Omigir, on 26 December 2012 - 05:33 AM, said:
Well, hate to break it to you, but ALL ECM has this effect. Its the main purpose of ECM in the TT
No, no it does not. I play the tabletop game. It does nothing of the sort.
Elkarlo, on 26 December 2012 - 06:28 AM, said:
No in TT the ECM only cloaks the Enemy for long range scanning but at Short range you still can Scan him and have optical informations about him.
Sensor Rules:
Maximum Tech/Double Blind rules
There are the Rules for GECM/BaP
Note that the current rules for double-blind play are in Tactical Operations, produced by Catalyst Game Labs.
There are some subtle differences. Long story short, if you have LOS to a target than ECM has no effect on your ability to spot or scan it.
In tabletop, ECM can make it more difficult to spot enemy mechs
that you do not have LOS to,
so long as you are within 180m of the ECM carrier. If you are outside 180m, it does not reduce your ability to spot a target visually or with sensors, regardless of line of sight.
Malevolent Twitch, on 26 December 2012 - 07:06 AM, said:
The counter point to this is that our base targeting system is quite a bit more advanced than the basic TT version. The ability to target a mech and sending that targeting information to your team so that they have an easier time murdering said opponent is very similiar to C3i, which would be disrupted by ecm. Then we also have to take into account that Lrm targeting and tracking is way more advanced than the basic TT version. The current system doesn't miss without your help. LRMs lock and track a target even to point of turning at near 90 degrees angles (have seen this occur when lock is momentarily lost) to hit the target. No, this LRMs are actually much more like Streaks without the lock safety. Oh and for the record, indirect fire was actually more difficult than having your targeting info automatically sent to you at your leaisure. You and your spotter took penalties to hit the target. Now the only issue is having someone actually maintain a lock....
The point to this rant, really, is that we were spoiled by the cool factor. If the whole design of MWO had stayed more true to the future of the 1980's. Had we not been spoon fed better tech than what was actually written from the word go until we were fat and lazy, then this ECM issue, wouldn't be one.
No, these sensors are not much more advanced than in tabletop, if any. Mechs could always get a wireframe damage estimate of their target, regardless of ECM. Even in double-blind.
Scanning for specific mech armament without Beagle is new, but targeting computers had the functionality of reading standard configurations of mechand displaying the kind of mech and normal armament (which is how the MadCat got it's name, as the tabletop veterans will remember). This shouldn't be a problem
Without the tracking feature on LRMs, they would be pieces of junk. They would be nearly unable to hit fast-moving targets. Try going into a match with an LRM-using mech and only dumbfire your missiles, then let us know how far it gets you.
While missiles din'd quite track like this in tabletoop, the other side of the coin is that in tabletop the other mech has no time to run for cover. These LRMs are different, but not necessarily better by mere virtue of their tracking.
Even if the tech were better than what is described in the tabletop or background (which it is not), and even if its use were spoon fed to us (which is rich considering the thrown-to-the-wolves learning curve of this game), then ECM would still be a problem. It would still bear little resemblance to the tabletop incarnation, it would still be the best use of tonnage in the game by far, and it would still magnify problems with the current "PUG & premade" player population.
It needs to be said again: C3 does one hell of a lot more than give you the target's wireframe.
It makes the target much easier to hit, particularly at long range.
Current sensor systems and "target data sharing" have nowhere near the functionality of C3.