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LRMs...



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Poll: LRMs... (507 member(s) have cast votes)

Are LRMs OP?!

  1. YES!!!!! (138 votes [27.22%])

    Percentage of vote: 27.22%

  2. no... (369 votes [72.78%])

    Percentage of vote: 72.78%

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#121 MorbidGamer

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Posted 01 November 2012 - 03:20 PM

View PostXvDraxvX, on 01 November 2012 - 03:17 PM, said:


OK your saying People use LRM weapons more then others... I am saying your part wrong and part right.

In team based matches you may have 1-2 LRM mechs per team the other mechs are likely using Direct fire weapons. So that right there tells you you're wrong.

New players are almost all packing a LRM Carrier not cause you think they are "OP" but because all but 1 of the trial mechs has a LRM Launcher. This is the part where you may be right.

Give it a couple weeks wait for this batch of trial mechs to cycle out, and see how many people are using LRM's. It should go down.


I have seen WAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYY more then 1 or 2 LRM from a premade.

Stop saying they use 1 or 2... They always have 3 or more.

Then you go on about trail mech this trail mech that... WTF are you talking about? I'm talking about players not in trail mechs... HENCE PPC and CANNON SPECS.........

My god... Trolls.

#122 XvDraxvX

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Posted 01 November 2012 - 03:23 PM

View PostCalmon, on 01 November 2012 - 03:16 PM, said:

Look at this: I can fire ~15.5 rockets/seconds (2xLRM15, 2xLRM20) which is 31 damage/second. This works for a lot of seconds. When DHS in engine is fixed I will rarely run hot.

So 31 damage per second from very wide range.

Who cares if something from it is shot down by ASM or just miss? Who cares if the target take cover, its still good even you do no damage in this attack! Its so easy to find next target, Who cares when getting attacked immediatly. its so easy to do enough damage to justify early death, its so easy to do 1000+ damage when doing this in team. Its so easy to do 1500+ damage when doing this in random (random more because team usually crab the damage on same way). This is OP.

And really I don't get how people are not able to see it. Just take a look in DPS Tables. Just consider how easy you can switch targets with LRM. Try this with a direct weapon... and compare DPS of this weapons.


To this same point i can Mount 2 Gauss rifles on a Mech (i dont think Gauss cats are OP just making a point) Thats what 15 damage per shot i have 2 of them and they make little to no heat so i can fire 30 dmg per cycle pretty much forever

If i have a solid line of sight to my target then none of it will be negated due to things like Terrain clipping, AMS, The targets AMS, and the speed of the mech. Its unmitigated Precision dmg. It only takes 1 good sniper doing 30 dmg to a head on a mech to 1 (technically) 2 shot a mech....

View PostMorbidGamer, on 01 November 2012 - 03:20 PM, said:


I have seen WAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYY more then 1 or 2 LRM from a premade.

Stop saying they use 1 or 2... They always have 3 or more.

Then you go on about trail mech this trail mech that... WTF are you talking about? I'm talking about players not in trail mechs... HENCE PPC and CANNON SPECS.........

My god... Trolls.


EVEN 3 PER TEAM IS ONLY 3 OF 8 its basic math 3 of 8 is not a MAJORITY!

#123 Stanton Langley

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Posted 01 November 2012 - 03:24 PM

View PostStonefalcon, on 01 November 2012 - 02:16 PM, said:

Actually I purposely run a Quad LRM 15 Awesome with a heat efficiency of 1.78 and enough missiles to last the whole match for the sole purpose of people whining about them. I really do feel LRM's are overpowered and the more people that complain about them the better my chances of convincing PGI to return their damage values back to normal or at the very least reduce them to 1.5 dmg per missile.


Armor values are doubled in MWO; if missile damage is reduced from current figures, additional shots per ton and reduced heat would also be in order. Additionally, there is no hot loading of LRMs--get within 180 meters and they are useless. I suggest having LRMs dumb fire within 180 meters as well if other changes are to be proposed.

#124 Cochise

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Posted 01 November 2012 - 03:25 PM

View PostMorbidGamer, on 01 November 2012 - 02:39 PM, said:


This excuse isn't going to save LRM from a nerf.

Like the OP said they did nothing wrong.

Only land 100% covers you from LRM. So what you want people to camp till the game ends? Are you no sure how a game should be played? I guess so since your logic fails.


Posted Image


Did nothing wrong? They did nothing right. It's called role warfare and it has been part of BT and MW since day one.

Edited by Cochise, 01 November 2012 - 03:26 PM.


#125 FoxesTrot

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Posted 01 November 2012 - 03:25 PM

Those really heavy lrm boats (with 4 launchers) can easily be countered by one light or cicada. Once they get within that 180m mark the boat may as well shut down.

#126 MorbidGamer

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Posted 01 November 2012 - 03:26 PM

View PostXvDraxvX, on 01 November 2012 - 03:23 PM, said:



EVEN 3 PER TEAM IS ONLY 3 OF 8 its basic math 3 of 8 is not a MAJORITY!


And if you knew how to comprehend and see what I type... You could see that for EVERY 11111111 ONE 1....... ONE... 1111111 ONE. Cannon spec you see 5-6 LRM.

For every 11111111111111111111111 ONE 1..... PPC you see 20+ LRM.

Did that help?

#127 I Just Ate Your Grapes Bro

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Posted 01 November 2012 - 03:26 PM

View PostXvDraxvX, on 01 November 2012 - 02:51 PM, said:

I think part of your problem is like other have said in the other posts you refuse to look up, that the reason you see so many LRM's right now is that all but 1 of the Trial Mechs comes with them equipped.... Wait until these rotate out then you will see fewer.


Really? All those trial Atlases and Catapults stocked with nothing but LRMS? Yeah.... can't wait for those to be rotated out.... there is clearly a problem when you take an assault mech and put nothing but LRMs on it, you are in NO way doing what that mech is designed to do and you are hurting your team by not there to be a sponge for the damage.

#128 Particle Man

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Posted 01 November 2012 - 03:26 PM

I was just thinking to myself that we needed another thread about LRMs from idiots that dont know how to take cover.

it's been minutes since the last one after all

#129 Calmon

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Posted 01 November 2012 - 03:27 PM

View PostXvDraxvX, on 01 November 2012 - 03:23 PM, said:


To this same point i can Mount 2 Gauss rifles on a Mech (i dont think Gauss cats are OP just making a point) Thats what 15 damage per shot i have 2 of them and they make little to no heat so i can fire 30 dmg per cycle pretty much forever

If i have a solid line of sight to my target then none of it will be negated due to things like Terrain clipping, AMS, The targets AMS, and the speed of the mech. Its unmitigated Precision dmg. It only takes 1 good sniper doing 30 dmg to a head on a mech to 1 (technically) 2 shot a mech....


Well the difference is that I make 70x2=140 potential damage per cycle and 31 damage per SECOND. See the differnce?

#130 MorbidGamer

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Posted 01 November 2012 - 03:28 PM

View PostParticle Man, on 01 November 2012 - 03:26 PM, said:

I was just thinking to myself that we needed another thread about LRMs from idiots that dont know how to take cover.

it's been minutes since the last one after all


I was thinking the same thing about noobs that use them and say they are fine when they do 1.5k+ a match shooting people in cover and laughing at AMS.

#131 Particle Man

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Posted 01 November 2012 - 03:30 PM

View PostIron Jim, on 01 November 2012 - 02:05 PM, said:

Needs fixing.


the only thing that needs fixing is that noobs need to learn how to play. The devs cant fix that. it will get better over time as people learn to play or GT FO

View PostMorbidGamer, on 01 November 2012 - 03:28 PM, said:


I was thinking the same thing about noobs that use them and say they are fine when they do 1.5k+ a match shooting people in cover and laughing at AMS.


if you're getting hit by them, you arent taking cover

#132 XvDraxvX

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Posted 01 November 2012 - 03:31 PM

View PostMorbidGamer, on 01 November 2012 - 03:26 PM, said:


And if you knew how to comprehend and see what I type... You could see that for EVERY 11111111 ONE 1....... ONE... 1111111 ONE. Cannon spec you see 5-6 LRM.

For every 11111111111111111111111 ONE 1..... PPC you see 20+ LRM.

Did that help?


I am not sure if your understanding your self then.

you said in a earlier post that you typically see 3 LRM boats per team thats 3 mechs out of 8

ok the other 8 are likely not running LRM's

If we say that between the 2 LRM Mechs there are a total of 6 launchers. 4 on one say a Awesome and 2 on the other say a Catapult thats 6

6 weapons on 2 mechs......

The other 5 Mechs are likely running different weapons so again your math is off because i would bet that between those 5 mechs there are more then 6 weapons combined. so your 1 in 20 BS about seeing 1 PPC to 20 LRMS is complete nonsense.

Thank you very much, and bless your heart deary.

#133 Iron Jim

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Posted 01 November 2012 - 03:32 PM

View PostParticle Man, on 01 November 2012 - 03:26 PM, said:

I was just thinking to myself that we needed another thread about LRMs from idiots that dont know how to take cover.

it's been minutes since the last one after all


And yet you not only read this clearly labeled topic but took the time to post in it. You might want to redefine who is a fool.

Edited by Iron Jim, 01 November 2012 - 03:32 PM.


#134 XvDraxvX

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Posted 01 November 2012 - 03:33 PM

View PostCalmon, on 01 November 2012 - 03:27 PM, said:


Well the difference is that I make 70x2=140 potential damage per cycle and 31 damage per SECOND. See the differnce?


Ok and what happens when a 4 Ballistic hard Point assault comes out? then its 4x15 from the Gauss to a targeted area. You think people are whining now....

Just wait till something like a 3 LBX-20 Clan Mech comes around or a 4 Gauss Rifle Clan Mech for that matter.

Learn to play and use cover now kiddies.

#135 Calmon

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Posted 01 November 2012 - 03:37 PM

View PostXvDraxvX, on 01 November 2012 - 03:33 PM, said:


Ok and what happens when a 4 Ballistic hard Point assault comes out? then its 4x15 from the Gauss to a targeted area. You think people are whining now....

Just wait till something like a 3 LBX-20 Clan Mech comes around or a 4 Gauss Rifle Clan Mech for that matter.

Learn to play and use cover now kiddies.


Oh man this is offtopic... I go bed good night.

#136 SVK Puskin

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Posted 01 November 2012 - 03:40 PM

View PostIron Jim, on 01 November 2012 - 02:05 PM, said:

Exhibit A:
Posted Image

I (Iron Jim) stood in one spot, hit the R key maybe ten times, and otherwise just held down the left mouse button. (Sometimes I held down the middle mouse button instead for variety!)

I was on a PUG, playing against another PUG. They didn't do anything horribly wrong, and my team did not do anything horribly right. But I certainly held down that LRM button!

LRMs are too much "automatic hit" and too much damage. Halve LRM damage and rduce the percent that hit when the launcher does not have LoS by half. That would still have left my damage at 400, which is pretty respectable.

This is fairly typical for my damage when playing other PUGs. It is true that a well-organized pre-made can limit the damage from LRMs with careful game-play, especially if the LRM pilots panic, but most of the time LRM=Win.

Needs fixing.


The matchmaking system needs to be fixed not the LRMs.

#137 MorbidGamer

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Posted 01 November 2012 - 03:42 PM

View PostXvDraxvX, on 01 November 2012 - 03:31 PM, said:


I am not sure if your understanding your self then.

you said in a earlier post that you typically see 3 LRM boats per team thats 3 mechs out of 8

ok the other 8 are likely not running LRM's

If we say that between the 2 LRM Mechs there are a total of 6 launchers. 4 on one say a Awesome and 2 on the other say a Catapult thats 6

6 weapons on 2 mechs......

The other 5 Mechs are likely running different weapons so again your math is off because i would bet that between those 5 mechs there are more then 6 weapons combined. so your 1 in 20 BS about seeing 1 PPC to 20 LRMS is complete nonsense.

Thank you very much, and bless your heart deary.


Just shows you have no clue wth your talking about.

YOUR saying per game... I'm saying per spec... 2 totally different things...

Reading Rainbow should have stayed on air. People need it still this day an age.

#138 Kaijin

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Posted 01 November 2012 - 03:43 PM

View PostIron Jim, on 01 November 2012 - 03:32 PM, said:


And yet you not only read this clearly labeled topic but took the time to post in it. You might want to redefine who is a fool.


Foolishness must not be given free reign. I am sick to death of posting in these LRM threads, but like Particle Man, I feel the alternative of having MWO nerfed to death would a far worse thing.

#139 MorbidGamer

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Posted 01 November 2012 - 03:47 PM

View PostENS Puskin, on 01 November 2012 - 03:40 PM, said:


The matchmaking system needs to be fixed not the LRMs.


His team only did 1,381 DMG while the other did 2094 DMG. The other team were the better dog fighters and him being LRM made up for the 713 DMG differance in the team and then some.

1 weapon system having that much power over a match is a sign of how imbalanced it is.

#140 XvDraxvX

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Posted 01 November 2012 - 03:49 PM

View PostMorbidGamer, on 01 November 2012 - 03:42 PM, said:


Just shows you have no clue wth your talking about.

YOUR saying per game... I'm saying per spec... 2 totally different things...

Reading Rainbow should have stayed on air. People need it still this day an age.


So wait i should build my Catapult C1 with no missile launchers just to prove your point? I see plenty of Atlas's without LRM's. and my point still hold a lot of mechs can choose to mount LRM's but dont. they opt for streaks or for SRM's Spec is pointless in a game that is so customizable.





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