Jump to content

Engine Double Heatsink Bug addressed in Nov 6 patch - not going to remain singles.


103 replies to this topic

#21 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 30 October 2012 - 04:56 PM

Sorry for the double post but on a slightly different point:

Parts of the command chair response actually concern me.

Quote:

Now the bug.

EHS' are not taking into consideration the DHS values of 0.2. Instead they are using regular heat sink value of 0.1. This is the bug, it has been fixed in the upcoming November 6th patch.

During the testing of the DHS bug we uncovered a long standing heat related bug. This is also going to be addressed in the next patch. Expect some widespread changes. I will fill you later when the exact numbers are tested.


Ok the first part makes me want to cheer and dance since it means that double heat sinks are going to finally work correctly.

However call me paranoid but the part about "uncovered a long standing heat related bug" worries the hell out of me.

I mean I would love to think positively and think that the long standing heat related bug is the fact that heat sinks should have been disappating more heat than they do currently but why do feel it is going to be the exact opposite?

I could just see them saying, "Hi we fixed DHS so they are working correctly.....however the bug we found was that heat was disappating twice a fast as it should have all along." thus resulting in pretty much exactly what we have going on right now even though double heat sinks are technically "fixed".

Honestly, I wish I could trust PGI but wow do I have a hard time with that concept in regards to them.

All I can say is, "PGI please do this right and give me reason to trust you and your future decisions. Please don't do some backhanded fix/nerf that doesn't really change anything game play related."





#22 Bartolomeo

    Member

  • PipPipPip
  • Bad Company
  • 80 posts

Posted 30 October 2012 - 04:57 PM

they have plans for the engines lower than 250 that have missing heatsinks?

like 200 rated engine that have 8 heatsinks instead of 10 (or i am wrong?.. i don´t know much of TT)

#23 Lootee

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,269 posts

Posted 30 October 2012 - 05:01 PM

I just hope the DHS fix finally makes ERPPCs and ER laser builds viable.

People might put a large energy weapon on their mechs now instead of a boatload of small lasers. I'ma turn my Jenner into a Wolfhound clone. Even if it is a dirty Steiner mech. :D

#24 Hot Rod

    Member

  • PipPipPipPipPipPip
  • 279 posts
  • LocationGermany

Posted 30 October 2012 - 05:04 PM

View PostViktor Drake, on 30 October 2012 - 04:56 PM, said:

Sorry for the double post but on a slightly different point:

Parts of the command chair response actually concern me.

Quote:

Now the bug.

EHS' are not taking into consideration the DHS values of 0.2. Instead they are using regular heat sink value of 0.1. This is the bug, it has been fixed in the upcoming November 6th patch.

During the testing of the DHS bug we uncovered a long standing heat related bug. This is also going to be addressed in the next patch. Expect some widespread changes. I will fill you later when the exact numbers are tested.

Ok the first part makes me want to cheer and dance since it means that double heat sinks are going to finally work correctly.

However call me paranoid but the part about "uncovered a long standing heat related bug" worries the hell out of me.

I mean I would love to think positively and think that the long standing heat related bug is the fact that heat sinks should have been disappating more heat than they do currently but why do feel it is going to be the exact opposite?

I could just see them saying, "Hi we fixed DHS so they are working correctly.....however the bug we found was that heat was disappating twice a fast as it should have all along." thus resulting in pretty much exactly what we have going on right now even though double heat sinks are technically "fixed".

Honestly, I wish I could trust PGI but wow do I have a hard time with that concept in regards to them.

All I can say is, "PGI please do this right and give me reason to trust you and your future decisions. Please don't do some backhanded fix/nerf that doesn't really change anything game play related."



dont worry, as i stated above my hbk with 8 mpl was working like a charm on the heat front. when i compare it to the 7 mpl single hs awesome (long ago with around 30 hs) the hbk runs cooler with only 26 hs.

i think that the single hs indeed dissipated a lower amount of heat than they should have.

Edited by Hot Rod, 30 October 2012 - 05:05 PM.


#25 Solis Obscuri

    Don't Care How I Want It Now!

  • PipPipPipPipPipPipPipPipPip
  • The DeathRain
  • The DeathRain
  • 4,751 posts
  • LocationPomme de Terre

Posted 30 October 2012 - 05:04 PM

If players continue to build 'mechs like today, I'd expect them to take at least four times as many shots to reach the shutdown threshold (because not only is heat dissipation doubled, the threshold is also increased twice as much per HS). But I wouldn't expect anyone to bother building 'mechs with heat in mind so much as they do today, when more low-weight low-cost energy weapons can be boated for a heavier front-loading of damage.

I suspect ballistics are going to become pretty much useless, and same for SRMs, since they're harder to hit with compared to most beam weapons, and their prime virtue to is low heat generation at the expense of higher weight, and rely on carrying through prolonged engagements with higher cyclical fire than energy boats can achieve with SHS. Once energy boats can front-load more damage/tonnage and continue firing for longer (not to mention being nearly immune to critical hits), the usefulness of most ammo-based weaponry approaches zero.

And that anyone who is in a Trial 'mech or can't afford the DHS upgrade for their owned 'mech is going to be royally ******.

But I guess we'll see how it goes...

#26 HydroSqueegee

    Member

  • PipPip
  • The Clamps
  • The Clamps
  • 32 posts

Posted 30 October 2012 - 05:10 PM

View PostPanchoTortilla, on 30 October 2012 - 05:01 PM, said:

I just hope the DHS fix finally makes ERPPCs and ER laser builds viable.

People might put a large energy weapon on their mechs now instead of a boatload of small lasers. I'ma turn my Jenner into a Wolfhound clone. Even if it is a dirty Steiner mech. :D


I really want ER Lasers to be viable when the DHSs are fixed. But, reading between the lines, it seems balance is going to change quite a bit.

#27 Random Numbers

    Member

  • PipPipPip
  • 61 posts

Posted 30 October 2012 - 05:10 PM

View PostSolis Obscuri, on 30 October 2012 - 05:04 PM, said:

And that anyone who is in a Trial 'mech or can't afford the DHS upgrade for their owned 'mech is going to be royally ******.

But I guess we'll see how it goes...


Actually this is a good point .. maybe PGI should take this into consideration and have trial mechs either only drop against each other or limit teams so that that only 4 trial mechs can be in a team.

#28 J4ckInthebox

    Member

  • PipPipPipPipPipPipPip
  • 832 posts
  • LocationBritanny, France

Posted 30 October 2012 - 05:12 PM

Quote

I suspect ballistics are going to become pretty much useless


If it can effectively cool 3 ac/2's or dual ac/20's, i'm down for it :D

#29 Lootee

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,269 posts

Posted 30 October 2012 - 05:15 PM

Or maybe they could add some more variants that come with L2 tech and rotate them into the trial mech selections every now and then.

There should be a Grand Dragon with an ERPPC and DHS, that CN9-D, and I think there is a 3050 version K2 as well.

#30 Hexenhammer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,729 posts
  • LocationKAETETôã

Posted 30 October 2012 - 05:18 PM

View PostSolis Obscuri, on 30 October 2012 - 04:04 PM, said:

I think we can kiss heat management goodbye once people buy the upgrade, which is unfortunate.




I'm not so sure. Even with DHS people can run out of space quickly and there is FF armor that takes up 14 slots. And while DHS are good they can't be loaded in the legs.

#31 Insidious Johnson

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,417 posts
  • Location"This is Johnson, I'm cored"

Posted 30 October 2012 - 05:19 PM

Come Nov. 6th, we'll see.

#32 Nauht

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,143 posts

Posted 30 October 2012 - 05:22 PM

This is gonna change load outs and play style a lot. And towards being more noob friendly.

I for one liked the heat management as is. My laserboat upgraded to more ML and even MPL for some builds and they were effective. Ah we'll adapt and learn. I guess I can now boat some LL.

I can understand PGI making it easier though.

#33 Norris J Packard

    Member

  • PipPipPipPipPipPipPipPip
  • 1,972 posts

Posted 30 October 2012 - 05:29 PM

View PostBartolomeo, on 30 October 2012 - 04:57 PM, said:

they have plans for the engines lower than 250 that have missing heatsinks?

like 200 rated engine that have 8 heatsinks instead of 10 (or i am wrong?.. i don´t know much of TT)


That's how it is supposed to be. You cannot launch a Mech with less than 10 Heatsinks.

#34 Salient

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 538 posts
  • LocationTerra

Posted 30 October 2012 - 05:47 PM

how about they fix it today instead of a week from now? ... guess im stuck playing overheat online...

Edited by Salient, 30 October 2012 - 05:47 PM.


#35 Ghosth

    Member

  • PipPipPipPipPipPipPip
  • 968 posts
  • Google+: Link
  • Facebook: Link
  • LocationFargo North Dakota

Posted 30 October 2012 - 05:47 PM

I'll be waiting for the patch to test and see.

I have to hope that this means heat will be better, not worse.

#36 EDMW CSN

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,073 posts
  • LocationOutreach

Posted 30 October 2012 - 06:18 PM

I already got my Founder's Atlas and Catapult on DHS.
Just a bit more work and both the Jenner and Hunchie are all on DHS as well.

Time to make those fancy beam weapons moar useful :ph34r:


View PostSalient, on 30 October 2012 - 05:47 PM, said:

how about they fix it today instead of a week from now? ... guess im stuck playing overheat online...


My Founder's Catapult is currently running only 10 DHS and packing 2 LRM20s and 2 meds. It runs hotter than before (as DHS does not work now) but i needed that tonnage. Just pause to fire once awhile.

My Hunchie uses dual large lasers as a main weapon while a med pulse and machine guns for backup. Only 15 HS. Haven't got a heat induced shutdown from spamming large lasers yet.

Edited by EDMW CSN, 30 October 2012 - 06:21 PM.


#37 Bartolomeo

    Member

  • PipPipPip
  • Bad Company
  • 80 posts

Posted 30 October 2012 - 06:18 PM

View PostNorris J Packard, on 30 October 2012 - 05:29 PM, said:


That's how it is supposed to be. You cannot launch a Mech with less than 10 Heatsinks.


but the engine should not come with 10 heatsink minimum?
100 to 250 rating = 10 heatsink (not less)
250+=1 heatsink slot for every 25+ engine rating

I think I read something like that before they closed the closebeta forum

as example, the CN9-A come with a 200 rating engine, and only 8 heatsink come from engine, shouldn't that be always 10 (from engine) minimum?

#38 Norris J Packard

    Member

  • PipPipPipPipPipPipPipPip
  • 1,972 posts

Posted 30 October 2012 - 06:21 PM

View PostBartolomeo, on 30 October 2012 - 06:18 PM, said:


but the engine should not come with 10 heatsink minimum?
100 to 250 rating = 10 heatsink (not less)
250+=1 heatsink slot for every 25+ engine rating

I think I read something like that before they closed the closebeta forum

as example, the CN9-A come with a 200 rating engine, and only 8 heatsink come from engine, shouldn't that be always 10 (from engine) minimum?


No, if an Engine is sufficiently small they must have the required heatsinks outside of the Engine.

Edited by Norris J Packard, 30 October 2012 - 06:21 PM.


#39 Like a Sir

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 589 posts
  • LocationUSA NW

Posted 30 October 2012 - 06:22 PM

View PostSolis Obscuri, on 30 October 2012 - 04:04 PM, said:

I think we can kiss heat management goodbye once people buy the upgrade, which is unfortunate.


People might actually start using ERPPC's and complain a little less about gauss rifles and LRM's. Can't wait to see the change.

#40 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 30 October 2012 - 06:24 PM

View PostNorris J Packard, on 30 October 2012 - 05:29 PM, said:


That's how it is supposed to be. You cannot launch a Mech with less than 10 Heatsinks.



All engines are supposed to HAVE 10 heatsinks as well. Right now they don't.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users