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For Warthog and the TM 16000 this is achievable with the absolute emulation script for Thrustmaster TARGET by Crescent Fresh. Unfortunately He has left the game. I do know Loc Nar has these scripts, and has improved on them for his own use as well.
Guess I missed this a while back, but this is partially correct. The Warthog script I have was written by Crescent Fresh, but others beyond that are (T16000m and Cougar scripts..) ones I wrote, aside from a version of the Warty script I converted to Cougar and used initially. I stopped using the modded version of the warty script many moon ago (ran it from Oct to Dec 12) and wrote a new one from scratch at that point, which is what I have used since. Although a work of art in its own right, there were too many dead/non functioning/poorly functioning/and unused features in it, although until I made one that worked better for me it was like magic.
My stick is different enough from a regular one that I needed to come up with my own scripts sooner than later to get closer to its potential, so in practice starting early on the only feature of the Warty script I found utilized was sensitivity slider, but after many games realized I just use the same few positions so once I figured out what those were in TARGET numbers I went from there. For instance the automatic 'c' centering while in absolute mode might be a neat idea for a spring loaded/centering stick but not for mine (leads to unwanted spamming of that button at worst imaginable times), and deadzones? ...those are for spring loaded sticks since that need a safe 'home', where mine needs the opposite -constant positional data. Or swapping between absolute/relative... once you know how you play you don't tend to switch those things. 'Sluggish' was never a functional portion, etc.
Ironically making the new script allowed me to do manipulate axis parameters better once it was no longer constrained to the analog sensitivity slider, like tying sensitivity to automatically reduce/cycle with advanced zoom, and having a toggle to switch between known useable fixed point settings, the way a mouse does, and shift layers, and other features that playing ~a thousand matches helped me figure out would be useful to implement as opposed to just being neato, and my hardware is approaching the 5000 match mark now.
Crescent's script is unbeatable for exploring ballpark settings/preferences but is a very one-size-fits all solution that is pretty limiting as well, so once you figure those out you can definitely make a more useful standalone purpose built script that allows you to make the small parts of it that actually get used work even better. ...not that any scripts can actually bridge the gap between a first-order controller in a zero-control game, but that falls under 'should I' and not 'could I' and a
subject of it's own.
Sorry I can't be of more help your problem, Council. Honestly my best advice is buy a T16000M, use TARGET to get past all the silly hurdles keeping most of the experience shrouded in mystery. If you buy a T16000, it's useful for other games and I feel should be anyone's first joystick and no gamers toybox complete without one IMO, as it can easily tread where others come up short, like underbaked controls of MWO for instance. TARGET (Thrustmaster's kickass stick software and the subject of this post) is already better 'joystick support' than one could ever hope this game to have, which unfortunately is the least of the problems for controls in this game...
edit: tone
Edited by Loc Nar, 22 November 2013 - 04:28 PM.