what one thing do you not want to see in MWO?
#201
Posted 27 May 2012 - 03:14 PM
#202
Posted 27 May 2012 - 03:20 PM
#203
Posted 27 May 2012 - 03:21 PM
As much as some will hate me for saying this, I dont want to see a 1 day for 1 day passage of time. Its fine to start out but I don't want to wait 8 to 10 years hoping this game lasts long enough for me to use my favorite mech designs.
Lockbox/lottery style items with uber rare ultra-desireable mechs. STO players know what I'm talking about.
Maps that funnel combat to specific "kill zones"
Gameplay that favors one play style or mech class over another. I.e. light mechs always being sub-optimal, assaults always being the best choice.
That pretty much sums up my concerns.
#204
Posted 27 May 2012 - 04:15 PM
Strum Wealh, on 27 May 2012 - 02:08 PM, said:
its so overpowered its not even funny
Christopher Dayson, on 27 May 2012 - 12:52 PM, said:
35 ton mech has 2 ton endo steel internal structure, 3 tons for cockpit, lets say 6/9 movement 210 XL Engine at 4.5 tons. Gyro at 3 tons . 6.5 tons of armor for 104 points of armor.
So yep. Light mech can easily field a gauss rifle.
i still dont have to like it
Crow Splat, on 27 May 2012 - 03:21 PM, said:
As much as some will hate me for saying this, I dont want to see a 1 day for 1 day passage of time. Its fine to start out but I don't want to wait 8 to 10 years hoping this game lasts long enough for me to use my favorite mech designs.
Lockbox/lottery style items with uber rare ultra-desireable mechs. STO players know what I'm talking about.
Maps that funnel combat to specific "kill zones"
Gameplay that favors one play style or mech class over another. I.e. light mechs always being sub-optimal, assaults always being the best choice.
That pretty much sums up my concerns.
i hate the lock box system you have to pay for the keys and usualy the item inside isn't worth it
#205
Posted 27 May 2012 - 04:20 PM
#206
Posted 27 May 2012 - 04:24 PM
#207
Posted 27 May 2012 - 04:30 PM
(I don't want to see Running have absolutely no effect on heat build-up)
Edited by Prosperity Park, 27 May 2012 - 04:31 PM.
#208
Posted 27 May 2012 - 04:31 PM
#209
Posted 27 May 2012 - 04:51 PM
Also, give the mech pilot hit points. Let excessive heat (and head shots) run the risk of injurying the pilot even if the mech doesn't shut down. That will pretty much eliminate those 7 ERLL blast and shut down configs. No sense in getting that one shot blast if you heat up so much it kills the pilot. Heat injury to the pilot is in TT game and promotes keepng the heat lower. Perhaps this can be an opportuity to offer non-mech equipment for sale like an "improved" cooling vest that reduces the % chance for heat related injury.
As far as limited perfect accuracy and hill humping etc, I would suggest that speed based random dispersion would solve that. At a complete stop there wouldn't be any, but the faster a mech is moving, and especially with JJ's increase shot dispersion. Afterall, the chassis would be vibrating and be anything but perfectly steady so at a full sprint or using JJ's the shot would be more "general" area. This was handled well in the TT game, and if not too overblown would fit well into MWO. It still allows long range sniping with Gauss, LL, and PPC, but if you are sitting still, making those shots, it increases your risk of being sniped back. It gives light mechs a reason to close in with heavier long range mechs so as to keep them moving and their weapons less accurate.
#210
Posted 27 May 2012 - 04:51 PM
I don't want to see miscreant's Beta Invite...
Edited by Prosperity Park, 27 May 2012 - 04:52 PM.
#211
Posted 27 May 2012 - 04:57 PM
#213
Posted 27 May 2012 - 05:01 PM
#214
Posted 27 May 2012 - 05:22 PM
I could be wrong, but from what I have seen of melee weapons in other FPS games, it really is no fun for me.
Edited by Orion Pirate, 27 May 2012 - 05:23 PM.
#215
Posted 27 May 2012 - 05:42 PM
#216
Posted 27 May 2012 - 05:58 PM
#217
Posted 27 May 2012 - 06:07 PM
Any type of ammo that is bought for real money that is marginally better.
Match Making that does not take into consideration of pilot skill in some regard.
#218
Posted 27 May 2012 - 06:23 PM
#219
Posted 27 May 2012 - 06:24 PM
Wolfpack75, on 26 May 2012 - 11:37 AM, said:
Seriously, I don't like the thing, especially without some major cost to changing your mech's loadout. I see the future, and it consists of 2 or so chassis of each type that have been determined to have the "best" weapons mix all over the place while other mechs are never used. I would rather have seen only canon variants and no customization or at least make it so expensive that you have to seriously work your butt off to do it. I'm sure there will be a few holdouts like me that want to play the unpopular designs, but this is an online game, which seem to breed min/maxers, which are the bane of variety in these things.
#220
Posted 27 May 2012 - 06:29 PM
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