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Ammunition depleted (Poll)



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#441 MaddMaxx

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Posted 01 May 2012 - 10:15 AM

Quote

"you are SoL"


What is SoL's last name? I know a guy name SoL, might be him. ^_^

#442 Hagan

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Posted 01 May 2012 - 10:39 AM

I like the idea of no resupply in the field, not unless you run the risk of getting shot at whilst you are reloading (and said ammo reloading has a chance to explode and take you out). Once your out, your out, its the risk we all take when taking to the field in ammo dependent designs. Remember that laser users are going to run the risk of overheating if they keep up a rapid pace of fire, and that ammo weapons usually do a lot more damage in the right hands.

After all, you can't artillery strike a mech with lasers and a Narc Beacon.

Besides, it should teach us to pick our targets and our shots carefully rather than go charging in with all guns blazing... and miss our targets by a country mile (or kilometer if you are inclined that way).

#443 Rajen

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Posted 01 May 2012 - 02:29 PM

View PostMaddMaxx, on 01 May 2012 - 09:52 AM, said:


But that is the thing right there. We should not know what the Mission length will be. Then Teams are forced to build Mechs capable under any environment or time constraint. The unknown adds immensely to the over-all FUN factor.


I agree with what you've said "MadMaxx" from the game play point of view. I suppose I'm still thinking in terms of MW2/3/4 missions as opposed to online dynamic mission types. I's still go totally energy- based where feasible. ;)

#444 Ravn

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Posted 01 May 2012 - 05:16 PM

This is true. If your worried about ammo, go energy.

#445 Groundstain

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Posted 01 May 2012 - 05:43 PM

If you only load 30 srm's then thats all you get. I understand the desire to have a reload base but should'nt it take longer than a quick stop to reload a system. Next people would want armor repair also. I suggest that if you have a problem running out of ammo then load out a different weapon system. I myself love the idea of a scout with srm's and look foreward to learning the management system need to make it work. ;)

#446 Rejarial Galatan

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Posted 01 May 2012 - 06:11 PM

<grabs the elephant in the room and a bag of peanuts and starts to talk to the elephant> So, my friendly elephant of mech repair necessity, how long do you figure it will take them to more than just glancingly notice the fact, I have TRIED to show you to them 3-4 times now and they stick to the ammo side of Repair-Reload? I mean, sure, an MFB or FOB or supply truck or w/e can theoretically run out of bullets, slugs and missiles, but what of those mechs who need new armor? <cracks a peanut for himself and then one for the elephant> What I fail to see is why people get soo tunnel visioned they flat out forget the other side of that coin... <leans into the elephant> whats that? they are fixated on the shiney boom boom sticks that shoot pretty colors and fire leading things? Why I do think thats it! The see what the glory of the fight can be and forget the wee men and women who make it so their mechs CAN get that glory! Especially those who risk life and limb to ya know, fix the mechs MID fight. Guess, we can eat these peanuts and watch the arguments on the pros and cons and how players think the overse side of the coin should be done <reLOAD> and we can chill in the shade here on the reverse side <REPAIR> until they come around and see our party with the hot repair chicks.

#447 Ravn

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Posted 01 May 2012 - 06:37 PM

It makes more sense to talk about something feasible. Without time compression, i don't want to wait 6 hours for you to come back to the fight.

#448 Rejarial Galatan

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Posted 01 May 2012 - 06:42 PM

Ravn, considering it is fairly reasonable to bet they will compress time for jumps between systems, I would imagine theyd compress time for repair/reload.

Also: <turns to the elephant> does that count as noticing us on the reverse side of this coin? <eats a peanut and feeds the elephant one> i dont know either buddy. lets keep watching!

#449 Kudzu

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Posted 01 May 2012 - 06:57 PM

View PostRejarial Galatan, on 01 May 2012 - 06:11 PM, said:

<grabs the elephant in the room and a bag of peanuts and starts to talk to the elephant> So, my friendly elephant of mech repair necessity, how long do you figure it will take them to more than just glancingly notice the fact, I have TRIED to show you to them 3-4 times now and they stick to the ammo side of Repair-Reload? I mean, sure, an MFB or FOB or supply truck or w/e can theoretically run out of bullets, slugs and missiles, but what of those mechs who need new armor? <cracks a peanut for himself and then one for the elephant> What I fail to see is why people get soo tunnel visioned they flat out forget the other side of that coin... <leans into the elephant> whats that? they are fixated on the shiney boom boom sticks that shoot pretty colors and fire leading things? Why I do think thats it! The see what the glory of the fight can be and forget the wee men and women who make it so their mechs CAN get that glory! Especially those who risk life and limb to ya know, fix the mechs MID fight. Guess, we can eat these peanuts and watch the arguments on the pros and cons and how players think the overse side of the coin should be done <reLOAD> and we can chill in the shade here on the reverse side <REPAIR> until they come around and see our party with the hot repair chicks.

I'm not sure how sane you are by this point... but there is no need for repair or reload in a no respawn simulation. If you run out of ammo then you had best put some of your back up energy weapons to use, if you run out of armor then you had best try to get off one more volley before you die. The entire point of all the game types we've seen so far have been to grind the other team down, adding magical power ups brings nothing to the game.

#450 Rejarial Galatan

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Posted 01 May 2012 - 07:02 PM

<looks at his elephant buddy> HEY someone noticed us! Lets talk to him! Ok, all kidding around, I do not give 2 flyin carebears about respawning, what I KEEP driving at is: what of those mechs who have fully functioning weapons but by virtue of a wicked hit have now a really BIG vulnerability to them, IE missing a crap load of armor and want to FIX this to SAFELY rejoin combat and be oh, USEFUL? The point is, you can toss the word SIM all you want and say repair or reload isnt needed, but, I will counter with Aces High and Aces High 2 BOTH COMBAT FLIGHT SIMS. and reload was not only an option, if you had a hell of a kill streak goin, was a bloody MUST. Look, repairing WILL be necessary unless you wanna see matches turn into a coyote/road runner cartoon. and I am totally sane. I went with the elephant motiff to get the reverse side of this coin NOTICED. and who said ANYTHING about magic or power ups? Go back to the DS to repair or reload or to an MFB near said drop ship, sheesh,

#451 Ravn

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Posted 01 May 2012 - 07:02 PM

View PostKudzu, on 01 May 2012 - 06:57 PM, said:

I'm not sure how sane you are by this point... but there is no need for repair or reload in a no respawn simulation. If you run out of ammo then you had best put some of your back up energy weapons to use, if you run out of armor then you had best try to get off one more volley before you die. The entire point of all the game types we've seen so far have been to grind the other team down, adding magical power ups brings nothing to the game.


Tell that to a Mech Assault fan... which I am not.

Edit: Also, it is the coyote's fault for not balancing his mech with energy weapons

Edited by Ravn, 01 May 2012 - 07:05 PM.


#452 Rejarial Galatan

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Posted 01 May 2012 - 07:07 PM

Because hes dropped too many anvils on himself or blown up or any number of things to catch the bird lol. head trauma, does ugly things to the coyotes

#453 Kudzu

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Posted 01 May 2012 - 07:15 PM

View PostRejarial Galatan, on 01 May 2012 - 07:02 PM, said:

<looks at his elephant buddy> HEY someone noticed us! Lets talk to him! Ok, all kidding around, I do not give 2 flyin carebears about respawning, what I KEEP driving at is: what of those mechs who have fully functioning weapons but by virtue of a wicked hit have now a really BIG vulnerability to them, IE missing a crap load of armor and want to FIX this to SAFELY rejoin combat and be oh, USEFUL? The point is, you can toss the word SIM all you want and say repair or reload isnt needed, but, I will counter with Aces High and Aces High 2 BOTH COMBAT FLIGHT SIMS. and reload was not only an option, if you had a hell of a kill streak goin, was a bloody MUST. Look, repairing WILL be necessary unless you wanna see matches turn into a coyote/road runner cartoon. and I am totally sane. I went with the elephant motiff to get the reverse side of this coin NOTICED. and who said ANYTHING about magic or power ups? Go back to the DS to repair or reload or to an MFB near said drop ship, sheesh,

All this will lead to is everyone hanging out by the magical repair/rearm stations (I'm looking at you MW:LL).

No matter how damaged you are you can still be useful-- even a completely disarmed mech can still absorb fire for his still functioning teammates, spot targets, etc. If you are alive you are still a danger. The trick will be to learn to use teamwork, cover, and good tactics to minimize your damage taken while maximizing your damage output-- this requires a lot more skill than "rush forward with guns blazing and run back to the supply dump when your out of ammo and armor".

#454 Rejarial Galatan

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Posted 01 May 2012 - 07:20 PM

View PostKudzu, on 01 May 2012 - 07:15 PM, said:

this requires a lot more skill than "rush forward with guns blazing ".


except you KNOW this game will end up as nothing more than a zerg fest no matter if repairs and reloads are put in. I also challenge you with the following: I play Battlefield 3 on the 360, an infantry combat sim, an FPS w/e you wanna call it. My normal role, when NOT sniping on huge maps like Operation Firestorm for example, is to be the Support Kit. I drop ammo kits <a rearm tool if your not familiar> Not everyone hangs around where I drop ammo or where assault kits drop med kits, they bloody ZERG then stall out and turtle. Tho, not exatly applicable to MWO medkits and ammo kits can be considered considerably SCALED DOWN repair/rearm locations. Now, I further say: I see ANY mech that looks shot to hell, its getting an ALPHA into its back. Period. Well, enemy mech atleast. BUT, my next point for civility is coming directly via PM kudzu.

#455 Zylo

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Posted 01 May 2012 - 07:21 PM

View PostKudzu, on 01 May 2012 - 07:15 PM, said:

All this will lead to is everyone hanging out by the magical repair/rearm stations (I'm looking at you MW:LL).

No matter how damaged you are you can still be useful-- even a completely disarmed mech can still absorb fire for his still functioning teammates, spot targets, etc. If you are alive you are still a danger. The trick will be to learn to use teamwork, cover, and good tactics to minimize your damage taken while maximizing your damage output-- this requires a lot more skill than "rush forward with guns blazing and run back to the supply dump when your out of ammo and armor".

If there is any sort of capture the flag type of match an out of ammo mech could still be quite useful for doing a base cap.

People wanting resupply/repair probably prefer the rush in, spray and pray type of tactics. They might as well be asking for unlimited ammo.

#456 Rejarial Galatan

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Posted 01 May 2012 - 07:25 PM

Zylo Zylo Zylo. I am a HUGE supporter of MFB's or some other system of repair reload, BUT, I am NOT asking for unlimited ammo or repairs. I AM saying the system SHOULD and MUST be there. Better to HAVE it and NOT need it, than to NEED it and NOT have it ya know? Hell, if they do it right, the MFB or w/e the repair mechanism is, COULD run out and SHOULD run out of supplies after so many uses <like 3-4 depending on ya know, the devs>. I am a pray and spray with my M240B LMG on BF3, extended mag 200 rounds per box, with 2 boxes unless i drop a kit. soo much fun that. but, i digress

#457 Ian MacLeary

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Posted 01 May 2012 - 07:26 PM

Give it up guys, you'll never convince RG. His mind is made up, he won't be swayed by facts or logic.

Let this topic die... it was denied it's dignity many pages back, the best we can do now is avoid embarrassing it further.

#458 Howlin Wolf

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Posted 01 May 2012 - 07:30 PM

Compressed time i can see for transport to the battle. But how in the world can compressed time be justified during battle? While a mech is in repair/reload mode does that force the time to speed up so everyone is shooting at each other in the same ratio as the repair/reload is being done?

Edited by Howlin Wolf, 01 May 2012 - 07:35 PM.


#459 Rejarial Galatan

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Posted 01 May 2012 - 07:30 PM

And those who refuse to accept the idea of a repair and reload system will not be swayed, my hope is that the devs are swayed in some fasion for a useable and feasable repair/reload/coolant flush system. ya, i dragged that last one over here lol. Ill buy this thread a beer later if its embarassed.

#460 Ravn

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Posted 01 May 2012 - 07:31 PM

View PostZylo, on 01 May 2012 - 07:21 PM, said:

If there is any sort of capture the flag type of match an out of ammo mech could still be quite useful for doing a base cap.

People wanting resupply/repair probably prefer the rush in, spray and pray type of tactics. They might as well be asking for unlimited ammo.


This is planetary conquest son! I'm not going to risk my Mech for some Sh__ty halo flag.

Edited by Ravn, 01 May 2012 - 07:32 PM.






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