Nerf Streak Missiles
#261
Posted 21 November 2012 - 09:06 AM
#262
Posted 21 November 2012 - 09:07 AM
Vermaxx, on 21 November 2012 - 08:29 AM, said:
Some pilots prefer to keep the shotgun effect of SRM. Many prefer to get definite hits and less weight.
The weapon doesn't need more crit slots, or more weight, or more heat. I wouldn't even say the rof needs a nerf. Every change made to fix a perceived boating problem hampers larger mechs who rely on the weapon system.
Blow a cat's ears off. One ear instantly cuts its danger factor in half. Shoot the ears off, and you can ignore the mech completely. Don't go anywhere in MWO alone, and for god's sake tell people who you are shooting so they can join in.
No, I think a ROF nerf would be in order. As you say - the benefit of the Streaks where that you would not use up as much ammo - each missile expended was a guaranteed hit. But that didn't mean they automatically hit every time you tried to shoot them - they only fired when the shot would hit. That meant that they effectively fired less often than regular SRMs, but when they fired, they would hit. To replicate htis effect, you'd logically have Streak SRMs have a lower rate of fire than regular SRMs.
How much the reduction needs to be, I don't know yet. I would start with an extra second on the cooldown timer, and go from there. Maybe that's enough, maybe it'S too little, maybe it's too much.
#263
Posted 21 November 2012 - 09:09 AM
PropagandaWar, on 21 November 2012 - 09:04 AM, said:
Yep, streaks do spread damage after the 6 november patch. That was the most needed change in streak system.
#264
Posted 21 November 2012 - 09:11 AM
Vermaxx, on 21 November 2012 - 08:29 AM, said:
Some pilots prefer to keep the shotgun effect of SRM. Many prefer to get definite hits and less weight.
The weapon doesn't need more crit slots, or more weight, or more heat. I wouldn't even say the rof needs a nerf. Every change made to fix a perceived boating problem hampers larger mechs who rely on the weapon system.
Blow a cat's ears off. One ear instantly cuts its danger factor in half. Shoot the ears off, and you can ignore the mech completely. Don't go anywhere in MWO alone, and for god's sake tell people who you are shooting so they can join in.
Are you deliberatly not reading my posts? I never complained about them being guided, i complained about them doing core damage, and being rapid fireing.
how else do you think a guy who is just having a laugh, is getting 3 or 4 + and loads of damage?
It's funny how some people are trying to defend this, yet jump into a cata armed to the teeth with streaks. It doesn't matter anyway, they will be nerfed, calling it now. So don't get comfortable, you might have to learn to play!
#265
Posted 21 November 2012 - 09:12 AM
MustrumRidcully, on 21 November 2012 - 09:07 AM, said:
No, I think a ROF nerf would be in order. As you say - the benefit of the Streaks where that you would not use up as much ammo - each missile expended was a guaranteed hit. But that didn't mean they automatically hit every time you tried to shoot them - they only fired when the shot would hit. That meant that they effectively fired less often than regular SRMs, but when they fired, they would hit. To replicate htis effect, you'd logically have Streak SRMs have a lower rate of fire than regular SRMs.
How much the reduction needs to be, I don't know yet. I would start with an extra second on the cooldown timer, and go from there. Maybe that's enough, maybe it'S too little, maybe it's too much.
Think that touching ROF maybe is a little complex. There's an easie way - raising a little heat.
#266
Posted 21 November 2012 - 09:13 AM
#267
Posted 21 November 2012 - 09:14 AM
MustrumRidcully, on 21 November 2012 - 09:07 AM, said:
No, I think a ROF nerf would be in order. As you say - the benefit of the Streaks where that you would not use up as much ammo - each missile expended was a guaranteed hit. But that didn't mean they automatically hit every time you tried to shoot them - they only fired when the shot would hit. That meant that they effectively fired less often than regular SRMs, but when they fired, they would hit. To replicate htis effect, you'd logically have Streak SRMs have a lower rate of fire than regular SRMs.
How much the reduction needs to be, I don't know yet. I would start with an extra second on the cooldown timer, and go from there. Maybe that's enough, maybe it'S too little, maybe it's too much.
Quote
Edited by Joseph Mallan, 21 November 2012 - 09:16 AM.
#268
Posted 21 November 2012 - 09:14 AM
Suki, on 21 November 2012 - 08:59 AM, said:
PS: got 15 fights in a row, no A1 except me. Everybody's using brand new Cataphract!
No offense, but I really don't understand what you tried to say to me there.
#269
Posted 21 November 2012 - 09:16 AM
Azariah, on 21 November 2012 - 09:11 AM, said:
Are you deliberatly not reading my posts? I never complained about them being guided, i complained about them doing core damage, and being rapid fireing.
how else do you think a guy who is just having a laugh, is getting 3 or 4 + and loads of damage?
It's funny how some people are trying to defend this, yet jump into a cata armed to the teeth with streaks. It doesn't matter anyway, they will be nerfed, calling it now. So don't get comfortable, you might have to learn to play!
We are really touched for your care about our future.
Wy not nerf cataphract? I've seen it coreing brand new fully healthy atlas in 15 seconds. Even 2 A1 catas can't do it so quickly.
#270
Posted 21 November 2012 - 09:20 AM
#271
Posted 21 November 2012 - 09:22 AM
Korobug, on 21 November 2012 - 09:14 AM, said:
No offense, but I really don't understand what you tried to say to me there.
none taken, I'm just saing to you that some people doesn't want to learn to play fighting ingame, they do it on forums.
For example - gauscata too strong, i can't kill it by myself, it's not fair, i go make an angry thread so the developers will nerf gaus cata and next time i'll kill it.
sometimes it works, some times not
#272
Posted 21 November 2012 - 09:23 AM
#273
Posted 21 November 2012 - 09:26 AM
Aidan Malchor, on 21 November 2012 - 09:20 AM, said:
never show your butt to any enemy mech, sometimes to friendly mechs too
in the rear armor most mechs can oneshot another, just a little luck.
#274
Posted 21 November 2012 - 09:26 AM
I don't find the SSRM any more OP than say a med laser. Here is why.
Big complaint it that SSRMs hit the same spot a lot of the time. But 6 ML's fire all at the same location as well. Lasers fire as one big super laser in this game, they don't hit random locations like the SSRMs can.
ML have the same effective range as a SSRM,( in fact ML have better range) their only draw back is heat. But with the tonnage you save from the ML weighing less and the ammo, this can be off set by heat sinks.
6x SSRMs 9 tons (lets say 4 tons ammo)
6x ML = 6 tons
13 tons vs 6 tons. So you get 7 heat sinks, don't need to worry about a case or ammo cost.
Damage wise 6x ML and 6x SSRM = 30 with an alpha. And the ML hit where you aim, SSRMs my not all hit same location and have a travel time. If the targets turns a corner, they hit a wall, the ML are pretty instant.
In my favorite Cent ( A variant) I run 3 streaks, lbx-10 and a 2 SL. I don't see a streak catapult any more OP than myself. I have killed them and they have killed me.
So I ask why is it bad for SSRMs to sometimes hit the same location and its OK for lasers to all fire at the same spot and hit same location ?
And you cant argue that " You don't need to aim SSRMS" Cause you don't aim SSRM's. You cant choose to shoot the leg or blow off a catapults ear. So you have even less aim with a SSRM than you do with a laser.
#275
Posted 21 November 2012 - 09:27 AM
General Kaos, on 21 November 2012 - 09:23 AM, said:
I don't know if SSRM's need an adjustment or not, but currency is a poor balancing mechanic. The phrase pay2win comes to mind, whether it's in-game or out of game currency.
#276
Posted 21 November 2012 - 09:27 AM
#277
Posted 21 November 2012 - 09:28 AM
#278
Posted 21 November 2012 - 09:30 AM
General Kaos, on 21 November 2012 - 09:23 AM, said:
with the current prices all "missile" support will change weapons. Mechwariors will change to Laserwariors.
Do you know that the 1 match (won) on streak cata will cost you 100-200k?
how much do you want to change it, 400-500k?
20 battles, no A1 except me.
can't see howto use them any lesser
Edited by Suki, 21 November 2012 - 09:35 AM.
#279
Posted 21 November 2012 - 09:35 AM
They're light, they're easy to fit. You don't make major concessions in your loadout to throw on one or even 6 SSRM2s. They take ammo, but they don't need a huge amount of tonnage/criticals there either. All they need is the hardpoint, leaving tonnage and space available for whatever the heck else you want to mount.
LRMS have cover and damage issues, but they work if you build around them. Direct fire weapons have cover(there's a lot of cover on the maps), netcode shield issues, heat issues, and firing delay issues. And many of them require can require major concessions to mount making for situationally useful/great/or useless weapons.
A streak has a range of 270 meters. That's about the only drawback. Within that range against lights and a lesser extent mediums they are crippling and steady damage. Within that range you flip to chainfire against heavies/assaults and they are steady and non-negligible damage for not crippling heat that have the best suppression cockpit shake/vision disruption available from any weapon system.
They just have too much benefit for the tiny opportunity cost of loadout.
Edited by Hou, 21 November 2012 - 09:37 AM.
#280
Posted 21 November 2012 - 09:36 AM
Joseph Mallan, on 21 November 2012 - 09:14 AM, said:
If the weapon fires less often... its rate of fire is lower. It's that simple.
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