smurfynet, on 30 October 2014 - 04:55 AM, said:
Hmm... Wel, in no particular order:
- I'd put the weaponlab on the new Stats bar, to the right of the cooling button (and maybe move the time to overheat from the cooling popup to the weapon lab.)
- While I like the new, thinner equipment listings from the current 'Mechlab, I'd find it easier cognitively if they were 75-100% thicker - less information density, and a bigger "target" to drag-and-drop.
- I'd suggest just using a tab for Upgrades, possibly combined with quirks, integrated into the Components menu. After all, they're part of the 'mech - just use the space from the Armor tab you're removing. This way, all the equipment you're adding to the 'Mech is in one place in the Mechlab.
- I like the existing data sidebar, including the bars representing cooling, tonnage, etc - it's traditional! I'd suggest moving it to the other side of the screen, where the components list is now, and putting the buttons for showing the mechbay option underneath the bars. Then allow everything on the bar to be customizable, like you're planning.
- To make room for the extra button(s) on the sidebar, make the Stats, Armaments, etc. listings into drop boxes that can be pulled down and retracted as needed, depending on what I'm working on at the time. This way, generalized stats are on the new stats bar on the top, and more specific information is on the sidebar - maybe tinker with putting the Weaponlab on the sidebar.
- Don't forget to make a "Restore Defaults" button for when we customize ourselves into a corner!
Edited by Void Angel, 30 October 2014 - 10:44 AM.