x weapons at once without ghost heat penalty.
Clan: Micro-Pulse-Laser: no longer part of ghost heat linked penalty group of Clan ER-Micro-Laser.
Clan: AC5: increased to firing 4x AC5 weapons at once without ghost heat penalty.
Clan: AC5: decreased to 1x projectile shell per shot (down from 2x).
Clan: AC10: increased to firing 4x AC10 weapons at once without ghost heat penalty.
Clan: AC10: decreased to 2x projectile shells per shot (down from 3x).
Clan: AC20: increased to firing 2x AC20 weapons at once without ghost heat penalty.
Clan: AC20: decreased to 3x projectile shells per shot (down from 4x).
Clan: UAC5: increased to firing 4x UAC5 weapons at once without ghost heat penalty.
~~>Number of projectile shells per shot (ie: per trigger pull): another source here.
Clan: LRM: missiles now fire in pairs; its firing duration effectively cut in half.
Clan: LRM5: increased to firing 6x LRM5 weapons at once without ghost heat penalty.
Clan: ATM3: increased to firing 6x ATM3 weapons at once without ghost heat penalty.
Clan: LRM5 & ATM3: Both are now in its own separate ghost heat linked penalty group together.
Clan: 2xLRM20 + 6xLRM5 with no Ghost Heat ! 2xLRM20 + 6xATM3 with no Ghost Heat !
Clan: 2xATM12 + 6xATM3 with no Ghost Heat ! 2xATM12 + 6xLRM5 with no Ghost Heat !
Clan: LRM10: increased to firing 4x LRM10 weapons at once without ghost heat penalty.
Clan: ATM Family: new minimum range of 60m (down from 120m). 'Zero' damage below minimum range.
Clan: ATM Family: ATM damage bracket adjusted
Clan: SRM4: increased to firing 5x SRM4 weapons at once without ghost heat penalty.
Clan: 2x ECM Skill Nodes max out at 33% ECM Target Range Reduction (ie: 16.5% per ECM Skill Node)
Note: IS only: max 100% ECM jamming (ie: max 100% = 20% skill node + 20% skill node + 60% base value)
Note: IS only: 2x ECM Skill Nodes max out at 40% ECM Target Range Reduction (ie: 20% per ECM Skill Node), on top of base value of IS base 60% ECM.
Note: Clan only: max 93% ECM jamming (ie: max 93% = 16.5% skill node + 16.5% skill node + 60% base value)
Note: Clan only: 2x ECM Skill Nodes max out at 33% ECM Target Range Reduction (ie: 16.5% per ECM Skill Node), on top of base value of Clan base 60% ECM.
Note: [Maintenance_HSL] = Strictly to overcome the PPC/Gauss linked Ghost Heat penalty group; there are no additional weapon hardpoints to accommodate additional ERPPC weapons. eg: KGC-001, MAD-4L
A few short years... lots of new mechs, new weapons, and new maps!

==>Just sit back and enjoy the game! Oh, and MWO has never been more generous!
(Three Hero mechs & one Legendary Mech Pack for free! You've still got a month, still doable...)
https://mwomercs.com/tournaments
Or, the details:
1) Patch log history since 2021:
https://mwomercs.com...auldron-changes
https://mwomercs.com/game/patch-notes
2) HSL Quirks: it's gotten to the point where most folks won't remember it all...
https://mwomercs.com...-hsl-quirk-list
3) Weapon changes in its full glory

https://mwomercs.com...auldron-changes
===================================================================
2023-2025 New Weapon behavior changes: ('Jihad?' era new weapons, Part 1, Part 2):
===================================================================
IS: BL (Binary Laser Canon): decreased to firing 2x weapons at once without ghost heat penalty
IS: SXPL / MXPL / LXPL (X-Pulse Laser)
IS & Clan: ASP (Advanced Sensor Package--replaces the Command Console). Also gives TAG +20% range
Clan: HAG20 / HAG30 / HAG40 (Hyper Assault Gauss Rifle). Individual projectile shell damage+splash profile: 0.5 / 4 / 0.5
~~HAG20: 4x projectile shells per burst. Total damage+splash profile: 2 / 16 / 2
~~HAG30: 6x projectile shells per burst. Total damage+splash profile: 3 / 24 / 3
~~HAG40: 8x projectile shells per burst. Total damage+splash profile: 4 / 32 / 4
New Weapon: IS: LAC2/LAC5 (Light Autocanon)
New Weapon: IS: TBM5/TBM10/TBM15/TBM20 (Thunderbolt Missile), minimum range 150m. (Half damage below minimum.)
New Weapon: IS: TBM5/TBM10/TBM15/TBM20 (Thunderbolt Missile), firing arc decreased to 60m (down from 75m)
New Weapon: IS: SB Gauss (Silver Bullet Gauss Rifle): 3x projectile shells per shot
New Weapon: IS: Magshot (Magshot Gauss Rifle): No critical hit chance bonus over base values.
New Fixed Weapon: IS: Railgun, damage+splash profile 12 / 40 / 12 (single projectile shell per shot)
New Equipment: IS: Light TAG (Light TAG)
New Weapon: Clan: PAC2/PAC4/PAC8 (Protomech Autocanon)
New Weapon: Clan: AP Gauss (AP Gauss Rifle). No critical hit chance bonus over base values.
New Weapon: Clan: Beam Laser (Beam Laser)
New Weapon: Clan: Plasma PPC (Plasma Canon), damage+splash profile 1 / 5 / 1, plus minor heat damage 0.5
New Fixed Weapon: Clan: Railgun, damage+splash profile 12 / 40 / 12 (single projectile shell per shot)
~~>New Fixed Equipment: IS & Clan: Supercharger: CPLT-FB(LGD), WHK-K(LGD), SMN-II-T, BKL-M(TSP)
~~>New Fixed Equipment: Clan: Modified Ballistic Loader: BANE-L hero mech (turns HAG40 into Silver Bullet)
~~>Number of projectile shells per shot (ie: per trigger pull): another possible source here.
==============================================
Major weapon behavior changes: (Civil War era weapons):
==============================================
IS: STD Large Lasers: increased to firing 4x weapons at once without ghost heat penalty.
IS: STD PPC: increased to firing 3x weapons at once without ghost heat penalty.
IS: STD PPC: minimum of 5.5 damage at zero meter range. Does exponential decay damage below minimum range (somewhat similar to Clan LRM).
IS: Heavy PPC: minimum of 5.5 damage at zero meter range. Does exponential decay damage below minimum range (somewhat similar to Clan LRM).
IS: Light-PPC: no minimum range anymore.
IS: Snub-Nose-PPC: decreased back down to firing 2x at once without ghost heat penalty (June-2022 patch)
IS: Snub-Nose-PPC: does splash damage (similar to Clan ER-PPC), damage+splash profile 2.5 / 10 / 2.5
IS: Light-Gauss: [Maintenance_HSL]: changed to "no" ghost heat penalty (can only charge/fire 2x at once though).
IS: Light-Gauss: no longer part of ghost heat linked penalty group of IS Gauss Family & IS PPC Family.
IS: LRM5: increased to firing 6x LRM5 weapons at once without ghost heat penalty.
IS: LRM5: Now in its own separate ghost heat linked penalty group.
IS: 2xLRM20 + 6xLRM5 with no Ghost Heat ! 2xLRM15 + 6xLRM5 with no Ghost Heat !
IS: LRM10: increased to firing 4x LRM10 weapons at once without ghost heat penalty.
IS: STD SRM4: increased to firing 5x STD SRM4 weapons at once without ghost heat penalty.
IS: Rocket Launcher: does slight (exponential decay) damage below minimum range (similar to Clan LRM). 'Zero' damage at zero meter range.
IS: CASE: now 0 tons, still consume 1x critical slot. Equippable in Arm, Leg, Left/Right Torso.
IS: BAP: now 1 ton, and consume 1x critical slot.
IS & Clan: LRM: firing arc reinstated back to its original 2023 value (now 150m, up from 100m).
IS & Clan: LRM velocity reduced on patch dates: Jan-2024 <-- Aug-2023 <-- Summer-2023.
IS & Clan: LRM (indirect) velocity: 160 m/s (down from 160 m/s <-- 190 m/s <-- 210 m/s).
IS & Clan: LRM (direct) velocity: 224 m/s (down from 224 m/s <-- 266? m/s <-- 294? m/s).
IS & Clan: artemis-LRM (indirect) velocity: 190 m/s (down from 190 m/s <-- 226? m/s <-- 250? m/s).
IS & Clan: artemis-LRM (direct) velocity: 266 m/s (down from 266 m/s <-- 316? m/s <-- 350? m/s).
IS & Clan: Streak SRM2: increased to firing 6x Streak SRM2 weapons at once without ghost heat penalty.
IS & Clan: Streak SRM4: increased to firing 4x Streak SRM4 weapons at once without ghost heat penalty.
IS & Clan: ECM range decreased to 90m (down from 120m). ie: -55% protection surface area!
IS & Clan: ECM missile lock time decreased to only 2x times longer (down from 4x longer). ie: shorter lock times
IS & Clan: Radar Deprivation Skill Nodes decreased to 80% max (ie: 80% = 16% x 5 skill nodes).
IS & Clan: AMS ammo does not explode upon crit.
IS & Clan: MASC lasts longer (fill rate decreased). MASC redline threshold increased to 85% (up from 75%).
Clan: ER-Micro-Laser: changed to "no" ghost heat penalty (fire as many as you want at once!).
Clan: Micro-Pulse-Laser: changed to "no" ghost heat penalty (fire as many as you want at once!).
Clan: AC5: increased to firing 4x AC5 weapons at once without ghost heat penalty.
Clan: AC5: decreased to 1x projectile shell per shot (down from 2x).
Clan: AC10: increased to firing 4x AC10 weapons at once without ghost heat penalty.
Clan: AC10: decreased to 2x projectile shells per shot (down from 3x).
Clan: AC20: increased to firing 2x AC20 weapons at once without ghost heat penalty.
Clan: AC20: decreased to 3x projectile shells per shot (down from 4x).
Clan: UAC5: increased to firing 4x UAC5 weapons at once without ghost heat penalty.
~~>Number of projectile shells per shot (ie: per trigger pull): another source here.
Clan: LRM: missiles now fire in pairs; its firing duration effectively cut in half.
Clan: LRM5: increased to firing 6x LRM5 weapons at once without ghost heat penalty.
Clan: ATM3: increased to firing 6x ATM3 weapons at once without ghost heat penalty.
Clan: LRM5 & ATM3: Both are now in its own separate ghost heat linked penalty group together.
Clan: 2xLRM20 + 6xLRM5 with no Ghost Heat ! 2xLRM20 + 6xATM3 with no Ghost Heat !
Clan: 2xATM12 + 6xATM3 with no Ghost Heat ! 2xATM12 + 6xLRM5 with no Ghost Heat !
Clan: LRM10: increased to firing 4x LRM10 weapons at once without ghost heat penalty.
Clan: ATM Family: new minimum range of 60m (down from 120m). 'Zero' damage below minimum range.
Clan: ATM Family: ATM damage bracket adjusted
Clan: SRM4: increased to firing 5x SRM4 weapons at once without ghost heat penalty.
Clan: 2x ECM Skill Nodes max out at 33% ECM Target Range Reduction (ie: 16.5% per ECM Skill Node)
Note: IS only: max 100% ECM jamming (ie: max 100% = 20% skill node + 20% skill node + 60% base value)
Note: IS only: 2x ECM Skill Nodes max out at 40% ECM Target Range Reduction (ie: 20% per ECM Skill Node), on top of base value of IS base 60% ECM.
Note: Clan only: max 93% ECM jamming (ie: max 93% = 16.5% skill node + 16.5% skill node + 60% base value)
Note: Clan only: 2x ECM Skill Nodes max out at 33% ECM Target Range Reduction (ie: 16.5% per ECM Skill Node), on top of base value of Clan base 60% ECM.
Note: [Maintenance_HSL] = Strictly to overcome the PPC/Gauss linked Ghost Heat penalty group; there are no additional weapon hardpoints to accommodate additional ERPPC weapons. eg: KGC-001, MAD-4L
Edited by w0qj, 07 September 2025 - 05:50 AM.
#7
Posted 07 September 2025 - 05:03 PM
Heheh. Epic wall of text is epic =D
#8
Posted 09 September 2025 - 02:27 AM
Yea, things are still active, just less so on the forums and more so elsewhere, like discords and reddits.
For example, the best place to find and join a comp team for the competitive queue event that's happening now would be the MWO Comp Discord.
For example, the best place to find and join a comp team for the competitive queue event that's happening now would be the MWO Comp Discord.
Edited by Kareekoe, 09 September 2025 - 02:28 AM.
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