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NO!! Mechwarrior is now Pay 2 Win :(


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#81 son ryo

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Posted 31 October 2011 - 03:36 PM

View Postrollermint, on 31 October 2011 - 03:26 PM, said:


And its one thing to start giving the idea that Piranha games are being dishonest by what you said, which it seems to be. Pardon me if I'm wrong.

For one thing, they already come out and said the no player can buy advantages over the other players for real cash so I don't know how they are being dishonest and gimping the free players.

Of course, anyone has the right to remain skeptical and bitter but I rather choose to stay with the information that we already have.and be positive about it. Besides, I've dabbled in a number of Western-styled F2P games and they have so far been very solid and a very far cry from the rampant F2P Asian/Russian MMOs.

There is a difference between F2P and P2Win(Pay-2-Win) models.

No, no, I'm not saying that anything about this particular game is dishonest-- just that people have a very real and valid reason to get 'up-in-arms' about any F2P game.

#82 Phytochrome

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Posted 31 October 2011 - 03:45 PM

There's an interview on PCGamer.com which will allay some of these fears, at least insomuch as the developers are aware of the stigma associated with F2P:

http://www.pcgamer.c...s-the-series/2/

Quote

So you talk about upgrading skills, a leveling system, upgrading your Mech, and this is such a tricky area for F2P games. There are all these fears about pay-to-win games, and Mech aficianados, they know the specs on a Mech. They know what the Mech is capable of. How is progression going to work? It’s F2P, but obviously money comes into it somewhere. What does your money buy you?
BE: One of the most important things in any F2P games, in my opinion, is not allowing players to buy skill. The fastest way to destroy your game is to allow your players to buy something that gives them a tactical advantage over an enemy. So we’ve been very careful about what you can purchase and what you need to earn.
Can you get into items and upgrades yet?
BE: You’re going to to be able to purchase, using a variety of different methods, Mechs, Mech pieces, skills – but I’ll be careful with what i mean about skills.
When it comes to the pilot, you’ll be able to train your pilot to fit the role that you like. But you won’t be able to pay real cash for pilot training, for example. That would be through earned experience points or earned in-game cash. So you would actually have to play the game to upgrade your pilot. Anything that would affect or give your a tactical advantage, you can’t purchase with real cash. You have to earn that by playing the game.
So we have a pilot tree, a skill tree. As you level up you can unlock new features and new abilities. So if you want to be a scout, you would get skills related to information technology, or being able to move faster, hide, things like that. If you wanted to be more of an assault person, it would be more related to weapon control and such.


It's good to be aware of common marketing lies, but any hyperventilating commenter pretending to have solid knowledge of how things will turn out with this game can't be taken seriously. We just don't have enough information, and probably won't until people have been playing the actual game for months.

Edited by phytochrome, 31 October 2011 - 03:46 PM.


#83 jojobear

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Posted 31 October 2011 - 03:45 PM

Buying mechs seems like a real tactical advantage. Different mechs are good at different things. Need a really good long-range direct-fire mech? That'll be $15 for a Rifleman. Otherwise just make due with a catapult.

#84 ayezred

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Posted 31 October 2011 - 04:03 PM

Yea OP you are retarded. Not all f2p games are pay to win. **** even Freemium games aren't pay to win. And you can play them games till max lvl f2p. So yea plz stop posting op. Thank you for your time.

#85 Phytochrome

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Posted 31 October 2011 - 04:05 PM

View Postjojobear, on 31 October 2011 - 03:45 PM, said:

Buying mechs seems like a real tactical advantage. Different mechs are good at different things. Need a really good long-range direct-fire mech? That'll be $15 for a Rifleman. Otherwise just make due with a catapult.


I see people repeating this idea that you have to pay for mechs, and it doesn't seem supported by any statement anyone has issued so far.

#86 hothmonster

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Posted 31 October 2011 - 04:05 PM

View Postthorn, on 31 October 2011 - 01:08 PM, said:


And you think thats fair? Someone who has money can spend however much they want and get whatever mech they want now through no effort, while I have to work for what I want?


Time and money are both forms of currency, spend the one you have more of. But really we don't know jackshit about how anything is going to work. Why don't you unbunch your panties and just be glad the game exists for the time being.

#87 S3dition

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Posted 31 October 2011 - 04:13 PM

Quote

Buying mechs seems like a real tactical advantage. Different mechs are good at different things. Need a really good long-range direct-fire mech? That'll be $15 for a Rifleman. Otherwise just make due with a catapult.


The Lowe and T59 are both tanks that cost money in WoT. Both of them get blown up by tanks that were not purchased with real money. You're assuming (incorrectly) that they are going to make mechs better at combat simply by being bigger. In that example, you fail to mention how LRM's on a catapult could be much more useful than AC's on a Rifleman (that probably won't even be in the game). Maybe the difference will be in play style, not raw power.

For example, what if you can get a Hermes without money, or you can spend $xx to upgrade it to a Hermes II? Or if Artemis modules cost $XX? That's not a huge advantage, but worth a couple of dollars. At least, to me it is.

#88 Moleculor

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Posted 31 October 2011 - 04:20 PM

Sounds to me like the OP has played WAY too much Battlefield Heroes and not nearly enough League of Legends.

#89 archangelx

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Posted 31 October 2011 - 04:21 PM

View Postcapt-bishop, on 31 October 2011 - 12:56 PM, said:



So From that you dont actually get Mechs you Rent them.

From the start you get some Crappy Scout mech as you play you get In game currency to use to "Rent" mechs for 5 Days. If you pay X Money you keep it forever. While People that pay X dollars for said mech you will be placed in games with people with crappy scout mechs.


You're kidding me right? Way to extrapolate... O_o

#90 rollermint

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Posted 31 October 2011 - 04:32 PM

They seem to take a lot of notes from World of Tanks.

This paragraph seems to support this :

Bryan Ekman : BE: Absolutely. That’s another one of our core pillars, which is what we call “information warfare.” Which basically boils down to controlling the flow of information on the battlefield. Whether it be your own information, or the information of your enemies. So we really want to establish more roles on the battlefield. We want to make gameplay be less about an arms race, where you start in a light Mech but you really want to get into an assault Mech, because it’s the best thing there is. What we want to do is make that light, and those mediums and those heavy Mechs, have a purpose on the battlefield and give players the ability to have fun with them. And actually have a tactical advantage by creating well-composed lances and well-composed mercenary corps.

Thats how WoT plays like. You need Heavy tanks for the firepower, medium tanks for support, Scout tanks to relay information of enemies beyond visual for arties and the stuffs. Information warfare, indeed. I like it and I bet this game will have a more in-depth feature regarding that than WOT.

A game where one side is loaded with heavies with little mediums/scouts has a real good chance of being totally owned by aisde with a much more balanced load out. I've seen many games where a side with overwhelming heavies simply got destroyed by a side with strong medium/light combination.

So I guess, I'm not worried at the slightest EVEN if they allow you to pay mechs with real cash. In World of Tanks, it makes no difference. Lowes/T59s get destroyed all the time and they hardly make an impact.

Of course, the ideal game is that you can never ever guy mechs using real money and all real money stuffs are vanity items only.

#91 Phytochrome

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Posted 31 October 2011 - 04:36 PM

Yeah, I'd much prefer if payable items were restricted to fluffy dice and hats (jumpsuits?). I wouldn't mind paying an upfront price at all, same as I would for a conventional game.

#92 Brixx

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Posted 31 October 2011 - 04:46 PM

A Free to Play model is not necessarily something bad. Depends on the pricings and the availible items. As long as it doesn´t turn greedy like it did in EVE Online. Why not? We would have spent at least 50 bucks for it anyway... and 50 bucks is quite a bang in a free to play game. At least according to my experiences so far.

#93 meeper

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Posted 31 October 2011 - 04:50 PM

View Postjojobear, on 31 October 2011 - 03:45 PM, said:

Buying mechs seems like a real tactical advantage. Different mechs are good at different things. Need a really good long-range direct-fire mech? That'll be $15 for a Rifleman. Otherwise just make due with a catapult.


A good long-range direct-fire mech? A Rifleman? Really? :)

#94 breazil

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Posted 31 October 2011 - 04:52 PM

Very happy to see some mechwarrior news and progress. Very sad to see after all these years it has come to this.

#95 Hawk819

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Posted 31 October 2011 - 05:00 PM

View Poststarne, on 31 October 2011 - 01:48 PM, said:

First off, I think it's tiny bit early to be screaming about "this game is Pay2Win! It sux!" and "*** YOU HAVE TO PAY TO RENT MECHS!!11".
Seriously.

I'm totally with one on this. There's no need to let rampant speculation get the better of one with no information to guide one's thoughts on the matter at hand. So chill out, dudes. We'll know more in future releases.

#96 Hayden

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Posted 31 October 2011 - 05:09 PM

View Postbreazil, on 31 October 2011 - 04:52 PM, said:

Very happy to see some mechwarrior news and progress. Very sad to see after all these years it has come to this.


I think we should just wait and see. It can be done right, it can be done wrong. I want to believe that piranha knows the risks associated with F2P, and will take steps to counteract things that could break the game, or make it less appealing for long-time Battletech/Mechwarrior fans. I'm keeping my fingers crossed that they find a way to make a game that is both true to the source material and financially viable.

#97 zverofaust

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Posted 31 October 2011 - 05:21 PM

IMO following WoT model would be best. There are lots of people who buy gold tanks in WoT and they are pretty ******* good tanks, but no amount of money is going to protect you against a smart and organized enemy, and that money you spent will only give you one or two extra hits before you blow up. Not a big deal.

#98 sp00ked

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Posted 31 October 2011 - 06:22 PM

View Postthorn, on 31 October 2011 - 01:02 PM, said:


Can't you buy Champions?

Yes with real money or money you earn in game... the on;y that can only be bought with real money are champion skins which give the player 0 extra benefit in game. They also rotate the free champions on a weekly basis so people have a chance to play champions that they do not own.

#99 Tyra

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Posted 31 October 2011 - 06:30 PM

Its not the cash shop that worries me.

Its the game's quality and polish. Most F2P games have terrible polish. Or they lack an open world to explore (less of an issue in a game like mechwarrior so this won't bother me as much).

The only f2p games I've seen with any sort of polish that I spend any sort of time in are the ones that used to be p2p. (Lotro and DDO are the ones that still remain installed, for example).

I'm just hoping for a smooth, polished and fun experience that'll keep me entertained for longer than a week, which hasn't happened yet with any f2p mmos I've played yet.

#100 Enemy Violent

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Posted 31 October 2011 - 06:32 PM

I don't think Piranha Games is the typical Korean f2p developer guys. I'm not worried.





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