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Nerf Streak Missiles


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Poll: Streaks (713 member(s) have cast votes)

Nerf Streaks?

  1. Abandon all pretense, just nerf them out of existence for the sake of it (43 votes [6.03%])

    Percentage of vote: 6.03%

  2. They need a slight nerf (188 votes [26.37%])

    Percentage of vote: 26.37%

  3. They're fine (joke option) (482 votes [67.60%])

    Percentage of vote: 67.60%

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#261 Heffay

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Posted 21 November 2012 - 09:06 AM

Even when I'm less than 100 meters away from the target, I see my streaks shoot down towards a leg every now and then. Where the hell does it think it's going? Fin stuck when launched?

#262 MustrumRidcully

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Posted 21 November 2012 - 09:07 AM

View PostVermaxx, on 21 November 2012 - 08:29 AM, said:

THAT WAS THE POINT OF STREAKS! They traded 'lots of missiles' for 'more missiles hit.' It SPECIFICALLY LET mechs drop weight while still keeping the average number of missile hits per shot.

Some pilots prefer to keep the shotgun effect of SRM. Many prefer to get definite hits and less weight.

The weapon doesn't need more crit slots, or more weight, or more heat. I wouldn't even say the rof needs a nerf. Every change made to fix a perceived boating problem hampers larger mechs who rely on the weapon system.

Blow a cat's ears off. One ear instantly cuts its danger factor in half. Shoot the ears off, and you can ignore the mech completely. Don't go anywhere in MWO alone, and for god's sake tell people who you are shooting so they can join in.


No, I think a ROF nerf would be in order. As you say - the benefit of the Streaks where that you would not use up as much ammo - each missile expended was a guaranteed hit. But that didn't mean they automatically hit every time you tried to shoot them - they only fired when the shot would hit. That meant that they effectively fired less often than regular SRMs, but when they fired, they would hit. To replicate htis effect, you'd logically have Streak SRMs have a lower rate of fire than regular SRMs.

How much the reduction needs to be, I don't know yet. I would start with an extra second on the cooldown timer, and go from there. Maybe that's enough, maybe it'S too little, maybe it's too much.

#263 Suki

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Posted 21 November 2012 - 09:09 AM

View PostPropagandaWar, on 21 November 2012 - 09:04 AM, said:

Last night it looked like they spread the streaks out. Even lobbing a few out with my Cent (3 equipped) when I ran it last night. I coulld be wrong but when I was fighting a streak cat in my hunch I wasnt getting ctd every second it looked like my mech was getting peppered everywhere. Is this not true? If so Im fine with the damage output. If possible I stay 300 meters away from them to begin with.

Yep, streaks do spread damage after the 6 november patch. That was the most needed change in streak system.

#264 Azariah

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Posted 21 November 2012 - 09:11 AM

View PostVermaxx, on 21 November 2012 - 08:29 AM, said:

THAT WAS THE POINT OF STREAKS! They traded 'lots of missiles' for 'more missiles hit.' It SPECIFICALLY LET mechs drop weight while still keeping the average number of missile hits per shot.

Some pilots prefer to keep the shotgun effect of SRM. Many prefer to get definite hits and less weight.

The weapon doesn't need more crit slots, or more weight, or more heat. I wouldn't even say the rof needs a nerf. Every change made to fix a perceived boating problem hampers larger mechs who rely on the weapon system.

Blow a cat's ears off. One ear instantly cuts its danger factor in half. Shoot the ears off, and you can ignore the mech completely. Don't go anywhere in MWO alone, and for god's sake tell people who you are shooting so they can join in.


Are you deliberatly not reading my posts? I never complained about them being guided, i complained about them doing core damage, and being rapid fireing.

how else do you think a guy who is just having a laugh, is getting 3 or 4 + and loads of damage?

It's funny how some people are trying to defend this, yet jump into a cata armed to the teeth with streaks. It doesn't matter anyway, they will be nerfed, calling it now. So don't get comfortable, you might have to learn to play!

#265 Suki

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Posted 21 November 2012 - 09:12 AM

View PostMustrumRidcully, on 21 November 2012 - 09:07 AM, said:


No, I think a ROF nerf would be in order. As you say - the benefit of the Streaks where that you would not use up as much ammo - each missile expended was a guaranteed hit. But that didn't mean they automatically hit every time you tried to shoot them - they only fired when the shot would hit. That meant that they effectively fired less often than regular SRMs, but when they fired, they would hit. To replicate htis effect, you'd logically have Streak SRMs have a lower rate of fire than regular SRMs.

How much the reduction needs to be, I don't know yet. I would start with an extra second on the cooldown timer, and go from there. Maybe that's enough, maybe it'S too little, maybe it's too much.

Think that touching ROF maybe is a little complex. There's an easie way - raising a little heat.

#266 Gaan Cathal

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Posted 21 November 2012 - 09:13 AM

Raven pilot here, SSRM2 are fine, IMO. The only 'problem' carrier is the A1, which I'm fairly sure people have pointed out carries it's entire armament in large, vulnerable boxes that jut right out.

#267 Joseph Mallan

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Posted 21 November 2012 - 09:14 AM

View PostMustrumRidcully, on 21 November 2012 - 09:07 AM, said:


No, I think a ROF nerf would be in order. As you say - the benefit of the Streaks where that you would not use up as much ammo - each missile expended was a guaranteed hit. But that didn't mean they automatically hit every time you tried to shoot them - they only fired when the shot would hit. That meant that they effectively fired less often than regular SRMs, but when they fired, they would hit. To replicate htis effect, you'd logically have Streak SRMs have a lower rate of fire than regular SRMs.

How much the reduction needs to be, I don't know yet. I would start with an extra second on the cooldown timer, and go from there. Maybe that's enough, maybe it'S too little, maybe it's too much.
Sorry sir but your logic is Illogical ;) . If a Streak does not have lock it will not fire. That has no impact on the rater of fire. A sustains lock would allow the Streak to repeatedly hit without fail at the cyclic rate an SRM2 already has.

Quote

It's funny how some people are trying to defend this, yet jump into a cata armed to the teeth with streaks. It doesn't matter anyway, they will be nerfed, calling it now. So don't get comfortable, you might have to learn to play!
But I don't Use Streaks I use LRMs :( So long as streaks spread their damage over the Mech I don't care.

Edited by Joseph Mallan, 21 November 2012 - 09:16 AM.


#268 Korobug

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Posted 21 November 2012 - 09:14 AM

View PostSuki, on 21 November 2012 - 08:59 AM, said:

why borther? As I said before it's more easier to fight streaks via forum ;)

PS: got 15 fights in a row, no A1 except me. Everybody's using brand new Cataphract! :(


No offense, but I really don't understand what you tried to say to me there.

#269 Suki

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Posted 21 November 2012 - 09:16 AM

View PostAzariah, on 21 November 2012 - 09:11 AM, said:


Are you deliberatly not reading my posts? I never complained about them being guided, i complained about them doing core damage, and being rapid fireing.

how else do you think a guy who is just having a laugh, is getting 3 or 4 + and loads of damage?

It's funny how some people are trying to defend this, yet jump into a cata armed to the teeth with streaks. It doesn't matter anyway, they will be nerfed, calling it now. So don't get comfortable, you might have to learn to play!

We are really touched for your care about our future.
Wy not nerf cataphract? I've seen it coreing brand new fully healthy atlas in 15 seconds. Even 2 A1 catas can't do it so quickly. ;)

#270 Aidan Malchor

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Posted 21 November 2012 - 09:20 AM

The boating of em is def OP. Though a dual streak Jen or triple streak Com really really hurts in the rear armor. Even in a heavy 2 volleys of streaks from a light and armor is gone with some internal damage.

#271 Suki

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Posted 21 November 2012 - 09:22 AM

View PostKorobug, on 21 November 2012 - 09:14 AM, said:


No offense, but I really don't understand what you tried to say to me there.

none taken, I'm just saing to you that some people doesn't want to learn to play fighting ingame, they do it on forums.
For example - gauscata too strong, i can't kill it by myself, it's not fair, i go make an angry thread so the developers will nerf gaus cata and next time i'll kill it. ;)
sometimes it works, some times not :(

#272 General Kaos

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Posted 21 November 2012 - 09:23 AM

In all seriousness, all that needs to be done to negate the effects of the streak, is not give a free 75% free ammo re-arm. Make it 50% or less. If the missiles cost more to boat, they will be used less. No damage or heat nerf needed.

#273 Suki

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Posted 21 November 2012 - 09:26 AM

View PostAidan Malchor, on 21 November 2012 - 09:20 AM, said:

The boating of em is def OP. Though a dual streak Jen or triple streak Com really really hurts in the rear armor. Even in a heavy 2 volleys of streaks from a light and armor is gone with some internal damage.

never show your butt to any enemy mech, sometimes to friendly mechs too ;)
in the rear armor most mechs can oneshot another, just a little luck.

#274 Gremlong

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Posted 21 November 2012 - 09:26 AM

I'm a Cent pilot ( I own all 4 variants) , so I will throw in my 2 cb's

I don't find the SSRM any more OP than say a med laser. Here is why.

Big complaint it that SSRMs hit the same spot a lot of the time. But 6 ML's fire all at the same location as well. Lasers fire as one big super laser in this game, they don't hit random locations like the SSRMs can.

ML have the same effective range as a SSRM,( in fact ML have better range) their only draw back is heat. But with the tonnage you save from the ML weighing less and the ammo, this can be off set by heat sinks.

6x SSRMs 9 tons (lets say 4 tons ammo)
6x ML = 6 tons

13 tons vs 6 tons. So you get 7 heat sinks, don't need to worry about a case or ammo cost.

Damage wise 6x ML and 6x SSRM = 30 with an alpha. And the ML hit where you aim, SSRMs my not all hit same location and have a travel time. If the targets turns a corner, they hit a wall, the ML are pretty instant.

In my favorite Cent ( A variant) I run 3 streaks, lbx-10 and a 2 SL. I don't see a streak catapult any more OP than myself. I have killed them and they have killed me.

So I ask why is it bad for SSRMs to sometimes hit the same location and its OK for lasers to all fire at the same spot and hit same location ?

And you cant argue that " You don't need to aim SSRMS" Cause you don't aim SSRM's. You cant choose to shoot the leg or blow off a catapults ear. So you have even less aim with a SSRM than you do with a laser.

#275 Reoh

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Posted 21 November 2012 - 09:27 AM

View PostGeneral Kaos, on 21 November 2012 - 09:23 AM, said:

In all seriousness, all that needs to be done to negate the effects of the streak, is not give a free 75% free ammo re-arm. Make it 50% or less. If the missiles cost more to boat, they will be used less. No damage or heat nerf needed.


I don't know if SSRM's need an adjustment or not, but currency is a poor balancing mechanic. The phrase pay2win comes to mind, whether it's in-game or out of game currency.

#276 Havyek

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Posted 21 November 2012 - 09:27 AM

Nerf whiny babies.

#277 Heffay

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Posted 21 November 2012 - 09:28 AM

SSRMs do NOT all hit the same spot. They don't even hit the RT/CT/LT all that consistently.

#278 Suki

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Posted 21 November 2012 - 09:30 AM

View PostGeneral Kaos, on 21 November 2012 - 09:23 AM, said:

In all seriousness, all that needs to be done to negate the effects of the streak, is not give a free 75% free ammo re-arm. Make it 50% or less. If the missiles cost more to boat, they will be used less. No damage or heat nerf needed.

with the current prices all "missile" support will change weapons. Mechwariors will change to Laserwariors.

Do you know that the 1 match (won) on streak cata will cost you 100-200k?
how much do you want to change it, 400-500k?

20 battles, no A1 except me.
can't see howto use them any lesser ;)

Edited by Suki, 21 November 2012 - 09:35 AM.


#279 Hou

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Posted 21 November 2012 - 09:35 AM

The problem isn't that streaks are omgwtfbbq overpowered, it's that they are too general use effective for ease of mounting compared to everything else available in the current game environment. A missile hardpoint = a streak hardpoint is pretty accurate much of the time.

They're light, they're easy to fit. You don't make major concessions in your loadout to throw on one or even 6 SSRM2s. They take ammo, but they don't need a huge amount of tonnage/criticals there either. All they need is the hardpoint, leaving tonnage and space available for whatever the heck else you want to mount.

LRMS have cover and damage issues, but they work if you build around them. Direct fire weapons have cover(there's a lot of cover on the maps), netcode shield issues, heat issues, and firing delay issues. And many of them require can require major concessions to mount making for situationally useful/great/or useless weapons.

A streak has a range of 270 meters. That's about the only drawback. Within that range against lights and a lesser extent mediums they are crippling and steady damage. Within that range you flip to chainfire against heavies/assaults and they are steady and non-negligible damage for not crippling heat that have the best suppression cockpit shake/vision disruption available from any weapon system.

They just have too much benefit for the tiny opportunity cost of loadout.

Edited by Hou, 21 November 2012 - 09:37 AM.


#280 MustrumRidcully

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Posted 21 November 2012 - 09:36 AM

View PostJoseph Mallan, on 21 November 2012 - 09:14 AM, said:

Sorry sir but your logic is Illogical ;) . If a Streak does not have lock it will not fire. That has no impact on the rater of fire. A sustains lock would allow the Streak to repeatedly hit without fail at the cyclic rate an SRM2 already has.

If the weapon fires less often... its rate of fire is lower. It's that simple.





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