

Engine Double Heatsink Bug addressed in Nov 6 patch - not going to remain singles.
#21
Posted 30 October 2012 - 04:56 PM
Parts of the command chair response actually concern me.
Quote:
Now the bug.
EHS' are not taking into consideration the DHS values of 0.2. Instead they are using regular heat sink value of 0.1. This is the bug, it has been fixed in the upcoming November 6th patch.
During the testing of the DHS bug we uncovered a long standing heat related bug. This is also going to be addressed in the next patch. Expect some widespread changes. I will fill you later when the exact numbers are tested.
Ok the first part makes me want to cheer and dance since it means that double heat sinks are going to finally work correctly.
However call me paranoid but the part about "uncovered a long standing heat related bug" worries the hell out of me.
I mean I would love to think positively and think that the long standing heat related bug is the fact that heat sinks should have been disappating more heat than they do currently but why do feel it is going to be the exact opposite?
I could just see them saying, "Hi we fixed DHS so they are working correctly.....however the bug we found was that heat was disappating twice a fast as it should have all along." thus resulting in pretty much exactly what we have going on right now even though double heat sinks are technically "fixed".
Honestly, I wish I could trust PGI but wow do I have a hard time with that concept in regards to them.
All I can say is, "PGI please do this right and give me reason to trust you and your future decisions. Please don't do some backhanded fix/nerf that doesn't really change anything game play related."
#22
Posted 30 October 2012 - 04:57 PM
like 200 rated engine that have 8 heatsinks instead of 10 (or i am wrong?.. i don´t know much of TT)
#23
Posted 30 October 2012 - 05:01 PM
People might put a large energy weapon on their mechs now instead of a boatload of small lasers. I'ma turn my Jenner into a Wolfhound clone. Even if it is a dirty Steiner mech.

#24
Posted 30 October 2012 - 05:04 PM
Viktor Drake, on 30 October 2012 - 04:56 PM, said:
Parts of the command chair response actually concern me.
Quote:
Now the bug.
EHS' are not taking into consideration the DHS values of 0.2. Instead they are using regular heat sink value of 0.1. This is the bug, it has been fixed in the upcoming November 6th patch.
During the testing of the DHS bug we uncovered a long standing heat related bug. This is also going to be addressed in the next patch. Expect some widespread changes. I will fill you later when the exact numbers are tested.
Ok the first part makes me want to cheer and dance since it means that double heat sinks are going to finally work correctly.
However call me paranoid but the part about "uncovered a long standing heat related bug" worries the hell out of me.
I mean I would love to think positively and think that the long standing heat related bug is the fact that heat sinks should have been disappating more heat than they do currently but why do feel it is going to be the exact opposite?
I could just see them saying, "Hi we fixed DHS so they are working correctly.....however the bug we found was that heat was disappating twice a fast as it should have all along." thus resulting in pretty much exactly what we have going on right now even though double heat sinks are technically "fixed".
Honestly, I wish I could trust PGI but wow do I have a hard time with that concept in regards to them.
All I can say is, "PGI please do this right and give me reason to trust you and your future decisions. Please don't do some backhanded fix/nerf that doesn't really change anything game play related."
dont worry, as i stated above my hbk with 8 mpl was working like a charm on the heat front. when i compare it to the 7 mpl single hs awesome (long ago with around 30 hs) the hbk runs cooler with only 26 hs.
i think that the single hs indeed dissipated a lower amount of heat than they should have.
Edited by Hot Rod, 30 October 2012 - 05:05 PM.
#25
Posted 30 October 2012 - 05:04 PM
I suspect ballistics are going to become pretty much useless, and same for SRMs, since they're harder to hit with compared to most beam weapons, and their prime virtue to is low heat generation at the expense of higher weight, and rely on carrying through prolonged engagements with higher cyclical fire than energy boats can achieve with SHS. Once energy boats can front-load more damage/tonnage and continue firing for longer (not to mention being nearly immune to critical hits), the usefulness of most ammo-based weaponry approaches zero.
And that anyone who is in a Trial 'mech or can't afford the DHS upgrade for their owned 'mech is going to be royally ******.
But I guess we'll see how it goes...
#26
Posted 30 October 2012 - 05:10 PM
PanchoTortilla, on 30 October 2012 - 05:01 PM, said:
People might put a large energy weapon on their mechs now instead of a boatload of small lasers. I'ma turn my Jenner into a Wolfhound clone. Even if it is a dirty Steiner mech.

I really want ER Lasers to be viable when the DHSs are fixed. But, reading between the lines, it seems balance is going to change quite a bit.
#27
Posted 30 October 2012 - 05:10 PM
Solis Obscuri, on 30 October 2012 - 05:04 PM, said:
But I guess we'll see how it goes...
Actually this is a good point .. maybe PGI should take this into consideration and have trial mechs either only drop against each other or limit teams so that that only 4 trial mechs can be in a team.
#28
Posted 30 October 2012 - 05:12 PM
Quote
If it can effectively cool 3 ac/2's or dual ac/20's, i'm down for it

#29
Posted 30 October 2012 - 05:15 PM
There should be a Grand Dragon with an ERPPC and DHS, that CN9-D, and I think there is a 3050 version K2 as well.
#30
Posted 30 October 2012 - 05:18 PM
Solis Obscuri, on 30 October 2012 - 04:04 PM, said:
I'm not so sure. Even with DHS people can run out of space quickly and there is FF armor that takes up 14 slots. And while DHS are good they can't be loaded in the legs.
#31
Posted 30 October 2012 - 05:19 PM
#32
Posted 30 October 2012 - 05:22 PM
I for one liked the heat management as is. My laserboat upgraded to more ML and even MPL for some builds and they were effective. Ah we'll adapt and learn. I guess I can now boat some LL.
I can understand PGI making it easier though.
#33
Posted 30 October 2012 - 05:29 PM
Bartolomeo, on 30 October 2012 - 04:57 PM, said:
like 200 rated engine that have 8 heatsinks instead of 10 (or i am wrong?.. i don´t know much of TT)
That's how it is supposed to be. You cannot launch a Mech with less than 10 Heatsinks.
#34
Posted 30 October 2012 - 05:47 PM
Edited by Salient, 30 October 2012 - 05:47 PM.
#35
Posted 30 October 2012 - 05:47 PM
I have to hope that this means heat will be better, not worse.
#36
Posted 30 October 2012 - 06:18 PM
Just a bit more work and both the Jenner and Hunchie are all on DHS as well.
Time to make those fancy beam weapons moar useful

Salient, on 30 October 2012 - 05:47 PM, said:
My Founder's Catapult is currently running only 10 DHS and packing 2 LRM20s and 2 meds. It runs hotter than before (as DHS does not work now) but i needed that tonnage. Just pause to fire once awhile.
My Hunchie uses dual large lasers as a main weapon while a med pulse and machine guns for backup. Only 15 HS. Haven't got a heat induced shutdown from spamming large lasers yet.
Edited by EDMW CSN, 30 October 2012 - 06:21 PM.
#37
Posted 30 October 2012 - 06:18 PM
Norris J Packard, on 30 October 2012 - 05:29 PM, said:
That's how it is supposed to be. You cannot launch a Mech with less than 10 Heatsinks.
but the engine should not come with 10 heatsink minimum?
100 to 250 rating = 10 heatsink (not less)
250+=1 heatsink slot for every 25+ engine rating
I think I read something like that before they closed the closebeta forum
as example, the CN9-A come with a 200 rating engine, and only 8 heatsink come from engine, shouldn't that be always 10 (from engine) minimum?
#38
Posted 30 October 2012 - 06:21 PM
Bartolomeo, on 30 October 2012 - 06:18 PM, said:
but the engine should not come with 10 heatsink minimum?
100 to 250 rating = 10 heatsink (not less)
250+=1 heatsink slot for every 25+ engine rating
I think I read something like that before they closed the closebeta forum
as example, the CN9-A come with a 200 rating engine, and only 8 heatsink come from engine, shouldn't that be always 10 (from engine) minimum?
No, if an Engine is sufficiently small they must have the required heatsinks outside of the Engine.
Edited by Norris J Packard, 30 October 2012 - 06:21 PM.
#39
Posted 30 October 2012 - 06:22 PM
Solis Obscuri, on 30 October 2012 - 04:04 PM, said:
People might actually start using ERPPC's and complain a little less about gauss rifles and LRM's. Can't wait to see the change.
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