Calmon, on 01 November 2012 - 03:16 PM, said:
Look at this: I can fire ~15.5 rockets/seconds (2xLRM15, 2xLRM20) which is 31 damage/second. This works for a lot of seconds. When DHS in engine is fixed I will rarely run hot.
So 31 damage per second from very wide range.
Who cares if something from it is shot down by ASM or just miss? Who cares if the target take cover, its still good even you do no damage in this attack! Its so easy to find next target, Who cares when getting attacked immediatly. its so easy to do enough damage to justify early death, its so easy to do 1000+ damage when doing this in team. Its so easy to do 1500+ damage when doing this in random (random more because team usually crab the damage on same way). This is OP.
And really I don't get how people are not able to see it. Just take a look in DPS Tables. Just consider how easy you can switch targets with LRM. Try this with a direct weapon... and compare DPS of this weapons.
To this same point i can Mount 2 Gauss rifles on a Mech (i dont think Gauss cats are OP just making a point) Thats what 15 damage per shot i have 2 of them and they make little to no heat so i can fire 30 dmg per cycle pretty much forever
If i have a solid line of sight to my target then none of it will be negated due to things like Terrain clipping, AMS, The targets AMS, and the speed of the mech. Its unmitigated Precision dmg. It only takes 1 good sniper doing 30 dmg to a head on a mech to 1 (technically) 2 shot a mech....
MorbidGamer, on 01 November 2012 - 03:20 PM, said:
I have seen WAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYY more then 1 or 2 LRM from a premade.
Stop saying they use 1 or 2... They always have 3 or more.
Then you go on about trail mech this trail mech that... WTF are you talking about? I'm talking about players not in trail mechs... HENCE PPC and CANNON SPECS.........
My god... Trolls.
EVEN 3 PER TEAM IS ONLY 3 OF 8 its basic math 3 of 8 is not a MAJORITY!