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Lrms And How I No Longer Put Them On My Catapult


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#441 Aedensin

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Posted 11 November 2012 - 10:09 PM

View PostKaziganthi, on 11 November 2012 - 10:06 PM, said:

Just a query to ask all those pilots who are saying "I use Lrms and am having no problems". Are you using them with or without Artemis? (Forget Tag or Narc (which no one uses, i mean why waste 4 tonnes when you vould stick in Tag and have 3 tonnnes spare)).

I used LRM 20+Artemis and an LRM 5+Artemis allowing a 45 missile barrage and it did jack all damage, sold the cat for a hunchback and then saved up for a gauss cat.

#442 Scratx

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Posted 11 November 2012 - 10:19 PM

View PostDorque, on 11 November 2012 - 08:56 PM, said:


Me.

But I'll throw that out to everyone else instead of wading back through 400+ posts. Folks who are still following this, how many of you are still using AMS?


All my brawlers and assaults have or will have AMS. Others are optional. The hotfix doesn't change the fact LRMs hurt like a b**** if you ignore them... and in a brawl or a slow mech you may not have the option to take cover.

View PostKaziganthi, on 11 November 2012 - 10:06 PM, said:

Just a query to ask all those pilots who are saying "I use Lrms and am having no problems". Are you using them with or without Artemis? (Forget Tag or Narc (which no one uses, i mean why waste 4 tonnes when you could stick in Tag and have 3 tonnes spare)).

Edit : If you ARE using Artemis, try them without and come back and tell us your results


I used my C4 today. XL225, 4xLRM15, NO Artemis, 10 tons ammo.

First match? 600 damage. Yeah. Didn't score under 300 in any match and had at least one more with 600+ damage. (except any match that was over too fast for me to realistically deal that much)

Never ran out of ammo in that Cat today, by the way, and only once even got close.

Edited by Scratx, 11 November 2012 - 10:22 PM.


#443 Dren Nas

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Posted 11 November 2012 - 10:21 PM

View PostLevi Porphyrogenitus, on 11 November 2012 - 10:09 PM, said:


No Artemis. Just an LRM 15 to back up my other guns.

Just today I specifically watched the damage read-outs as I bombarded an enemy Atlas, and it dropped by about one color code across most of its upper half with each volley. Of course, it went down super fast after more people started shooting, but the damage even from that single launcher was far from negligible.


I've seen the opposite too many times.

#444 Dorque

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Posted 11 November 2012 - 10:35 PM

View PostKaijin, on 11 November 2012 - 10:03 PM, said:


You're right on one point - I've gone over your post history and discovered you've never said or insinuated LRM users are incapable of using anything else. I apologize for crediting that sentiment to you.

My only defense is it is a sentiment oft expressed by those who argue most vigorously for LRMs to be nerfed or to remain nerfed, and who maintain that LRMs and those who use them are only in the game for the purpose of softening up enemy targets so so that they (the brawlers) can make the kills. As this latter part of their position is an opinion you have stated as your own, I hope you can understand my blunder.


More than forgiven, Kaijin; I think a few too many of my own frustrations are boiling over in this thread so I'm out of it for a while. Let Nerd-san hold his point against other comers that he's not so emotionally invested in.

#445 Sephlock

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Posted 11 November 2012 - 10:52 PM

So how do various combinations of tag narc and Artemis missiles interact? How about streaks?

I know what TT says but that is not a guarantee of how they work ingame.

I mean hell, if tag really won't help you get a lock faster with streaks what if you have both streaks and lrms?

#446 Catalinasgrace

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Posted 11 November 2012 - 11:08 PM

I was killed rather quickly (two volley) with the LRMs before the quick patch, so understand I'm not really complaining here too much. Before they were OP as hell that much is simple! However at the present time they are nothing more than an annoyance, as people have NOooo fear of them at all. I was just in a match and seriously put 10 volleys (LRM20s) on the guy in the water and his armor wasn't even yellow yet. They only give you away and they come right to you from what I have seen. I tried with and without Art...

Now with that said I would NOT like to seem them OP as before but at least strong enough to make people find cover or think twice about them...

Edited by Catalinasgrace, 11 November 2012 - 11:11 PM.


#447 Valdez Raptor

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Posted 11 November 2012 - 11:27 PM

View PostCatalinasgrace, on 11 November 2012 - 11:08 PM, said:

I was killed rather quickly (two volley) with the LRMs before the quick patch, so understand I'm not really complaining here too much. Before they were OP as hell that much is simple! However at the present time they are nothing more than an annoyance, as people have NOooo fear of them at all. I was just in a match and seriously put 10 volleys (LRM20s) on the guy in the water and his armor wasn't even yellow yet. They only give you away and they come right to you from what I have seen. I tried with and without Art...

Now with that said I would NOT like to seem them OP as before but at least strong enough to make people find cover or think twice about them...


This is exactly what we have been saying. We don't want LRM's to be OP, we want them to be feared and viable weapon in the battlefield. When you start to ignore an LRM mech because more often than not it can do jack to you, then the weapon isn't effective. Furthermore to run an LRM mech a good one is damn expensive to run and fit especially with artemis.

People are stating "Well look at my numbers" damage numbers do have meaning but you are forgetting something, that damage is spread over the mech, and over several mechs. Other weapons tend to do more focused damage. A guy can do 600-1000 damage and not get a kill. While someone doing 200 to 300 get 3 or 5 kills. So it's not just about damage numbers, it's about the effect LRM's are having on the battlefield and how people play. Currently LRM's are having a negligible effect at best.

#448 twibs

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Posted 11 November 2012 - 11:34 PM

I love how people have no more fear of LRM and let's me pound them. Like Atlas getting constant barrage from 2 LRM boats (yeah he was bit on the slow side).

My damage with 2xLRM15 + Artemis is 400-500 per match rather consistently. I move with the group to find spot to overcome the enemy cover, I have 4 med lasers to finish some people of and what I like the most is the variety of game play the LRM gives me.

LRM are just perfect now. We'll see how the ECM will affect them when it comes.

#449 4er3BaPa

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Posted 12 November 2012 - 01:17 AM

I'm buy LRM Cata + Arthemis and don't see anychanges in dmg (average dmg in 2 days fights w/wo Arthemis inconsiderable)...only high taxes for ammo
Now i can't uninstall this f***n Arthemis... (it is possible?)
got a negative growth Cbills only (w/o booster - negative balance even after Win match)
Bug with Arthemis fixed, tnx.
Seem what Arthemis simple off in program code but CBills take off for rearming works...
Downgrade for all upgrade options needed

#450 Wispsy

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Posted 12 November 2012 - 05:33 AM

View PostDren Nas, on 11 November 2012 - 06:24 PM, said:



I only went through the first 5 or 6 pages, and the only points you made is "you should l2p"... so.... that's not much of an argument.


It is a completely valid argument. Tips have been given in this and other topics yet you insist on claiming you should be able to kill an atlas who has popped up 300m away. Because that is what you could previously do BEFORE the artemis arc change. Now if you are in a 65ton catapault with 2 lrm launchers you can no longer solo an atlas without use of terrain and positioning and teamwork and outsmarting them like every other player with a lighter mech. Your arguments have all been your inability to kill anything with lrms. YOU ARE DOING IT WRONG. There is no other argument necessary....there is no other one I could use that would fit. In a really good game (for me where everything goes right) I can top the charts in a RAVEN with a SINGLE lrm 20. Yes most games my kills and damage are mostly average for the match but it is hardly an optimal mech choice(lights are the one thing I would say never should have lrms if playing seriously). If you cannot make it work then you are just stood on top of a random hill and spamming your missiles every time a box pops up and you can make your circle go red. This is no longer an option unless you play with a team who are telling you when targets are good to shoot at. Instead you must think, plan, and position yourself appropriately to take advantage of the situation and soften up some enemies. Perhaps it is your build, I have told you to bring a tag, have you been playing now with tag? have you seen the improvement it makes on the spread and how almost all go ct with a few going side torsos...unless it is against a light in which case they general hit all over the mech and really do mess it up fairly quickly with relatively few hits needed, just you will not 1shot them.......Hell I have kept 3 snipers ducking in and out of cover at once with my raven because they saw the "incomming missile" warning and had to avoid it, instead of just sniping freely at my team. Damage is not the only useful thing in games and people ignoring lrms are playing against many who are in trials or so used to killing everything in 5-10 seconds that they have forgotten they need to think and move to win...or should at least.


L2P is a perfectly valid argument when all you have stated is basically you cannot kill any mechs or be useful at all in any way on the battlefield with a weapon that many many people are using to greatly benefit their team.
I have even played on and against some lrm heavy teams that still managed to melt people who left cover with surprising speed, but you know what, it took just a little skill and teamwork instead of having a single boat in the game dominating the field.
Why should I need to argue anything other then l2p? It is you who refuses to learn. Many people still have ams, if everybody removes it though then missiles will be even more useful straight from the start. ams is now a choice thing for all mechs and not just a choice for lights(I did not use it during the 2.0dmg, the introduction of artemis or now on my Jenner). ams should not be required imo and every game should not force people into 8man ams umbrellas just to counter a cat sat on a hill. Yes if you are on a team with a single lrmer against a team of 6+ with ams you will not do damage until quite a bit into the fight(although if you time and aim it right you can burn through multiple mechs ammo surprisingly fast and still come out with plenty of damage and kills). However you have just said it is no longer mandatory so some people are removing it. Removing it is fine, but obviously if you come up against an lrm team (and they do still exist even in 4man post nerf, and they can still be brutally effective played right) having that ams would have given you and your team a better chance.

People claiming they remove it and "ignore" lrms now are still getting killed by them, they just do not realize it and blame the brawler they could see get the killing blow. That or they do not play very often and have been lucky enough to match up against lrmers like you who stand there firing a couple of volleys then type loads of random stuff in chat about how lrms are useless....Honestly you fired lrm volleys at a medium and it did less damage then your reported numbers firing lrm volleys at atlas's?

What other argument should I use but l2p? You clearly have not taken any advice from other people, made no steps to improve your own playing and then sit and whine how you cannot punish NO SKILL NOOBS THAT LEAVE COVER (read: anybody who does not spend the game behind a building twice their size).....Do you see the irony?



One thing I will say. I use Artemis, but the ammo costs are too high for it now especially considering 75% is free. Not a problem to maintain if you keep winning but I imagine a losing streak could hurt peoples cbills.

#451 Kaijin

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Posted 12 November 2012 - 06:31 AM

View PostWispsy, on 12 November 2012 - 05:33 AM, said:

What other argument should I use but l2p?


Etc. Etc.

While I do not agree with you on most points, you have taken the time to make them rather than just firing off a L2P one-liner. Arigatou gozaimasu, Wispsy-san.

#452 Suki

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Posted 12 November 2012 - 06:50 AM

View PostAedensin, on 11 November 2012 - 09:59 PM, said:

My hunchback can easily ignore LRM barrages with little to no consequence, wading through them to rip into the enemy with laser hell. Even streaks are a non threat.


Streaks are really cool now :ph34r:
before I destroyed the cabin or center torso.
now the spread damage we got rips any mech to pieces. Yeasterday in a fight with the last punch I totally destroy a coomando (5 components and a complete death with just one hit). It's interesting what was the rep.bill for this :)

#453 Suki

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Posted 12 November 2012 - 06:56 AM

View Posttwibs, on 11 November 2012 - 11:34 PM, said:

I love how people have no more fear of LRM and let's me pound them. Like Atlas getting constant barrage from 2 LRM boats (yeah he was bit on the slow side).

My damage with 2xLRM15 + Artemis is 400-500 per match rather consistently. I move with the group to find spot to overcome the enemy cover, I have 4 med lasers to finish some people of and what I like the most is the variety of game play the LRM gives me.

LRM are just perfect now. We'll see how the ECM will affect them when it comes.

+1
In 1 fight I had 2 atlases on my side, they decided to walk throu the lake together.... well, they couldn't make it to the other side course of the lrm barrage, poor ******** :ph34r:

View Post4er3BaPa, on 12 November 2012 - 01:17 AM, said:

I'm buy LRM Cata + Arthemis and don't see anychanges in dmg (average dmg in 2 days fights w/wo Arthemis inconsiderable)...only high taxes for ammo
Now i can't uninstall this f***n Arthemis... (it is possible?)
got a negative growth Cbills only (w/o booster - negative balance even after Win match)
Bug with Arthemis fixed, tnx.
Seem what Arthemis simple off in program code but CBills take off for rearming works...
Downgrade for all upgrade options needed


just use it wisely, don't spam at any new red triangle.
700lrm help a lot my Cata C1, softening enemy mechs.

Edited by Suki, 12 November 2012 - 06:57 AM.


#454 Asmosis

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Posted 12 November 2012 - 07:01 AM

2.0>1.7, Its a 15% decrease in damage. You need to hit with 9 volleys instead of 8, mechs didnt miraculously start ignoring the first 8 volleys.

The change in damage is barely noticable, heck its within the margin of error for number of missles hitting/missing.

#455 Dagger6T6

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Posted 12 November 2012 - 07:07 AM

I only read the original post, not the whole lengthy thread. but here is exactly what I've experienced with LRMs just last night in a match...

I was in a circle battle with a Catapult, and I was also in a Catapult, we were both short range Cats. There was an Atlas in their base area with a load of LRMS. Well I chose to ignore the Atlas as me and the Catapult were having it out... that was a huge mistake... that Atlas continued to make it rain until I was like FFFFFFFFFUUUUUUUUUU I gotta get out of here... although the Atlas didn't kill me straight out.... my whole mech was like a cherry and nearly cored out, needless to say I was soon finished off. So it was my mistake to get involved in a land war in Asia but I shouldn't have been out in the open and ignored the LRMs.

As for that Atlas you could not damage, well the netcode isn't that great for 1... 2nd some Atlases have 2 AMS and couple that with other AMS that might be in the area for overlapping coverage it's possible that not alot of missles were making it through.

I think we can all agree the the 48 hours of the Rain of LRMs was way too much, so I'm hoping they are close to being balanced now...

#456 Tuoweit

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Posted 12 November 2012 - 08:01 AM

View PostWendigo Vendetta, on 11 November 2012 - 08:47 AM, said:

A laser boat Hunchie/Jenner/Cicada is better off just blasting his target and not R locking for fear of a low contribution LRM user stealing the XP out of his mouth.


That's just moronic play. Locking a target gives many more benefits than merely allowing your teammates to fire LRMs, it helps weapons aim (for projectiles at least), gives you crucial damage and weapon readouts on the target, and gives intel on enemy positions to the rest of your team (even those without LRMs) so they can help you. I'm sure I'm preaching to the choir here, but obviously some userbase education would help this "no locks for u" idiocy.


View PostDren Nas, on 11 November 2012 - 12:17 PM, said:

Ummm... no.

Actually, I didn't say that. Stop putting words in my mouth.


My apologies, I was referring to these posts, I assumed they were by the OP as they closely matched the limited detail in your original description.

#457 Dren Nas

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Posted 12 November 2012 - 11:05 AM

View PostWispsy, on 12 November 2012 - 05:33 AM, said:


It is a completely valid argument. Tips have been given in this and other topics yet you insist on claiming you should be able to kill an atlas who has popped up 300m away.


Rest of post has been disregarded due to the inaccuracy of this claim... Stop putting words in my mouth.

Seriously, I'm not even reading it because if you can't even understand what i'm saying, you can't put up a valid counte argument. Hell, what ever you typed is probably right if I were arguing that I should be able to pop an atlas within 300m, but I'm not. Please follow the link below, and read the first difinition. This sums up what you are doing quite perfectly.

http://www.urbandict...erm=straw%20man

Edited by Dren Nas, 12 November 2012 - 11:09 AM.


#458 Dren Nas

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Posted 12 November 2012 - 11:15 AM

View PostTuoweit, on 12 November 2012 - 08:01 AM, said:


That's just moronic play. Locking a target gives many more benefits than merely allowing your teammates to fire LRMs, it helps weapons aim (for projectiles at least), gives you crucial damage and weapon readouts on the target, and gives intel on enemy positions to the rest of your team (even those without LRMs) so they can help you. I'm sure I'm preaching to the choir here, but obviously some userbase education would help this "no locks for u" idiocy.




My apologies, I was referring to these posts, I assumed they were by the OP as they closely matched the limited detail in your original description.


So, you're either saying i'm unethically logging into multiple accounts and posting to further my argument.

Or you tried to twist my words, were caught, and now you belittle other posters and myself in an attempt to discredit us since your argument was a strawman. (http://www.urbandict...erm=straw%20man)

#459 Wispsy

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Posted 12 November 2012 - 11:17 AM

View PostDren Nas, on 12 November 2012 - 11:05 AM, said:


Rest of post has been disregarded due to the inaccuracy of this claim... Stop putting words in my mouth.

Seriously, I'm not even reading it because if you can't even understand what i'm saying, you can't put up a valid counte argument. Hell, what ever you typed is probably right if I were arguing that I should be able to pop an atlas within 300m, but I'm not. Please follow the link below, and read the first difinition. This sums up what you are doing quite perfectly.

http://www.urbandict...erm=straw%20man


Actually you said you wanted it returned to how it was just before Artemis was introduced. This was completely possible then, I saw it many many times. Well done on your attempt to sidestep once again my point by quoting straw man definitions. To be honest though, even if it was hyperbole, instantly dismissing all that I wrote on a single quote is quite....well I guess I have been caught feeding a troll :)

Even though so many times they tell me not to feed the trolls I still get caught :lol:

#460 Valdez Raptor

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Posted 12 November 2012 - 11:50 AM

View PostWispsy, on 12 November 2012 - 05:33 AM, said:


It is a completely valid argument. Tips have been given in this and other topics yet you insist on claiming you should be able to kill an atlas who has popped up 300m away. Because that is what you could previously do BEFORE the artemis arc change. Now if you are in a 65ton catapault with 2 lrm launchers you can no longer solo an atlas without use of terrain and positioning and teamwork and outsmarting them like every other player with a lighter mech.


To counter your argument on this, lighter mechs can solo atlas'. I've seen jenners solo an atlas. Now with the LRM changes, an LRM mech can't solo a lighter mech. Hell, I was on my atlas at a distance, standing there, firing my AC20 at over 2 times my optimal firing range. I took almost no damage from the Cat firing constant LRM's at me, and guess what I did? I popped him. My 1 weapon killed him while his primary weapon didn't even scratch my paint job.

That's a clear indication I can stand out in the open and not even have the slightest concern. When my Short range weapon can out damage his long range weapon at a distance, and not even out damage be more effective, something is dreadfully wrong.





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